I will appologize for the comment about your company folding,it was not meant to
spread rumors and I'll retract that statement.My criticism has been constructive
and no one has trashed your company on this newsgroup anyway.I've simply stated
I was disappointed in the game and Motorsims for putting out this product,I
really thought it would be a good one.You don't understand how much faith I had
for this one,I really wanted it to be the best cycle sim out there.I love AMA
and its courses but I just can't get into a game that acts so arcade.I have
turned on the toggle for lowsiding and still have yet to see the bike loose the
front tire in a turn or head shake off a turn.I did notice the backing it in
feature is there and seems to be done decently.If a sim could incorporate SBK's
front end loss and GP 500's head shake off of the corner I think we would have
something.I think the other problem I have is knowing Motorsims released a game
to stores with being able to run through things.This isn't professional and
bothers me alot.If the game isn't finished and theres problems with it don't
release it,I and I believe others don't have a problem waiting for a game if it
means getting it right.I hope this is taken as constructive criticism because
I'm merely trying to point out the problems here and there.You have to
understand something though,many game companies tell you they will back the game
and take care of things that are wrong.I guess since I've been let down in the
past I'm a little skeptical,you could always prove me wrong:)Atleast you have so
far by showing in this newsgroup.
Mark
> > First off let me say I really wanted to like this game,but I can't
> > really find anything I like in this game maybe other than the sounds of
> > the bikes,they're decent:(I don't know really where to start,the
> > handling physics are awful as you can't even get the bike out of
> > shape. [...]
> I run on a V2 at home and the game detects my card just fine. Do you have
> DX6.1? Did you contact our tech. supt.?
> We have a patch due very soon which will address a bunch of collision
> problems.
> You can turn low-sides on (Riders:Realism screen).
> As for the limits we put into the model (i.e. your comments about an "arcade
> game"), that was a tough decision we had to make. The modeling of all the
> bad things that can happen on a bike are there, but without the physical
> feedback you get in real life of impending doom, enabling this stuff made
> the game very hard to drive. We didn't want to get into the GPL zone of a
> game that was "too hard." So we put in artificial limits to make the vehicle
> controllable.
> As for other complaints I've read this morning - we stated right up front
> months ago in various places that we didn't license the rider's names for
> the game. And without that, we didn't feel it proper to model their driving
> styles and performances without their permission. These guys are
> super-competitive with each other, afterall.
> Dave Sadowski *did* drive the game around as a sanity check on what we had
> done and felt things felt as they should be. The game drives different than
> the other bike sim's, so it could be that the unfamiliar territory is
> clouding some people's comments. I don't know.
> I'm not going to tell anyone they're right or wrong to like or dislike the
> game since entertainment is very subjective. If we get a lot of returns
> because people feel we rushed the game out the door, we'll live with that.
> We'll fix the problems. We'll make it Right.
> I can assure everyone here that a lot of people worked very *** this
> product, and that we're fully committed to fixing any and all problems. So I
> do ask that people make their comments constructive so we can fix things.
> Spreading early rumors that we're going to fold, or trashing us as a
> company, really does't help anyone.
> -MSM
> --
> __________________________________________________________________________
> Mark S. Miller "Be regular and orderly in your life,
> Director of Design that you may be *** and original
> Motorsport Simulations in your work."
> http://www.racesimcentral.net/