rec.autos.simulators

GPL - Was it a business failure?

Steven Crook-Dawkin

GPL - Was it a business failure?

by Steven Crook-Dawkin » Wed, 19 Jul 2000 04:00:00

Just that (other than on this forum) GPL gets no recognition.

Plus Papyrus seem more interested in specialising in Nascar
than developing a GPL franchise.

You look at something like the "test drive" series - awful games,
but I guess they were at least moneyspinners.

Maybe the marketers let them down, somehow Papy needed
to communicate that the simulation was technically up to date,
even if what it simulated wasn't.

--
Steven Crook-Dawkins

ymenar

GPL - Was it a business failure?

by ymenar » Wed, 19 Jul 2000 04:00:00


Of course, GPL was marketed for people like us, and only us.  They took the
decision to create the software without the usual driving aids/helping
devices on purpose.  It was a development decision.  Still, GPL is well
known in the industry as the reference for racing simulations.  ***
magazines and web site will often compare GPL to other titles when reviewing
racing games (the traditionnal "It might not be as *** as GPL but.."
line eh!).

Of course, The Nascar line of software is marketed for people like us but
also a very wide range of gamers, from Mr. Quaker to the average racing fan.
It's how they keep their work.  It's how they can live in the industry.
Sierra knows how to perfectly milk their franchise with an average of two
Nascar titles per year.

Legends-type racing games simply aren't catchy.  It's clearly the opposite
than for historical flight sims.  It was proven with Nascar Legends (one of
the multiple reason for it's failure).

Still, I still don't see how people can say GPL is a failure.  It was never
made for those people, so it didn't fail to catch that market.  It was made
for us, and it's a big success.  Every serious simracing fanatic has GPL..
If you want, check out http://www.racesimcentral.net/'ll see this topic
talked so much on r.a.s. that you'll get bored.  Messages like yours come
back each week or so :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

John Moor

GPL - Was it a business failure?

by John Moor » Wed, 19 Jul 2000 04:00:00

And thank goodness that a few good people pushed for GPL.
It's saved me so much money over the past 2 yrs.
JM



> > Just that (other than on this forum) GPL gets no recognition.

> Of course, GPL was marketed for people like us, and only us.  They took
the
> decision to create the software without the usual driving aids/helping
> devices on purpose.  It was a development decision.  Still, GPL is well
> known in the industry as the reference for racing simulations.  ***
> magazines and web site will often compare GPL to other titles when
reviewing
> racing games (the traditionnal "It might not be as *** as GPL but.."
> line eh!).

> > Plus Papyrus seem more interested in specialising in Nascar
> > than developing a GPL franchise.

> Of course, The Nascar line of software is marketed for people like us but
> also a very wide range of gamers, from Mr. Quaker to the average racing
fan.
> It's how they keep their work.  It's how they can live in the industry.
> Sierra knows how to perfectly milk their franchise with an average of two
> Nascar titles per year.

> > Maybe the marketers let them down, somehow Papy needed
> > to communicate that the simulation was technically up to date,
> > even if what it simulated wasn't.

> Legends-type racing games simply aren't catchy.  It's clearly the opposite
> than for historical flight sims.  It was proven with Nascar Legends (one
of
> the multiple reason for it's failure).

> Still, I still don't see how people can say GPL is a failure.  It was
never
> made for those people, so it didn't fail to catch that market.  It was
made
> for us, and it's a big success.  Every serious simracing fanatic has GPL..
> If you want, check out http://www.racesimcentral.net/'ll see this
topic
> talked so much on r.a.s. that you'll get bored.  Messages like yours come
> back each week or so :)

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

GraDe

GPL - Was it a business failure?

by GraDe » Wed, 19 Jul 2000 04:00:00


My opinion is that GPL is just not user friendly enough to sell well.

A good amount of my friends bought GPL too but as I'm the only one who is
genuinely into sim racing and has gone to the trouble of travelling 300
miles to get an LWFF, I'm the only one not to have binned it by now.

We don't have to sue it but an arcade or beginners mode wouldn't have hurt
GPL. Heck, even if the time was taken to allow you use the F3's without
rooting through game files it would have been a bigger hit.

Slic

GPL - Was it a business failure?

by Slic » Wed, 19 Jul 2000 04:00:00

It was.

Oliver
BEOROCKET Racing: www.beorocket.co.yu


GMpartsdud

GPL - Was it a business failure?

by GMpartsdud » Wed, 19 Jul 2000 04:00:00

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Frank, if you are going to continue to put this arrogant filler material at
the bottom of your messages, the least you could do is run it through a
spell check.(us idiots have only been telling you this for the last 2 years
or so)
P.S. You are still a Canadian too.. :)



> > Just that (other than on this forum) GPL gets no recognition.

> Of course, GPL was marketed for people like us, and only us.  They took
the
> decision to create the software without the usual driving aids/helping
> devices on purpose.  It was a development decision.  Still, GPL is well
> known in the industry as the reference for racing simulations.  ***
> magazines and web site will often compare GPL to other titles when
reviewing
> racing games (the traditionnal "It might not be as *** as GPL but.."
> line eh!).

> > Plus Papyrus seem more interested in specialising in Nascar
> > than developing a GPL franchise.

> Of course, The Nascar line of software is marketed for people like us but
> also a very wide range of gamers, from Mr. Quaker to the average racing
fan.
> It's how they keep their work.  It's how they can live in the industry.
> Sierra knows how to perfectly milk their franchise with an average of two
> Nascar titles per year.

> > Maybe the marketers let them down, somehow Papy needed
> > to communicate that the simulation was technically up to date,
> > even if what it simulated wasn't.

> Legends-type racing games simply aren't catchy.  It's clearly the opposite
> than for historical flight sims.  It was proven with Nascar Legends (one
of
> the multiple reason for it's failure).

> Still, I still don't see how people can say GPL is a failure.  It was
never
> made for those people, so it didn't fail to catch that market.  It was
made
> for us, and it's a big success.  Every serious simracing fanatic has GPL..
> If you want, check out http://www.racesimcentral.net/'ll see this
topic
> talked so much on r.a.s. that you'll get bored.  Messages like yours come
> back each week or so :)

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

ymenar

GPL - Was it a business failure?

by ymenar » Wed, 19 Jul 2000 04:00:00


There's not a thing wrong in my signature file.  Your Internet user #
24129042189042 to have said such thing to me.  You "idiots" like you wrote
have yet to tell me the error in my signature file.  Every attempt is a
failure.  FYI it's not arrogant, it's just a FRIGGIN signature file for
Christ's sake.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Rob.Swindell

GPL - Was it a business failure?

by Rob.Swindell » Wed, 19 Jul 2000 04:00:00

OI! you take that back ... :o)

> ...very bad default setups...

GMpartsdud

GPL - Was it a business failure?

by GMpartsdud » Wed, 19 Jul 2000 04:00:00

Easy Frank, just an old fellow TEN guide bustin yer stump. Did'nt mean to
set ya off. :) Thought maybe u still remembered the old crew. Must be that
killer hash up there causing that short term memory loss :)
Havent seen the ymenard tag around lately, thought id pull yer leg a little.
Sorry man, no bad intended...GuideMitsu, SUPRMitsu..


> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...
> > -- http://www.WeRace.net
> > -- People think it must be fun to be a super genius, but they don't
> realise
> > how hard it is to put up with all the idiots in the world.

> > Frank, if you are going to continue to put this arrogant filler material
> at
> > the bottom of your messages, the least you could do is run it through a
> > spell check.(us idiots have only been telling you this for the last 2
> years
> > or so)

> There's not a thing wrong in my signature file.  Your Internet user #
> 24129042189042 to have said such thing to me.  You "idiots" like you wrote
> have yet to tell me the error in my signature file.  Every attempt is a
> failure.  FYI it's not arrogant, it's just a FRIGGIN signature file for
> Christ's sake.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

Andre Warring

GPL - Was it a business failure?

by Andre Warring » Wed, 19 Jul 2000 04:00:00

On Tue, 18 Jul 2000 21:24:31 +0100, "Rob.Swindells"


>OI! you take that back ... :o)

According to the GRE helpfile, they ARE bad and not realistic :))
1.1 came with better setups. I assume you use those Rob, or do you use
the 1.0 setups?

Andre


>> ...very bad default setups...

Jonathan Becke

GPL - Was it a business failure?

by Jonathan Becke » Wed, 19 Jul 2000 04:00:00

All they needed to do was make the cars more grippy for an easy
mode...



>> Just that (other than on this forum) GPL gets no recognition.

>> Plus Papyrus seem more interested in specialising in Nascar
>> than developing a GPL franchise.

>> You look at something like the "test drive" series - awful games,
>> but I guess they were at least moneyspinners.

>> Maybe the marketers let them down, somehow Papy needed
>> to communicate that the simulation was technically up to date,
>> even if what it simulated wasn't.

>> --
>> Steven Crook-Dawkins

>My opinion is that GPL is just not user friendly enough to sell well.

>A good amount of my friends bought GPL too but as I'm the only one who is
>genuinely into sim racing and has gone to the trouble of travelling 300
>miles to get an LWFF, I'm the only one not to have binned it by now.

>We don't have to sue it but an arcade or beginners mode wouldn't have hurt
>GPL. Heck, even if the time was taken to allow you use the F3's without
>rooting through game files it would have been a bigger hit.

Bern

GPL - Was it a business failure?

by Bern » Thu, 20 Jul 2000 04:00:00

My 2cents:
Accessability is what id say.

Gp2 sold over a million copies and had 7 types of driver aids with about 6
ai difficulties. You could play it with the keyboard. Yet turn all the help
off and play with an analoge controller and you had the deepest sim of the
day. (papy contemporairy is indycar2)

Gpl on the other hand had 2 driver aids, very bad default setups, hard ai
for newbies and didnt suppord d3d. I would say d3d cost at least half the
sales easy. How did it sell? below 100000 copies? It may very well be the
best sim made but its very far away from the most well rounded.


Olav K. Malm

GPL - Was it a business failure?

by Olav K. Malm » Thu, 20 Jul 2000 04:00:00


> My 2cents:
> Accessability is what id say.

> Gp2 sold over a million copies and had 7 types of driver aids with about 6
> ai difficulties. You could play it with the keyboard. Yet turn all the help
> off and play with an analoge controller and you had the deepest sim of the
> day. (papy contemporairy is indycar2)

> Gpl on the other hand had 2 driver aids, very bad default setups, hard ai
> for newbies and didnt suppord d3d. I would say d3d cost at least half the
> sales easy. How did it sell? below 100000 copies? It may very well be the
> best sim made but its very far away from the most well rounded.

Yeah, but how many did return it ? When I buy a game I have no option
to return it, only to sell it to a second hand store. And there is no
place on the box that says: Only 2 driver aids, bad default setups
(don't agree :) hard ai...

I think it was the pure fact than the game did not appeal to the
game-buying group of 15-30 year old. I know GPL is run by people a lot
"older" than that, but how many of them buy other games like Unreal
Tournament ?

--
Olav K. Malmin
remove spam when replying

Jchar

GPL - Was it a business failure?

by Jchar » Thu, 20 Jul 2000 04:00:00

I bought Unreal Tournament and am over 30.  I also am devoted to GPL




> > My 2cents:
> > Accessability is what id say.

> > Gp2 sold over a million copies and had 7 types of driver aids with about
6
> > ai difficulties. You could play it with the keyboard. Yet turn all the
help
> > off and play with an analoge controller and you had the deepest sim of
the
> > day. (papy contemporairy is indycar2)

> > Gpl on the other hand had 2 driver aids, very bad default setups, hard
ai
> > for newbies and didnt suppord d3d. I would say d3d cost at least half
the
> > sales easy. How did it sell? below 100000 copies? It may very well be
the
> > best sim made but its very far away from the most well rounded.

> Yeah, but how many did return it ? When I buy a game I have no option
> to return it, only to sell it to a second hand store. And there is no
> place on the box that says: Only 2 driver aids, bad default setups
> (don't agree :) hard ai...

> I think it was the pure fact than the game did not appeal to the
> game-buying group of 15-30 year old. I know GPL is run by people a lot
> "older" than that, but how many of them buy other games like Unreal
> Tournament ?

> --
> Olav K. Malmin
> remove spam when replying

Olav K. Malm

GPL - Was it a business failure?

by Olav K. Malm » Thu, 20 Jul 2000 04:00:00


> I bought Unreal Tournament and am over 30.  I also am devoted to GPL

opps :)




> > > My 2cents:
> > > Accessability is what id say.

> > > Gp2 sold over a million copies and had 7 types of driver aids with about
> 6
> > > ai difficulties. You could play it with the keyboard. Yet turn all the
> help
> > > off and play with an analoge controller and you had the deepest sim of
> the
> > > day. (papy contemporairy is indycar2)

> > > Gpl on the other hand had 2 driver aids, very bad default setups, hard
> ai
> > > for newbies and didnt suppord d3d. I would say d3d cost at least half
> the
> > > sales easy. How did it sell? below 100000 copies? It may very well be
> the
> > > best sim made but its very far away from the most well rounded.

> > Yeah, but how many did return it ? When I buy a game I have no option
> > to return it, only to sell it to a second hand store. And there is no
> > place on the box that says: Only 2 driver aids, bad default setups
> > (don't agree :) hard ai...

> > I think it was the pure fact than the game did not appeal to the
> > game-buying group of 15-30 year old. I know GPL is run by people a lot
> > "older" than that, but how many of them buy other games like Unreal
> > Tournament ?

> > --
> > Olav K. Malmin
> > remove spam when replying

--
Olav K. Malmin
remove spam when replying

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