rec.autos.simulators

Three N3 Questions, please help!

Number

Three N3 Questions, please help!

by Number » Tue, 29 May 2001 12:21:23

I have three questions, and maybe you guys can help me out
                                     here.  

                                     1. In my ongoing search to
simulate race conditions, I've been
                                     trying to find a way to add more
cautions, since there seems to
                                     be a major shortage of them in
N3. First off, I've added the
                                     following line in hopes of the
sim throwing a caution when a
                                     single car has an accident;
                                     SLOWF 1
                                     Also, I've been changing the
AIDMG line to try to increase the
                                     likelyhood of cautions;, for
example, at Martinsville, there were 8
                                     cautions in the actual race, so
to simulate those conditions in
                                     my sim race (where I run 50% of
the actual distance), I
                                     manipulated the AIDMG line to
read as follows;
                                     AIDMG 0 23
                                     The idea being, after the first
caution, within the next 23 laps,
                                     there would be another caution.
                                     It worked like a charm!!! My
caution numbers were fairly
                                     consistent with the RT ones. This
worked at the short tracks,
                                     but unfortunatly, it doesn't seem
to have the same effect at the
                                     big tracks.
                                     My question is, what, if
anything, can I do to get the same
                                     results at the bigger tracks?
Also, would the placement of the
                                     SLOWF 1 line make any difference?
Currently, I'm adding it in
                                     towards the bottom.

                                     2. Where does the game see the
beginning of pit road? I want
                                     to be able to run the car as hard
as I can on the way into pit
                                     road, but I'm unsure as to where
the pit road speed begins. I
                                     think it begins with my pit stall
(the first one), if so, I should be
                                     able to run hard right up to
it,and slide right in without penalty.
                                     Is my thinking straight on this,
or is it different at each track?

                                     And finally....

                                     3. Is there a tool out there that
will let you go in and manipulate
                                     a saved race file? For example,
one that would let you change
                                     the line-up to match the actual
one? Maybe change the
                                     weather settings so you can
simulate the difference between
                                     qualifying conditons and race
conditions, stuff like that. I know
                                     that there used to be tools that
did that for N1, N2, and N99,
                                     and were used with the offline
leagues to set up the various
                                     races during a season. I would
LOVE to be able to do that, as I
                                     am currently only able to
re-orgainze the top five by qualifying,
                                     saving the race, then rearranging
the list file, swapping the sim
                                     top ten with the RT top ten.
Anything out of the top ten gets
                                     too dadgum confusing.... . If one
of these doesn't exist, it'd
                                     be a nifty one to come up
with......(hint, hint)....

                                     -Anyway, those are my questions.
Can anybody shed some light
                                     on these for me? I would very
much appreciate it. Thanks
                                     alot!!!!!!!

                                     Brandon Reed-- Reed Racing &
Engineering/Team Tabasco--
                                     Member Dodge Scat Pack-- MoPar
Rapid Transit System-- "Put a
                                     Dodge in your Garage"


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