rec.autos.simulators

Motorcycle Sims

Charles Joyne

Motorcycle Sims

by Charles Joyne » Wed, 18 Mar 1998 04:00:00

Motorcycle sims are hard I agree but not impossible. I think two things can
set you apart.
1.  Controler. Right now there is not a lot out there to chose from. One
thing that might work well would be a Steering Wheel with two buttons on
each side and maybe a rudder control on the floor. This would be kind of a
hybrid setup but if the bike had good physics it would allow the player to
work with his weight. Acceleration, Brakes, Gears could be done from the
steering wheel.
2.  Focus on the replayability (is this a word?)
see ya

Charles

Doug Gordo

Motorcycle Sims

by Doug Gordo » Wed, 18 Mar 1998 04:00:00

I think that riding a m/c, especially when racing, is much too physical an
activity to represent with any typical computer input device. As you know,
you don't steer by turning a wheel (in fact, you actually "countersteer",
turning the bars in the opposite direction of the turn). You "ride" it, you
don't "drive" it like a car. Unless someone comes up with some sort of
semi-realistic control device, I'm afraid we're stuck with the likes of
MotoRacer.

Also, the other physics of the bike require modeling that is only now
starting to be done in the auto racing sims. For example, even road-race
bikes often catch some air over humps in the road, and dirt bikes get really
airborn, crossed-up, etc. This has been tough to do up until lately.

(Actually, I kind of like MotoRacer for what it is, but a real sim would be
much better)

--
Doug Gordon
(Remove "nospam." from e-mail address)


>Motorcycle sims are hard I agree but not impossible. I think two things can
>set you apart.
>1.  Controler. Right now there is not a lot out there to chose from. One
>thing that might work well would be a Steering Wheel with two buttons on
>each side and maybe a rudder control on the floor. This would be kind of a
>hybrid setup but if the bike had good physics it would allow the player to
>work with his weight. Acceleration, Brakes, Gears could be done from the
>steering wheel.
>2.  Focus on the replayability (is this a word?)
>see ya

>Charles

Jason Ingra

Motorcycle Sims

by Jason Ingra » Thu, 19 Mar 1998 04:00:00

I think a bike racing game with the graphics of moto racer and the 'grand
prix' circuit racing of GP2 would be great. Sure the physics wouldn't be
perfect, but in any racing sim inertia will always be missing. It's the
'racing' that i think is the fun part.

Also, a regular joystick with a twistable pieice like the sidewinder would
do nicely.

Charles Joyne

Motorcycle Sims

by Charles Joyne » Thu, 19 Mar 1998 04:00:00

You are absolutly correct. I beleive the next level of bike racing will come
from a correct controler. You know a TM T2 comes with a detachable steering
wheel. How about Someone providing a handlebar that attaches right to the
T2. Add some buttons and you basically have a motorcyle controler. Maybe add
a rudder control instead of the pedals? Hybrid but not impossible. More to
come and thank you for your response.

Sincerly,

Charles


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