I disagree with this. The AI should be calibrated to what real cup drivers
typically run at a track when the AI are set at 100%. As for the default
setups, everyone has their own driving style and who is to say if someone
can keep up at say 97% with a given setup. Driver X might be able to whereas
I cannot. Too variable, you cannot calibrate such a situation. Look at the
middle of the pack team in real life. Some places they are competitive and
not others, and this is true even for some cookie cutter tracks due to
differences in track surface (bumps and such). If EA did not have one tester
create the setups then there certainly will be some consistency issues when
using stock setups.
> You are missing my points.
> The AI and/or the set-ups have to be calibrated against what the human
> controlled car can do (which undoubtedly uses full physics while the AI
> use a fudged version). If you can win without trying at one track and
> then the next one leaves you at the back of the pack and then the next one
> has you running a great competitive race, then either the AI is wonky or
> the set-ups are wonky. Either way, career mode is ruined and you are left
> scratching your head wondering why you seem like you can barely pass your
> street drivers test at one event, but are the Cup champion at the next.
> The blocking comment related to the fact that as the human controlled car
> you cannot get bunched up behind a slightly slower AI car in the middle of
> turn 1 at Michigan (for example) and then just floor it and pull out and
> drive by them as though they were standing still. But apparently the AI
> can do it to you. Someone has too much or too little grip in this
> scenario.
> Marc
>>> The AI, set at some consistent level, like 100%, vary dramatically from
>>> one track to the next, ruining any ability to just get in and race.
>> I bet they are more consistent than we humans. I know I vary
>> dramatically. NR2003 or NSR. The only way to test the AI is do they run
>> at typical race lap times when set at 100%. If this is true then they are
>> being consistent.
>>> one told me? Do the AI cars that can be blocked by me going into turn 1
>>> and then accelerate and blast past me like I was standing still (though
>>> I am really scrabbling for grip around the corner) have some feature
>>> (like super grip tires) that I am missing?
>> You can block them because they are not smart enough to use any driving
>> line to pass you. This is a bug I noticed while playing the demo. If an
>> AI car gets a run off a corner they will not pass you on the left down
>> the straight if you are in the "preferred" line. They will just slow down
>> right behind you. This is really noticeable at Indy with its long
>> straights. While playing Indy I really drive the corner entry. Which
>> means I am sliding a bit and thus have less grip. I really run up on an
>> AI car then it pulls away from me. When I did not overdrive the entry and
>> let the car take a set, then they would not pull me coming off. I you hit
>> the gas before the car takes a set then you get wheelspin and never
>> accelerate like you otherwise can. This reminded me of things I heard
>> LarryMac say on FOX. Slow down to go faster.
>> I do think the AI get too careful when around other cars, especially us.
>> This does make for less wrecks, and you seem to run down side by side
>> cars too fast, but is a little annoying that the AI cars give up the
>> position too easily.
>> Norman
>>> The AI, set at some consistent level, like 100%, vary dramatically from
>>> one track to the next, ruining any ability to just get in and race.
>>> Either the "race" set-ups suck at some tracks and are great at others,
>>> or the AI speed sucks at some tracks and is great at others.
>>> And I am comparing the lowest skill tracks--not trying a road course vs.
>>> Daytona where there could be a million other driver-related factors.
>>> For example, during practice, in the trucks, I can lead the pack with
>>> little to no effort at Atlanta...then find I am at the back of the pack
>>> at Michigan. Is Michigan actually a difficult track compared to Atlanta
>>> and no one told me? Do the AI cars that can be blocked by me going into
>>> turn 1 and then accelerate and blast past me like I was standing still
>>> (though I am really scrabbling for grip around the corner) have some
>>> feature (like super grip tires) that I am missing?
>>> Sorry, but this was always my number one problem/complaint with the Papy
>>> series and it seems to have been replicated here perfectly.
>>> And for those who don't like offline racing, don't bother replying with
>>> the usual "play online, the AI sucks anyway, always will, etc."
>>> Marc
>>> --
>>> ****************************************************************************
>>> Marc Collins
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>>> ****************************************************************************