rec.autos.simulators

N2003 Tona/Dega

Marc Collin

N2003 Tona/Dega

by Marc Collin » Sun, 23 Feb 2003 00:52:22

And actually if you could, try California and compare to Mich.

Marc



> I ran some practice laps at Michigan at 70 and no wind and AI at 100%.
> Fastest was a 37.619 http://www.racesimcentral.net/
> the bottom of the field. I didn't race with them so I don't know how that
> would go, but in practice I certainly wasn't having the same success I had
> at Daytona.

> I think you're right about the 100% setting not being uniform across all
> tracks. I'll try Talladega later tonight.

> David G FIsher



> > Great stuff David.  Do you have any replays of info. about your
> experiences
> > at Michigan and California using the default fast set-up?  If the AI is
at
> > 100%, where can you place in practise in a full field?  Do you find the
AI
> > harder or easier at one or the other of these two tracks?  I find the AI
> can
> > be matched or beaten fairly easily at Tally at 100% with the fast
set-up.
> > You obviously find the same.  Wondering what your thoughts are (or what
> > replays will show) at Mich. and Calif.

> > Thanks,

> > Marc







> > > > >Ah, that would also explain why the AI's laps at the Glen are 2
> > > > >seconds faster than the current track record. =)

> > > > Played with the AI a bit, seems like 97% keeps the speeds more in
line
> > > > with real life at Daytona and the Glen (may have to bump up their
qual
> > > > ability a bit at the plate tracks but haven't tested enough yet).
The
> > > > AI is still fiendish at 97%, and I'm realizing now that one of the
big
> > > > improvements, at least at Daytona, is that they'll fight and block
to
> > > > keep the low line.

> > > > Jason

> > > I noticed you said in another post that you are finding it hard to
keep
> > the
> > > low line at
> > > Daytona due to the high corner speeds. I said in another thread that
if
> > > people are finding this a problem it must be controller related.  I
> posted
> > a
> > > replay here http://www.racesimcentral.net/
> > against
> > > the AI at 101% at 70 degrees where I drove the low, high, and middle
> line
> > a
> > > bit after moving up to first with the fast setup with no problem.
That's
> > why
> > > I thought it had to be
> > > controller related if drivers I knew were excellent were finding the
> fast
> > > setup to push so bad. Pete S. from here at ras couldn't duplicate what
> he
> > > saw in the replay
> > > but
> > > then on Sat. in the chat room before the (almost) RASCAR race he said
he
> > > switched out the pots in his wheel and found that 100k pots worked the
> > best
> > > and he didn't find the fast setup to push anymore. 50k and 250k didn't
> > feel
> > > good to him.

> > > What type of pots do you have in your wheel?

> > > I posted a second replay today with some laps from a race against the
AI
> > at
> > > 105% with the fast setup at 60 degrees where I move
> > > from 43rd to 35th over 4 laps, and then move to the high line and
middle
> > > line for a few laps to show how the fast setup is still stable at
those
> > > speeds on any line. The replay is called DaytFast105. The fast setup
is
> > > still good
> > > against the AI at that level and as you can see there is no push at
all
> > even
> > > though I'm entering the turns at 200mph in a pack, 199 on the outside
> > line,
> > > and exiting T4 at 198. No problem at all
> > > holding the low line even at the increased corner speeds.

> > > I really think that people who are good drivers and are still having
> > trouble
> > > with the fast setup seeming to push are doing so because of the type
of
> > pots
> > > they have in their wheel. Maybe Pete will read this and add his
> thoughts.

> > > David G Fisher

Mark Daviso

N2003 Tona/Dega

by Mark Daviso » Sun, 23 Feb 2003 02:59:31


That misses the point.  People asked where you placed in a decent length
race with AI at 100% at California and Michiugan.

If you ran farily equally well in a race then it would just be that
practise/qually speeds are off and that the AI have, indeed, been tuned as
far as possible to be fairly consistent *in race trim* at a given percentage
level - which is what the beta tester who had input into the discussion
implied.

Regards,

Mark Davison
http://www.markdavison.clara.net/OVAL/
"No more rhymes, now.  I mean it!"
"Anybody wanna peanut?"

Larr

N2003 Tona/Dega

by Larr » Sun, 23 Feb 2003 12:17:28

Interesting.  I've never seen anything near 200mph yet.  Online OR offline.

Something is not right here.

Larry



> >Yeah, the track files have been modied :)

> >Under normal circumstances, you'll never see anywhere near 210.

> Hm, 50 degrees and cloudy I have no problems getting close to 210 in
> the draft, and pulling average speeds of 195+ by myself.

> I mean, c'mon, even at 70 degrees clear no wind the qualifying speeds
> are faster than the race speeds in real life.  That's ***ed up.

> Jason

Marc Collin

N2003 Tona/Dega

by Marc Collin » Sun, 23 Feb 2003 14:11:06

Interesting update: I am testing a Radeon 9700 in my system.  So I swap out
the GeForce 4 128 MB 8xAGP Ti4200 card and swap in the ATI Radeon 9700 Pro
128 MB card and touch absolutely nothing else.  The fps in the game is
almost identical (although the Radeon allows some AA to be turned on without
a fps hit, so it looks a wee bit better).  All of a sudden I am consistently
about 10th at Michigan instead of 43rd.  Same Bob Stanley set-up, same
wheel, same me, same everything except the video adapter.  Hmmmmm...I smell
a clock/timing bug of some sort.

Marc





> > Glad I am not the only one experiencing this.  Although some claim it is
> > just a "feature" of the Practise Mode...???

> That misses the point.  People asked where you placed in a decent length
> race with AI at 100% at California and Michiugan.

> If you ran farily equally well in a race then it would just be that
> practise/qually speeds are off and that the AI have, indeed, been tuned as
> far as possible to be fairly consistent *in race trim* at a given
percentage
> level - which is what the beta tester who had input into the discussion
> implied.

> Regards,

> Mark Davison
> http://www.markdavison.clara.net/OVAL/
> "No more rhymes, now.  I mean it!"
> "Anybody wanna peanut?"

Steve Blankenshi

N2003 Tona/Dega

by Steve Blankenshi » Sun, 23 Feb 2003 14:26:16

Understand; these are top speeds, not average.  But even going by laptimes,
the in-game times are substantially quicker than the real ones.  I first
noticed it in the demo at Michigan when I easily went under the real track
record, and it's held true in the full release.  Not a big drag on gameplay
for sure; but it does detract from the realism, and is thus a surprise
coming from Papy.

Jason is right that the cars are more of a handful entering a corner at 205
vs. 195.  They should be!  While I don't seem to be plagued by the giant
push he's talking about, I do lift for an instant entering the banking at
Daytona in traffic to keep the nose down low when I'm at 200+.  No trouble
in clean air, even if I've got a car behind giving me an aero push to high
speeds.  Seemed OK to me, but then I'm a roadie and am used to lifting for
corners... ;-)

SB


> Interesting.  I've never seen anything near 200mph yet.  Online OR
offline.

> Something is not right here.

> Larry




> > >Yeah, the track files have been modied :)

> > >Under normal circumstances, you'll never see anywhere near 210.

> > Hm, 50 degrees and cloudy I have no problems getting close to 210 in
> > the draft, and pulling average speeds of 195+ by myself.

> > I mean, c'mon, even at 70 degrees clear no wind the qualifying speeds
> > are faster than the race speeds in real life.  That's ***ed up.

> > Jason

Pete

N2003 Tona/Dega

by Pete » Sun, 23 Feb 2003 17:23:44

    Clock/timing bug has always been there. :-(

    Pete


Mark Daviso

N2003 Tona/Dega

by Mark Daviso » Sun, 23 Feb 2003 22:42:26


I'm unaware of this.  What does this mean for online racing?

Regards,

Mark Davison
http://www.markdavison.clara.net/OVAL/
"No more rhymes, now.  I mean it!"
"Anybody wanna peanut?"

Goy Larse

N2003 Tona/Dega

by Goy Larse » Sun, 23 Feb 2003 22:57:06


>     Clock/timing bug has always been there. :-(

>     Pete

Now, why did I know you'd respond to this post Pete ? :-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Pete

N2003 Tona/Dega

by Pete » Mon, 24 Feb 2003 00:05:50

    I guess after arguing about it for years some people are finally
noticing.
    I could give my long answer but.........  :-)

    Pete



> >     Clock/timing bug has always been there. :-(

> >     Pete

> Now, why did I know you'd respond to this post Pete ? :-)

> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"

> "The Pits" http://www.theuspits.com/

> "A man is only as old as the woman he feels"
> --Groucho Marx--

Goy Larse

N2003 Tona/Dega

by Goy Larse » Mon, 24 Feb 2003 00:10:04


>     I guess after arguing about it for years some people are finally
> noticing.
>     I could give my long answer but.........  :-)

I bet you have it on a notepad.txt file somewhere so you can just cut'n
paste :-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Marc Collin

N2003 Tona/Dega

by Marc Collin » Mon, 24 Feb 2003 01:46:18

Sorry Pete--I have been around here a long time, but am unaware of your long
answer or that you have been noticing this for a while...could you elaborate
just a bit or give me the notepad version!

Thanks,

Marc


>     I guess after arguing about it for years some people are finally
> noticing.
>     I could give my long answer but.........  :-)

>     Pete




> > >     Clock/timing bug has always been there. :-(

> > >     Pete

> > Now, why did I know you'd respond to this post Pete ? :-)

> > Beers and cheers
> > (uncle) Goy
> > "goyl at nettx dot no"

> > "The Pits" http://www.theuspits.com/

> > "A man is only as old as the woman he feels"
> > --Groucho Marx--

Pete

N2003 Tona/Dega

by Pete » Mon, 24 Feb 2003 05:13:58

    Marc, I will email it to you. I will have to redo it. But I go back to
day
one with their sims and the timing issues.

    Pete


Mitch_

N2003 Tona/Dega

by Mitch_ » Wed, 05 Mar 2003 03:51:21

Funny you mention this.  I was playing around with fps and found I get the
fastest laps when my fps is at or above 57fps.  Is that related to the
physics engine or am I imagining it?

Mitch


>     Marc, I will email it to you. I will have to redo it. But I go back to
> day
> one with their sims and the timing issues.

>     Pete



> > Sorry Pete--I have been around here a long time, but am unaware of your
> long
> > answer or that you have been noticing this for a while...could you
> elaborate
> > just a bit or give me the notepad version!

> > Thanks,

> > Marc

Dan Belch

N2003 Tona/Dega

by Dan Belch » Thu, 06 Mar 2003 04:07:36

Well, your controller inputs are faster the more FPS you get...

-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk


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