I agree 1000% (yes one thousand!) with your sentiments about getting the
physics right first. Based on what's out there, it is readily apparent that
good graphics are a lot easier to do than good physics, so more power to
them. I also suggested to the Broadsword people that they do the same for
SOS '57. Hopefully we can be patient with them, too, if they decide to go
that route.
Marc
> The important thing to note is that the current version is not a demo -
its
> an early beta.
> The FAQ on the web site states that the sim is 6-12 months away from
> release. I'd say the developers have put together a simple graphics
systems
> to start with and concentrated on getting the physics right first. That's
a
> very promising way to go about things, at least from our perspective.
> As for the graphics, check out the screen shot on the new home page. Click
> on the central image for a hi-res version of the new cars and track.
> I think that LFS will be a commercial success - especially given the low
> budget development (2 programmers + an audio specialist).
> For starters, you just can't beat the goodwill out there - look in the
> forums. The developers are responding to the wishes of the beta testers
and
> the high level of "testing" by users out there will ensure a very solid
> product at the end of the day.
> > Typical, after years of waiting there's finally a sim with physics on
> > par with GPL - and it's being designed by a SMALL development team!
> > OK, so it's hardly flawless, the demo is buggy. The graphics need
> > great improvement, there are problems with some areas of the crash
> > barriers which cause the car to spin across the track like it's being
> > shot out of a cannon and the menu interface looks like it's taken from
> > the 1980 but the physics are astonishing!
> > I haven't had a chance to read any other opinions about this title
> > yet, but I am looking forward to it.
> > It probably won't reach the cult statis of GPL, but it ranks above all
> > the others in the car handling department. Only my two cents, of
> > course...