rec.autos.simulators

I have seen the future of sim racing...

Zonk

I have seen the future of sim racing...

by Zonk » Wed, 23 Jun 1999 04:00:00


>  Yeah, and.........

>  Put yourself in a Crammond or Kaemer situation. Ok, they can probably
>make big bucks churning out run of the mill products. But how long will
>they want to do that for? They might have all the money in the world,
>but guess what? They can't go for a stroll down to the local games shop
>and buy a decent sim no matter how full their wallets are! Their
>interest in the job diminishes and I could see the likes of these two
>just handing in their resignations and going off to do something else.
>Like going off and starting their own Racing Sim Companies, hopefully,
>for example :)

That's all very well, but i can't imagine too many backers stupid enough 2 put
up a few million for a project that will not sell enough to be profitable.

Well,  aside from Eidos and Ion Storm, obviously.

Z.

Please remove NOSPAM from my email address when replying.

Mark C Dod

I have seen the future of sim racing...

by Mark C Dod » Wed, 23 Jun 1999 04:00:00

Whilst "respected" magazines give racing sims low scores because of the
steep learning curve and concentration required our hobby is in jeopardy.
One article I read put the boots into EA Superbikes because you could crash
after hald an hour of leading and lose the race. DUH! Please magzine
editors, hire sim experts to test sims and leave the arcade reviews to the
janitor or mailboy!

> ...can you spell "A-R-C-A-D-E"? Given the latest news and experience --
> prelim info on the upcoming LeMans game, rumors about the next Papy
> NASCAR game not using GPL-style physics, and (briefly!) playing the
> demo of Eidos' "Official F1 Racing" -- I can only conclude that the
> true art of the simulation is dead and we might as well all switch to
> Playstations or something!

> Part of this is economics: it's a lot cheaper in software development
> expenses to skip the complex physics and simulation aspects of racing
> and just "cut to the chase" so to speak. Complex sims are going to sell
> a lot fewer copies than the jump-in-and-race games, and with so many
> companies producing similar titles the game dollars are getting spread
> that much more thinly. An easy-to-drive NASCAR game has a huge market
> potential, while one with a long learning curve will just not sell
> enough copies to turn a profit (or at least as much of a profit).

> IMHO, the introduction of 3D cards has sped up this trend a lot, since
> it is so easy now to trade realism and depth for eye candy. A hell of a
> lot more time is now spent getting those trick "camera angles" looking
> good than is spent on how the cars are to race. Some newer games now
> don't even have a decent***pit view, which is where I spend 100% of
> my time when playing GPL! The use of 3D accelerators also makes it much
> easier to port or co-develop for the various *** platforms, so the
> newer games are now developed with that in mind and the things that a
> PC is much better at are no longer in the game at all. Frankly, GP2 had
> much more depth and playability features than the latest 1999 F1 sims.

> BTW, this trend is not limited to sim racing. Flight sims, strategy
> games, and even adventure games are going down the same path -- if your
> 3D graphics look good, who cares about the gameplay?

>   -- Doug Gordon

> Sent via Deja.com http://www.racesimcentral.net/
> Share what you know. Learn what you don't.

Mark C Dod

I have seen the future of sim racing...

by Mark C Dod » Wed, 23 Jun 1999 04:00:00

Stay tuned for GP500 and AMA Superbikes. They will give the sim fans something
to cheer about!

> if you read *** magazines, your likely to know about ganres your not
> interested in, but is good to have the information, PC gamer a few years
> back had RPG games dead in 2 years after the quality went away for a quick
> buck, but 2 years lator the ganre is back with a vengaence, online play has
> been the thing to draw mass market into a a complex genre. Sim Racing needs
> something to get the people e***d about it again.


> >Dont give up hope yet...  there are a few things coming in the near future
> >which will hopefully change your mind.

> >Although the first 1/2 of 1999 has really been pathetic for sim racers,  I
> >believe the second 1/2 will see a few improvements and into 2000.

> >Sim racing development is NOT dead.  It just seemed to be in hibernation ;)

> >Scott
> >PA-Scott
> >G.T.S. Racing - http://www.racesimcentral.net/
> >High Gear Editor - "The View" - http://www.racesimcentral.net/

> >--
> >Scott B. Husted
> >ICQ# 4395450

Byron Forbe

I have seen the future of sim racing...

by Byron Forbe » Thu, 24 Jun 1999 04:00:00

   Lets not forget though that much of the GPL coding will find it's way
into Papy sims for years to come. Initial investment? And maybe it's not
a bad idea to test the waters with a niche product anyway. Problem is,
with GPL, is it the lack of support for all 3D cards, lack of racing in
F2 and F3 modes, the difficulty or the era represented that is
responsible for the apparent lack of sales. I'd say these 4 things
together (actually 3 if you bundle the lack of F2/F3 racing in with the
difficulty factor} played a crippling role in poor sales. Especially the
era. I remember my initial disinterest when I first heard about it
approximately 2 years ago. I think there is some sort of subconscious
association with old F1 technology = old software technology. The poor
bastards will never know what they missed! :)


> >  Yeah, and.........

> >  Put yourself in a Crammond or Kaemer situation. Ok, they can probably
> >make big bucks churning out run of the mill products. But how long will
> >they want to do that for? They might have all the money in the world,
> >but guess what? They can't go for a stroll down to the local games shop
> >and buy a decent sim no matter how full their wallets are! Their
> >interest in the job diminishes and I could see the likes of these two
> >just handing in their resignations and going off to do something else.
> >Like going off and starting their own Racing Sim Companies, hopefully,
> >for example :)

> That's all very well, but i can't imagine too many backers stupid enough 2 put
> up a few million for a project that will not sell enough to be profitable.

> Well,  aside from Eidos and Ion Storm, obviously.

> Z.

> Please remove NOSPAM from my email address when replying.

Eldre

I have seen the future of sim racing...

by Eldre » Sun, 04 Jul 1999 04:00:00


writes:

Hmm, crashing and losing after leading for a half hour?  That NEVER happens in
real racing...does it? <g>

You're kidding about the review, right?  What did he expect, all the other
racers would wait for him after he crashed?  Sheesh...

Eldred

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remove SPAM-OFF to reply.

pez

I have seen the future of sim racing...

by pez » Sun, 04 Jul 1999 04:00:00

Edge and PC Gamer both gave GPL scores of 90% (9/10 in edge i think. and 90%
or there abouts in PC Gamer)

Some of them do know what theyre doing (even though i remember Edges review
of ICR2 where it said realistic games were ***compared to the likes of
Ridge Racer on the playstation....doh)

pez

Marc Elliot

I have seen the future of sim racing...

by Marc Elliot » Mon, 05 Jul 1999 04:00:00

Err... Unless that was a new review, the original review gave it a 70% in PC
Gamer, with the comment "The physics are over-modeled" (oh, yeah, I get it,
the game is TOO REALISTIC). Load of garbage if you ask me, but they gave NFS
3 94%, so that's obviously what they think is a good driving sim.

ME


>Edge and PC Gamer both gave GPL scores of 90% (9/10 in edge i think. and
90%
>or there abouts in PC Gamer)

>Some of them do know what theyre doing (even though i remember Edges review
>of ICR2 where it said realistic games were ***compared to the likes of
>Ridge Racer on the playstation....doh)

>pez

ddjhenri

I have seen the future of sim racing...

by ddjhenri » Mon, 05 Jul 1999 04:00:00

  That is PC GAMER  not PC SIMS
Sure, NFS "should" get a better rating than GPL in
a GAME magazine.  Not every Tom,***, or Harry
can pick up GPL and ever make it comfortably.
(I should probably add a Dave to that list too!)
NFS???  Just jump in and go...that's the beauty of
GAMES.   If a dedicated racing mag, or another sim
publication like Debrief compared the two, GPL wins
hands down.
  and the final consideration,  EA has $$  lots of em.
There is an old saying in business...
"It's not who you Know but who you....."
dave henrie
-
  On May 17, 1999 A Whale was killed off the coast of
Washington State.  The Whale was killed in the name of
Tradition.....I say....
   %&#& Tradition!

>Err... Unless that was a new review, the original review gave it a 70% in
PC
>Gamer, with the comment "The physics are over-modeled" (oh, yeah, I get it,
>the game is TOO REALISTIC). Load of garbage if you ask me, but they gave
NFS
>3 94%, so that's obviously what they think is a good driving sim.

>ME

>>Edge and PC Gamer both gave GPL scores of 90% (9/10 in edge i think. and
>90%
>>or there abouts in PC Gamer)

>>Some of them do know what theyre doing (even though i remember Edges
review
>>of ICR2 where it said realistic games were ***compared to the likes of
>>Ridge Racer on the playstation....doh)

>>pez

Olav K. Malm

I have seen the future of sim racing...

by Olav K. Malm » Tue, 06 Jul 1999 04:00:00


> Err... Unless that was a new review, the original review gave it a 70% in PC
> Gamer, with the comment "The physics are over-modeled" (oh, yeah, I get it,
> the game is TOO REALISTIC). Load of garbage if you ask me, but they gave NFS
> 3 94%, so that's obviously what they think is a good driving sim.

Let the confusion start. There are PC Gamer US and PC Gamer UK. I haven't read
the US edition, but I find the UK version a very good magazine. And they gave
GPL 94 % as far as i remember, and done nothing else than praising it.

> ME

> >Edge and PC Gamer both gave GPL scores of 90% (9/10 in edge i think. and
> 90%
> >or there abouts in PC Gamer)

> >Some of them do know what theyre doing (even though i remember Edges review
> >of ICR2 where it said realistic games were ***compared to the likes of
> >Ridge Racer on the playstation....doh)

> >pez

--
Olav K. Malmin
remove spam when replying

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