sure sounds like a title for true sim fans to me. <rolls eyes>
MadDAWG
>>go through your .plr file, like all other EA games and
>>changed the
>>Half Rate="0" // 0 = super-high physics
> sure sounds like a title for true sim fans to me. <rolls eyes>
The fact they added that to the gauges alone shows how "sim" focused they
are at EA IMHO.
>>>go through your .plr file, like all other EA games and
>>>changed the
>>>Half Rate="0" // 0 = super-high physics
>> sure sounds like a title for true sim fans to me. <rolls eyes>
> I agree with this post. Also, i just love how the replays END the moment
> you crash.
OMFG hadn't noticed that.
For me big turn off was the moment you crash you get pulled out of the
car to look at the replay.
Thought they said this game was focused at the *** simracers
> > go through your .plr file, like all other EA games and
> > changed the
> > Half Rate="0" // 0 = super-high physics
> Exactly where (in which folder) can that .plr file be found?
Bit down the page....aids section iirc.
Don't know if this applies (haven't tried getting into a massive wreck), but
like other ISI based titles, there's an option in the PLR file to globally
disable AI control of the car. The F1 series had that enabled as well as
the separate (?) AI control for pit stops. It's worth going through the PLR
file to look for such options.
Alan
Hmm , that actually does work :-) Thanks !
The exact phrase is:
No AI Control="1" // AI never has control over car (except autopit and
auto pace lap)
>>> OMFG hadn't noticed that.
>>> For me big turn off was the moment you crash you get pulled out of
>>> the car to look at the replay.
>> Don't know if this applies (haven't tried getting into a massive
>> wreck), but like other ISI based titles, there's an option in the PLR
>> file to globally disable AI control of the car. The F1 series had
>> that enabled as well as the separate (?) AI control for pit stops.
>> It's worth going through the PLR file to look for such options.
>> Alan
> Hmm , that actually does work :-) Thanks !
> The exact phrase is:
> No AI Control="1" // AI never has control over car (except autopit and
> auto pace lap)
Tim
Hmmm........I thought this didn't affect the actual driving, etc. Has
that changed ?
>> But they got a "draft" gauge, just like the real cars!
>> The fact they added that to the gauges alone shows how "sim" focused
>> they are at EA IMHO.
> OMFG hadn't noticed that.
> For me big turn off was the moment you crash you get pulled out of the
> car to look at the replay.
> Thought they said this game was focused at the *** simracers
>>> But they got a "draft" gauge, just like the real cars!
>>> The fact they added that to the gauges alone shows how "sim" focused
>>> they are at EA IMHO.
>> OMFG hadn't noticed that.
>> For me big turn off was the moment you crash you get pulled out of the
>> car to look at the replay.
>> Thought they said this game was focused at the *** simracers
Options are a good thing imo.
> > The Draft Gauge and the auto-camera on race-ending accident can both be
> > disabled in the .plr file....which is why this thread was started, to
> > explain such things...
> >>> But they got a "draft" gauge, just like the real cars!
> >>> The fact they added that to the gauges alone shows how "sim" focused
> >>> they are at EA IMHO.
> >> OMFG hadn't noticed that.
> >> For me big turn off was the moment you crash you get pulled out of the
> >> car to look at the replay.
> >> Thought they said this game was focused at the *** simracers
I have no definitions to fit, only commenting on it.
> Options are a good thing imo.
>> I'm sure it can, I just found it humorous that a "sim" had such a gauge
>> at
>> all. I thought the purpose of this title was to be focused purely at the
>> sim community?
>> > The Draft Gauge and the auto-camera on race-ending accident can both be
>> > disabled in the .plr file....which is why this thread was started, to
>> > explain such things...
>> >>> But they got a "draft" gauge, just like the real cars!
>> >>> The fact they added that to the gauges alone shows how "sim" focused
>> >>> they are at EA IMHO.
>> >> OMFG hadn't noticed that.
>> >> For me big turn off was the moment you crash you get pulled out of the
>> >> car to look at the replay.
>> >> Thought they said this game was focused at the *** simracers