prelim info on the upcoming LeMans game, rumors about the next Papy
NASCAR game not using GPL-style physics, and (briefly!) playing the
demo of Eidos' "Official F1 Racing" -- I can only conclude that the
true art of the simulation is dead and we might as well all switch to
Playstations or something!
Part of this is economics: it's a lot cheaper in software development
expenses to skip the complex physics and simulation aspects of racing
and just "cut to the chase" so to speak. Complex sims are going to sell
a lot fewer copies than the jump-in-and-race games, and with so many
companies producing similar titles the game dollars are getting spread
that much more thinly. An easy-to-drive NASCAR game has a huge market
potential, while one with a long learning curve will just not sell
enough copies to turn a profit (or at least as much of a profit).
IMHO, the introduction of 3D cards has sped up this trend a lot, since
it is so easy now to trade realism and depth for eye candy. A hell of a
lot more time is now spent getting those trick "camera angles" looking
good than is spent on how the cars are to race. Some newer games now
don't even have a decent***pit view, which is where I spend 100% of
my time when playing GPL! The use of 3D accelerators also makes it much
easier to port or co-develop for the various *** platforms, so the
newer games are now developed with that in mind and the things that a
PC is much better at are no longer in the game at all. Frankly, GP2 had
much more depth and playability features than the latest 1999 F1 sims.
BTW, this trend is not limited to sim racing. Flight sims, strategy
games, and even adventure games are going down the same path -- if your
3D graphics look good, who cares about the gameplay?
-- Doug Gordon
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