Hence seeing things bobbling around seem a bit wrong.
Here's an experiment. At your PC desk, start bobbing up and down....Notice
how things in the distance don't really appear to be moving, yet things that
are close to you are moving noticeably.
By the way, I turn off all of the things like g-force simulation and world
movement in the GTR demo since they seem like a bit of a gimmick to me.
Same here. One thing I found to help that in fps is to increase the details
so that the frame rate comes down, but thats not a good idea for a driving
game.
MadDAWG
Low Framerate isnt really an acceptable option IMO.
One word.. Dramamine :)
Mitch
Das angegebene Dokument konnte auf diesem Server leider nicht gefunden
werden.
> Do these cars really handle so shi**y in real life?
> Understeer everywhere.
> David G Fisher
>>Hi guys,
>>here's a direct mirror link in case you cannot get to the main gtr
>>page:
>>http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe
>>Download is progressing nicely at 300kb/sec, I'll put the copy up on
>>Gnutella in 15 mins or so.
>>Cheers,
>>uwe
>>--
>>mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
>>Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
>>Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
>>GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61