rec.autos.simulators

MTM's collision physics are awful.

BH

MTM's collision physics are awful.

by BH » Fri, 12 Jun 1998 04:00:00

Racing on the zone from time to time I see many players race rumbles. We'll
this would be ok but the physics of wrecks does not exist. For ex. I you hit
some ones rear end side with your front end you would expect a tail spin
from them. Most of the time you get nothing. If they are at a standstill and
you  are moving 50+ mph's you would expect them to go flying if you hit
them. Many times your car goes flying back the opposite direction and they
stay still.

These are two of many ex.'s on how bad the collision physics are. I make
this point as to understand why anybody would want to play this game in
rumble form. Since actual collision physics are not present here then what
is the thrill of  playing since you can't determine the outcome of certain
styles of hits. It's almost like when there is a collision there is a crash
chart randomly picked for that collision having zero to do with the actual
way the collision took place.

For how good the driving physics are the collision physics are just as bad.
Granted the races are still great fun since the driving physics are mostly
used.

Now by trying a few rumbles I can say a good Demo Derby with proper physics
would be a blast on the internet.

We need a Nascar game on the zone. Ten is to much for me and only Sim mode.
Whatever happened to the Arcade mode on TEN?

QBM


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