realistic. See my response to the query about NFSPU.
- JB
> >Does HFSPU qualify as a sim?
> I am relatively new to this group. Does the definition of a sim
> preclude any game that is fun?
> Andrew.
Before you buy.
- JB
> >Does HFSPU qualify as a sim?
> I am relatively new to this group. Does the definition of a sim
> preclude any game that is fun?
> Andrew.
;-)
-- JB
> Rewarding: it'll take you three weeks to get off the starting line
and 6
> months fiddling with setups to get near the AI. Unless you spend 3
hours a
> day practising you'll never be able to race competitively on more
than one
> of the tracks. If you "play" another driving game at any time you go
back to
> square one. Michael Schumacher is off the pace because his reflexes
and car
> control are not up to the mark.
> Physics: What a 14 year-old who once drove a dodgem car thinks
(knows!) an
> F1 car handles like.
> Driver aids: Spawn of the Devil. A sure sign of "Arcade" rather
than "Sim".
> Low spec PC: Anything less than 700MHz.
> Ancient 3D card: Voodoo2.
> Essential patch: The background colour on one of the billboards uses
the
> wrong Pantone number.
> Latest drivers: The software engineer has just pressed "Build".
> Crap: Anything other than F1 2000 (copyright Greg Cisko).
> I'm sure there'll be more,
> Tony Whitley
> > I am relatively new to this group. Does the definition of a sim
> > preclude any game that is fun?
> > Andrew.
-- JB
> > >Does HFSPU qualify as a sim?
> > I am relatively new to this group. Does the definition of a sim
> > preclude any game that is fun?
> LOL
> Naa, I think GPL is loads of fun :-)
> Sim is where lots of attention has been placed on making the cars
behave
> like real cars, and if it's a racing sim, it should also include most,
> if not all, of the setup options etc. that real life racers have to
play
> around with, examples would be, GPL, GP3, F12000, Nascar series from
> Papy and so on
> Game, angled more towards people who just want to drive instead of
> getting totally immersed in the thing, NFSPU, Driver, Midtown Madness
> etc, this does not mean that the cars should be less than realistic in
> feel, NFSPU does a very good job of modeling a Porsche, but it's
> slightly on the "light" side with physics tuned for driveablity rather
> than realism
> None is better than the other per se, it's just that this place used
to
> be a hang-out for hard-core sim racers, hence the name
> rec.autos.simulators, but personally I've had plenty of fun driving
the
> NFS series, especially PU, great for those times when you just want to
> go driving through the countryside in a 1973 911 RS :-)
> Beers and cheers
> (uncle) Goy
> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/
> * Spam is for losers who can't get business any other way *
> "Spamkiller" http://www.spamkiller.com
-- JB
> Regards Mike
> ><SNIP>
> >> So that given you are on internet, and will have access to all the
> >> tweaks, addons and modifications that will follow, you have to also
> >> take this into account when calculating what your level of GP3
> >> enjoyment will be over the next few years.
> >Track editors are nice, but how long will I have to wait for banking
in
> >GP3? Iif it already exists, I apologize for my ignorance -- this is
> >intended to be an honest question.
> >Also, for $50, I would hope to get a finished product from Crammond
and
> >Hasbro, not one that virtually DEMANDS that you wait for amateur
> >(albeit talented) 3rd-party support to make it right. In comparison,
> >DTR only cost $19, and aside from sounds, there wasn't much that
needed
> >to be done to improve on the final retail product. Using that as a
> >basis for comparison, GP3 comes up VERY short, IMO.
> >-- JB
> >Sent via Deja.com http://www.deja.com/
> >Before you buy.
> Excellent response! I'd lump NFSPU more towards the relaxed end of the
> sim category myself, but otherwise, you're dead-on.
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
One of the things that got me hooked early on, so that
I was willing to work thru the problems, was my first
race at Spain: The radio warned me of a wreck in
sector 1, and that Barrichello was out. I ignored it,
figuring it was just some canned sample chatter. So
I go scorching down the straight with full confidence
that by now I had my braking point perfected. I see
the first sign on the left, then the next, I'm waiting
for my marker, where's my marker, WHERE'S MY
FREAKIN MARKER! and into the trap. The replay
showed that Barrichello had touched wheels with
another driver, spun, and took out some of the signs.
One was completely knocked over and another was
torn in half, with only the top part broken off.
Tom
Intimidator ironhead wrote;
--
Don Scurlock
Vancouver,B.C.
GPLRank -5.09
Come see how you rank, at the GPLRank site
http://gplrank.schuerkamp.de/
>Pretty much everything you list here was tweaked in GP2 by
>people playing with editors. Maybe you should just sit GP3
>to one side for a month or two, then come back when the
>GP2 editor programs have been modified for GP3.
I totally forgot about that one, but you're right, it is pathetic to
only be able to hear you're own car. I've read a few people defending
this by saying that it would be impossible for the driver to hear
another car over the sound of his/her own and through the helmet, but
this just isn't true. I remember someone (Martin Brundle maybe) say
once that one of the reasons that starts can be so difficult is
because you can't hear the revs of your own car over the noise of the
cars around you, so you really have to pay attention to the
instruments and kind of "feel" how much to rev the car.
Yor welcome. :-) Once I got going, I just couldn't stop!
While I have no doubt that within the next few months we'll have as many
tracks, carsets, sounds, AI editors, etc as we've seen with SCGT, it is
pitiful that these elements were lacking in the finished product. Still I'm
not going to make a complete judgement until it's available in the States
and I can try it myself.
Jay J
I would still consider the NFS series, and Viper Racing "Arcade" racers,
even though they have "real life" cars, and some sense of tweakability built
into them.
Some call Toca2, Colin McRae Rally, Rally Masters, STCC, and others a
cross-breed of Sim/Arcade, as even though they are based on real life racing
series, have real-to-life cars and tracks in them, they don't have enough
car tweaking/setup options, so the hard core "sim" crowd around wouldn't
consider them a "sim"
Jay J
Hahaha...I've taken out some of those signs as well. Maybe that's a good way
to***up opponents in online racing - take out the brake markers. After
you've picked a substitute, of course... :)
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.racesimcentral.net/~epickett
GPL hcp. +52.52
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Depends. I have limited time in the evenings, and not every evening, and
just want to sit down for about twenty minutes or so. I still enjoy offline
racing (both in GPL and GP2, and hopefully soon in GP3) as the AI drivers
are still a challenge for me (see my above comment about not having enough
time to get good). I have enjoyed online racing, but it's not compelling
enough *for me* to be a must-have feature.
If GPL had been around when I was an undergraduate at university, then
things would be very different and I would probably be a late-night, online
junky.
Stephen
I've never noticed, but can you destroy the scenery in GPL?
Stephen