> >Just to compare F1 1969 times to cart times. So i could compare ICR2
> physics
> >to GPL physics. I hope GPL times will be much much slower :o)
> Surely you realize that the physics won't really compare? Also don't
> forget that just because your driving line (and lap times) changes
> significantly between sims (don't start) doesn't mean there's a flaw in the
> physics: the PHYSICAL cars are different, too. Just like you can't drive a
> Chrysler Imperial the same way you can a Corvette over the same course. I
> think you'll get misleading results. Besides, we already know nothing comes
> anywhere close to GPL's physics accuracy.
> Gunner
I'm totaly agree with you.
Okey, ICR2 physics is not realist as GPL ones, but lap times, acceleration
and speed are quite realist.
The GPL times,acceleration and speed are realist too, plus physics is.
So normally, GPL on portland must has slower laps than ICR2.
If not, well, maybe, ICR2 tracks have not the same scale than GPL ones.
Thus,it would be interesting to calculate the length tracks (and easy ).
Just drive at 22,5 mph ( 10m/s ), take time, and calculate track length.
Time in second * 10. it will give aproximate length in meter.
--
==============================================================================
Sebastien Tixier - Game Developer
http://www.eden-studios.fr
http://www.vrally.com
http://www.multimania.com/hclyon
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