rec.autos.simulators

Has GPL raised the standard too high?

Jack

Has GPL raised the standard too high?

by Jack » Fri, 29 Jan 1999 04:00:00

Sorry, out of the loop on this one. Please explain.

Pat Dotso

Has GPL raised the standard too high?

by Pat Dotso » Fri, 29 Jan 1999 04:00:00


> I believe the rubbing its rear, as my cat does that from time to time
> (although on the carpet, the bastard), but "sending up sparks"?
> What kind of breed is that? ;^)

A Shitzu?

--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html

ymenar

Has GPL raised the standard too high?

by ymenar » Fri, 29 Jan 1999 04:00:00

Torgeir Foss wrote

naw I've done it quite a few times in real-life and it's totally realistic.

I remember seeing Doug Milliken saying that it's totally true. Just make a
research at dejanews.com for "Doug Millken rec.autos.simulators".  IIRC it
was in "Understeer in open wheeled sims are gonna get better" `(with ASCII
table)

When you pass the point of the slip angle angling your front tyres at almost
90degree to the direction you have will make them slip and slow the car down
(slowing the spin), thus giving momentum to the rear tyres to put you back
to the good direction.  The front tyres will act more like friction stoppers
than directional ones.

I might be wrong, still ;)

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Peter Gag

Has GPL raised the standard too high?

by Peter Gag » Fri, 29 Jan 1999 04:00:00



>   I agree with Tel; the challenge of GPL comes from how unstable,
> apparently,
> those cars(in GPL) were to drive. Its foolish to think of
> practically *any*
> other sim needing remotely the same qualities(as GPL). In
> comparison, in real
> life, a Touring Car -would- be far less of a handfull obviously.
> And the
> aspect of tension in the danger of driving those old cars goes
> without
> saying. Touring Cars are technical machines compared to GPL era
> cars  ..the
> amount and quality of technology is higher. They are 'easy' to
> drive in
> comparison. They are vastly more stable of a platform. Its imbicile
> to regard
> TOCA 2 as arcadish based on how comapratively stable it is,
> compared to GPL.
> Trans-Am cars were less stable than modern Touring Cars  ..it
> figures that
> they should behave that way. Because Touring Cars are more stable
> than
> Trans-Am cars, does that make Touring Car racing more 'arcadish' in
> real
> life?  There is a weird tendency to glorify the instability aspect
> of GPL.
> Its a 'mine is harder than yours' thing.. its stupid! The trend in
> racing was
> AWAY from the hazards of those GPL cars. Racers and builders wanted
> MORE
> SPEED and MORE SAFTEY  ..certainly *they* didnt glorify the
> handling! They
> wanted *improved* handling! Enter: downforce. Are high downforce
> cars more
> 'arcadish' than cars without aerodynamics? Of course not! Racing is
> filled
> with tensions no matter WHAT exact form it takes, or what the exact
> Formula
> is(in construction.) The test, in my opinion, is how well you (some
> of you)
> GPL drivers think you can 'stand up' to the best drivers in other
> forms of
> sim-racing(racing them in THEIR game). OBVIOUSLY the answer is NOT
> VERY WELL.
> You think just because you happen to prefer the instability aspect
> of GPL
> that you somehow have power over experienced racers in other
> disciplines?
> They'll wipe the floor with you! Same is true for them: you wipe
> the floor
> with them if they are racing YOUR sim. Downforce(or more stable)
> sims ARE NOT
> more arcadish than wing-less sims. Ok, so it takes more physics to
> depict
> instability accurately        ..OK!!!!! OK!!!! But play me at *my*
sim  
> ..and
> you're dead meat buddy.

What *exactly* is it you are trying to say? It seems to me you are
(in a very long winded way!) saying arcade racers are good at arcade
racing, and sim racers are good at sim racing, but an arcade racer
will beat a sim racer driving an arcade game, and a sim racer will
beat an aracde racer driving a sim.

Yeah, thsi *may* probably be true, provided the sim racer doesn't also
drive arcade games, and vice versa, so what?

I think generally, sim racing is deemed to provide more of a
challenge, as a more consistent and precise degree of car control is
usually required for success. Which in turn usually means sim racers
may have overall better car handling skills?

Whereas, arcade type games generally do not model accurately as well
as sims, the real world & car physics, and it may be argued that they
are thus more forgiving and therefore easier to drive?

I therefore conclude that generally, an accomplished sim racer will
have slightly better car control skills (and possibly a better
understanding of real world and driving physics?) than an arcade
racer? and this may well result in a sim racer giving an arcade racer
a pretty good run for his money, whereas, an arcade racer will
probably not be up the job in a sim?

Its just an opinion.
(FX: Hose pipe at the ready.........)

8-)

*Peter*   #:-)

Peter Gag

Has GPL raised the standard too high?

by Peter Gag » Fri, 29 Jan 1999 04:00:00



> >Really, how? I didn't think you could save a race?

> If you go to the grid and then bailout, you can "save the game"
> (i.e. the
> grid starting positions, the AI driver team assignments, field
> size, and the
> marquee that you were driving at the time).

Forgive my ignorance, but *exactly* how do you do this? I've gone to
the grid, but then what do you do? If I press esc I get taken back
a screen and no option to save is offered. I've also paused on the
grid and checked what options are available to me via the F1 & F3
keys, and still I see no save game option?

Thanks for any info you may have....(I'm wondering if this is only
available in US versions of the sim?)

8-)

*Peter*   #:-)

Roo

Has GPL raised the standard too high?

by Roo » Fri, 29 Jan 1999 04:00:00

On Thu, 28 Jan 1999 15:29:57 +0000, Mike Buckley


>Also after a 180 spin when the car is rolling backwards why can't you
>floor the throttle in first to spin it round??

Because you don't have a clutch.
Roo

Has GPL raised the standard too high?

by Roo » Fri, 29 Jan 1999 04:00:00



It's not a flaw, it's how it should be. When you turn in hard during
an oversteer, front tires loose grip eventually and start sliding.
That's when you get the impression of correcting the spin.

Jack

Has GPL raised the standard too high?

by Jack » Fri, 29 Jan 1999 04:00:00

Okay. Here you go:

To create a "saved game"/qualifying session:

1. Pick your track and qualify.

2. Once you get the "Session Completed" message in the Race Weekend Menu
(the screen preceding your move to the***pit), or anytime after that up
until the time the race is completed, if you press <Escape > and <Enter> to
retire, you'll get a dialog box that asks "Save The Completed Practice
Results?" Select "Yes" and GPL will create a .SVG file in the folder I
described earlier.

To use a " saved game"/qualifying session:

Anytime you click the green light in the Race Setup Menu, GPL examines YOUR
players folder to see if it contains the unique SVG file for the track
you've selected. This file shares its name with the corresponding tracks
folder, and has an extension of .SVG. e.g. Nurburgring = nurburg.svg and
Waktkins Glen = watglen.svg. If GPL finds this file when you click the green
light, you will get a dialog box that asks, "Restore The Saved Race Weekend
For The Current Event?" If you respond, "Yes", you'll be on the grid in your
previous qualifying position driving the car in which you qualified, after
you click on the green light in the subsequent Race Weekend Menu. As I
mentioned earlier, you may elect to "Pause" before going to your***pit in
order to change your setup.

It's a nice feature. It allows you to get right to racing in a variety of
cars from a variety of grid positions.

Incidentally, pressing the <Enter> key is equivalent to clicking "Yes" in
both the dialog boxes I mention here.

Make sense? If not, let me know.

David Kar

Has GPL raised the standard too high?

by David Kar » Fri, 29 Jan 1999 04:00:00

There's a line in Monty Python's _The Life of Brian_ where the Roman emperor
mentions that he had a friend named Incontinentia . . .

Incontenentia Buttux, that is . . .


>>Is your last name perhaps " Mehoff" ?

>Sorry, out of the loop on this one. Please explain.

Ben

Has GPL raised the standard too high?

by Ben » Sat, 30 Jan 1999 04:00:00


>Have you ever noticed the 'tree'
>rows in Monza, or maybe the fences at the Nurburgring? What about the
>few spectators here and there? That's just ugly. Tracks and cars are
>nicely modeled however.

They look fine at 100mph.  Maybe you need to practice more.

Ben

John Walla

Has GPL raised the standard too high?

by John Walla » Sat, 30 Jan 1999 04:00:00

On Thu, 28 Jan 1999 15:29:57 +0000, Mike Buckley


>Also after a 180 spin when the car is rolling backwards why can't you
>floor the throttle in first to spin it round??

Because you don't have the clutch in. Try putting the clutch in,
revving it up then dropping the clutch in first - it will spin like a
top.

Cheers!
John

Gadget?

Has GPL raised the standard too high?

by Gadget? » Sat, 30 Jan 1999 04:00:00


("Antoine Renault") dribbled the following:

Agreed, also in Toca2 (PSX version anyway) why in the USA track in
some stright line areas, the cars seem to slow down. eg. through the
shopping mall, you floor the gas it but it dont accelrate as fast as
it used to be. Is the floor sticky or somthing? :)

--
Gadget???.
http://www.i-r-gadget.freeserve.co.uk
UIN 862812
Please remove the "NOWT" from email if replying.
soz bout tha speeling.

Peter Gag

Has GPL raised the standard too high?

by Peter Gag » Sat, 30 Jan 1999 04:00:00

Useful info snipped.....

Yep it does, thanks. I'd already realized what I was doing wrong (almost as soon
as I sent the message!!!)
I think it was a case of not seeing the woods for the trees? (Otherwise known as
brain fade)

Thanks again.....

8-)      Peter G


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