I thought some more folks might be interestedin this reply
> Harald-
> >Great preview!So we still have to wait a couple of
> >months.......sigh......
> Yes, but it will be worth it!
> >One question is still unanswered though: What was the framerate and
> >what are the specs of the system you tested GPL on.(I know it's
> >unfinished
> >but it will give a good indication of what system I have to get ;-)
> <grin> Well, it runs great on my AMD K6/200 with 32 mb of SDRAM and
> Rendition 1000 card, with no AI cars. With 2 AI cars, you start to
> notice a little frame rate slowdown. With 10 AI cars, it is quite
> choppy.
> On my P-133/Rendition/32mb FPM RAM, the frame rate is not very good.
> However, it's not possible right now to turn off any textures in the
> game. Once that feature is added, the P-133 may become playable, at
> least without AI cars. Also it's possible that the Voodoo version will
> be faster.
> The real bottleneck is CPU, though, because the very sophisticated
> physics engine takes a lot of horsepower to run fast enough to work
> right, and so everything else gets sacrificed. So I would try to get
> the fastest floating point CPU I could afford.
> BTW, as far as I know, there is no numerical display of frame rate
> available right now, though that could change.
> Also, keep in mind that the game may become more efficient as
> development proceeds. On the other hand, additional features could
> conceivably slow it down. We will all have to wait and see as time goes
> on.
> Alison