Sorry, out of the loop on this one. Please explain.
Sorry, out of the loop on this one. Please explain.
> I believe the rubbing its rear, as my cat does that from time to time
> (although on the carpet, the bastard), but "sending up sparks"?
> What kind of breed is that? ;^)
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
naw I've done it quite a few times in real-life and it's totally realistic.
I remember seeing Doug Milliken saying that it's totally true. Just make a
research at dejanews.com for "Doug Millken rec.autos.simulators". IIRC it
was in "Understeer in open wheeled sims are gonna get better" `(with ASCII
table)
When you pass the point of the slip angle angling your front tyres at almost
90degree to the direction you have will make them slip and slow the car down
(slowing the spin), thus giving momentum to the rear tyres to put you back
to the good direction. The front tyres will act more like friction stoppers
than directional ones.
I might be wrong, still ;)
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Yeah, thsi *may* probably be true, provided the sim racer doesn't also
drive arcade games, and vice versa, so what?
I think generally, sim racing is deemed to provide more of a
challenge, as a more consistent and precise degree of car control is
usually required for success. Which in turn usually means sim racers
may have overall better car handling skills?
Whereas, arcade type games generally do not model accurately as well
as sims, the real world & car physics, and it may be argued that they
are thus more forgiving and therefore easier to drive?
I therefore conclude that generally, an accomplished sim racer will
have slightly better car control skills (and possibly a better
understanding of real world and driving physics?) than an arcade
racer? and this may well result in a sim racer giving an arcade racer
a pretty good run for his money, whereas, an arcade racer will
probably not be up the job in a sim?
Its just an opinion.
(FX: Hose pipe at the ready.........)
8-)
*Peter* #:-)
> If you go to the grid and then bailout, you can "save the game"
> (i.e. the
> grid starting positions, the AI driver team assignments, field
> size, and the
> marquee that you were driving at the time).
Thanks for any info you may have....(I'm wondering if this is only
available in US versions of the sim?)
8-)
*Peter* #:-)
It's not a flaw, it's how it should be. When you turn in hard during
an oversteer, front tires loose grip eventually and start sliding.
That's when you get the impression of correcting the spin.
To create a "saved game"/qualifying session:
1. Pick your track and qualify.
2. Once you get the "Session Completed" message in the Race Weekend Menu
(the screen preceding your move to the***pit), or anytime after that up
until the time the race is completed, if you press <Escape > and <Enter> to
retire, you'll get a dialog box that asks "Save The Completed Practice
Results?" Select "Yes" and GPL will create a .SVG file in the folder I
described earlier.
To use a " saved game"/qualifying session:
Anytime you click the green light in the Race Setup Menu, GPL examines YOUR
players folder to see if it contains the unique SVG file for the track
you've selected. This file shares its name with the corresponding tracks
folder, and has an extension of .SVG. e.g. Nurburgring = nurburg.svg and
Waktkins Glen = watglen.svg. If GPL finds this file when you click the green
light, you will get a dialog box that asks, "Restore The Saved Race Weekend
For The Current Event?" If you respond, "Yes", you'll be on the grid in your
previous qualifying position driving the car in which you qualified, after
you click on the green light in the subsequent Race Weekend Menu. As I
mentioned earlier, you may elect to "Pause" before going to your***pit in
order to change your setup.
It's a nice feature. It allows you to get right to racing in a variety of
cars from a variety of grid positions.
Incidentally, pressing the <Enter> key is equivalent to clicking "Yes" in
both the dialog boxes I mention here.
Make sense? If not, let me know.
Incontenentia Buttux, that is . . .
>Sorry, out of the loop on this one. Please explain.
Ben
Cheers!
John
Agreed, also in Toca2 (PSX version anyway) why in the USA track in
some stright line areas, the cars seem to slow down. eg. through the
shopping mall, you floor the gas it but it dont accelrate as fast as
it used to be. Is the floor sticky or somthing? :)
--
Gadget???.
http://www.i-r-gadget.freeserve.co.uk
UIN 862812
Please remove the "NOWT" from email if replying.
soz bout tha speeling.
Useful info snipped.....
Yep it does, thanks. I'd already realized what I was doing wrong (almost as soon
as I sent the message!!!)
I think it was a case of not seeing the woods for the trees? (Otherwise known as
brain fade)
Thanks again.....
8-) Peter G