> You have changed your argument here - you started out saying control
> is different
> >> <think> <shrug> 3D control is different than 2D control. Duh...moron.
> which it is not,
> and now you say handling is different.
> >>3D vehicle handling is FAR more complex (or, rather, CAN be) than 2D vehicle handling.
> Yes, the handling of a vehicle has changed for the better thanks to
> 3D graphics and better engines but the control of the vehicle is still
> the same.
> >What I'm getting at, Joel et al, is the SIMPLE (well, to me anyway, it seems) fact that 3D vehicle handling is FAR more complex (or, rather, CAN be) than 2D vehicle handling. Simply the added dimension allows for FAR more realistic and accurate physics. The difference is in the dimension addition. This should be obvious...
> >> >2D: digital, 3D: analog--that's how. 2D: 2 dimensions, 3D: 3 dimensions--that's how. 3D has more complex control.
> >> You can have analog control in 2D games. There is no correlation
> >> between graphics dimensions and movement input types. Do you even know
> >> the difference between digital control and analog control?
> >> >> > > 3D opens for more realism in a driving sim..... but that does not mean a 3D
> >> >> > > game can not be as easy to control as a 2D game is....
> >> >> > > Think about that.... moron
> >> >> > <think> <shrug> 3D control is different than 2D control. Duh...moron.
> >> >> 2D: left right gas brake handbrake
> >> >> 3D: left right gas brake handbrake
> >> >> how is it different