rec.autos.simulators

F1 Game

Simon Cossa

F1 Game

by Simon Cossa » Sun, 08 Dec 1996 04:00:00

I was wondering if F1 for the Playstation was available or will soon be
available for the PC?
--
Simon

Bizarre Creatio

F1 Game

by Bizarre Creatio » Fri, 13 Dec 1996 04:00:00


>I was wondering if F1 for the Playstation was available or will soon be
>available for the PC?
>--

Hi Simon,

We're into the final stages of the 3DFX (Voodoo) accelerated version
at the moment. No idea when it will be released though - that's up to
Psygnosis!

Sarah

*** Bizarre Creations ***

Jo

F1 Game

by Jo » Sat, 14 Dec 1996 04:00:00


| >I was wondering if F1 for the Playstation was available or will soon be
| >available for the PC?
| >--
| Hi Simon,

| We're into the final stages of the 3DFX (Voodoo) accelerated version
| at the moment. No idea when it will be released though - that's up to
| Psygnosis!

| Sarah

| *** Bizarre Creations ***

Hey Sarah,

How come the demo version of Psyg/Bizarre's F1 for Playstation I've
seen at Walden Software show a fuel gauge? Is there going to be some
sort of upgrade/trade-in or something?

BTW, it is a great sim. Just wish there were some mirrors, and hey, if
you provided a view filled the lower half of the screen with a
"cockpit", a lot of people would be happy. Seems you could grab some
free framerate from such a move, too- not that it is hurting at all.

William Dahm

F1 Game

by William Dahm » Sun, 15 Dec 1996 04:00:00

If you please I have two questions I'd like you to answer.

1) Have you changed the physics of the car when the front wing is lost?

2) Have you made the front wing easier to lose?

3) How is the support for the T2?  Is their a stiffness setting or a
loose setting to adjust the feel?

4) Have you eliminated the way you can take shortcuts on many of the
tracks?

5) Did you make it possible to lose the front wing when hitting walls as
well as cars?

Please add in any other comments you have in mind

Thanx


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