rec.autos.simulators

Off line Racing

Mike Whit

Off line Racing

by Mike Whit » Tue, 31 Dec 1996 04:00:00

I'm currently working on the off-line racing program.

I would like some input about requested/required features.

Currently implemented features:

.EXE, .DAT, .TXT, and .LP file verification.

If any of these files do not pass, then you won't be able to attempt
a valid race.

.STG, and DEFAULT.ST1 at the selected track.

If any of these do not pass, again you won't be able to attempt a valid
race.

The way I extract your race info is from the Replay file, therefore
before running a race, you MUST remove all .RPL files from the selected
track.

As for the replay, on my system (16 meg) the largest I get is 3 meg.  
About 1 hour racing with 2 cars, or about 20 minutes with 20 cars.
My software will span multiple .RPL files to obtain info about the
complete
race.

I currently can obtain the time and position at the end of each lap of
the race.

Again, I'm looking for some imput as to how to make this most useable
for those of you that are interested.  (racers, and Coordinators).

P.S.  After the big "stink" about IVGA obtaining setups, the software
I'm writing
      only applys a pass/fail on all the setups in the selected track.
      It DOES NOT send any setup info back in the resulting file.

Mike

Joe Rudynsk

Off line Racing

by Joe Rudynsk » Wed, 01 Jan 1997 04:00:00



Are you talking about something like what we do with GP2 for IndyCar2?
Playing multiplayer races broken down into turn and sending the files back
and forth among drivers?  


"The Hotseat" GP2 pages: The Paddock,
The Winner's  Circle, GP2 Links and multiplayer Info
http://www2g.meshnet.or.jp/~nomads/gp2/gp2.htm
"The Hotseat" Ladder
http://www2g.meshnet.or.jp/~nomads/gp2/ladder/ladder.htm


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