Really, I could care less about what the actual reasons are for no 2nd patch
for CPR. The bottom line facts are this:
(1)Microsoft/TRI released an unbelieveably flawed 1st version of CPR the
beginning of November 1997: Unplayable AI on ovals and most road courses,
poor D3D performance on all but the highest end machines(Keep in mind the
CPR box shows RECOMMENDED settings of P166, 32mb, and 3D accelerator, which
was a joke as I can attest from experience), no control of your car in the
PITS, terrible steering control and sensitivity, no full course yellows no
matter how severe the pile-up, and no tire temps settings. In its inital
release, CPR was really only good for some hot-lapping and maybe some
multiplayer on the Internet *** Zone(the only reason I actually still
have CPR to this day).
(2) Immediately upon release, Eric Straub, the producer of CPR, was in the
r.a.s. newsgroup admitting to many of these problems and even trying to
provide temporary solutions to the AI shortcomings like the following:
"You've encountered a problem that several people on RAS have also found.
The AI in CART is not great on most ovals. We're working on a patch now to
address this. In the meantime, you can try the following:
1) Racing other people at www.zone.com. Real people are better than AI
2) Race other tracks. Miami has decent AI perf. On the road courses, the AI
is much better (although still not perfect)."
Uh, keep in mind the CPR box states the following on the back "Compete
against CART cars controlled by exacting artificial intelligence. Rolling
starts, daring passes, and fully animated pit stops are all realistically
modeled."
I guess they forgot to mention that "The AI in CART is not great on most
ovals" on the back of the box. Oh yeah, and the pit stops are "realistically
modeled", but you have no control of your car once you enter the pit lane.
(3) Again in r.a.s., CPR producer Eric Straub announced, "We intend to
continously raise the bar
with future versions." Dean Lester, also of the CPR development team, asked
for feedback and reccomendations for the upcoming patch from r.a.s, and
pleaded with buyers to stick with the product as Microsoft/TRI are committed
to the product long-term. Now don't get me wrong, I appreciate the fact that
2 of the CPR developers bothered to post help and info in r.a.s, and I even
received some feedback on steering control problems from Dean at 3:00am, but
much of what they were doing was actually providing damage control for a
bugged filled, unfinished product. I also beliveve that Dean and Eric did
want to make the product the best they could, and my guess is they would not
have personally released the game in such a sad state, but it sure makes a
"Microsoft says release the game for Christmas no matter what" ***
theory not to unbelieveable. In fact, a check of Deja News provides this
direct quote from Dean Lester on 11/9/1997 before the game was even
released, "The feedback from *everyone* is being considered - trial and GOLD
users.
Should have some good news for you soon. Patch is going well. fyi CPR should
be on the shelves earlier than expected - perhaps as early as this week." I
mean come on, they were working on a patch before the game was even
released. Also, don't give me the excuse that every game is released this
way and its just industry practice. That does not excuse releasing a beta or
alpha product, and having the buying public become the "unpaid" testers.
Even though Indycar 2, Nascar 2, and F1RS, have all required patches to get
them closer to perfection, each one of those titles are infinitely more
playable out of the box in their unpatched versions than CPR is.
(4) Once things got hot in r.a.s regarding the problems with CPR, Dean
posted the following, "OK guys - I think that's about it for me on ras. My
patience has run out. I'm joining the other sim publishers and leaving you
to it. Sorry." Granted, people do get pretty rude and unpolite in r.a.s, but
as far as CPR is concerned, I think much of that negativity was because of
how poor CPR was in its initial release - especially after all the hype and
press that was generated leading up to its release.
(5) However, given all the problems with CPR, and overall negative feelings
in the r.a.s. community(I know some people liked it, but I am talking about
the overall feeling. Plus, all the negatives mentioned above are really
pretty much fact. The development team recognized them, and I can personally
provide replays and benchmarks to back it up), amazingly positive reviews
began to appear on commercial *** sites and magazines. Some of the most
ridiculous are listed below:
-Computer *** World gave 5/5 stars and awarded CPR co-Sports Game of the
Year
http://www.racesimcentral.net/
-PCME gave 92% http://www.racesimcentral.net/
-The Adrenaline Vault gave 41/2 out of 5 stars
http://www.racesimcentral.net/
All these reviews failed to mention any of the major shortcomings, and in
fact all 3 praised the AI. And these were all reviews of the original
unpatched version!!
(6) Two months after the game was released(and after Christmas I might add),
the first beta patch for CPR was finally released as announced by Dean on
1/7/1998, "Please send us your feedback on this (beta) patch ASAP. In
particular we'd like to know:-
1) Frame rate changes on your system
2) AI improvements
3) Steering stability"
(7) Then on 1/10/1998, the last, final, and only patch for CPR was released
to the general public. AI improved somewhat, steering improved, frame rates
improved a little, and control in the pits was an option, but there were
still no full course yellows, or tire temp readings, and AI problems was
still the biggest complaint, even of CPR fans. In fact, the top 2 requests
for patch #2 from CPR users submitting to the excellent CPR fan site The
Apex(http://www.racesimcentral.net/), were improved AI(183 votes) and Full
Course Yellows(115 votes).
(8) On 1/15/1998 it was announced that Terminal Reality joined forces with
G.O.D. (Gathering of Developers), and everyone wondered what that would mean
for the promised contiuned support and committment to the CPR product by the
developers. However, around 1/26/1998, well after the G.O.D. announcement,
Dean Lester posted the following to The APEX(http://www.racesimcentral.net/)
message board regarding future patches:
"Hi Marc,
Thanks for your posting.
We are constantly looking for ways to bring CPR closer to the "ideal" sim
but everyone's opinions differ on what that means.
If John would like to compile a list of suggestions for a new patch we would
be happy to look into it.
The first patch was created based on the feedback we received and was
released within a month<****Editors note - Actually 2 Months****> or so of
the game coming out and I know that many people recognized their suggestions
in version 1.01. We are listening.
CPR is a strong version 1 (and has received great reviews) but we know we
can always do more. Just tell us what you want.
Best Regards,
Dean."
So, in other words, at least at that time it would seem like they were still
planning on trying to support the product with possible future patches.
(9) On 2/25/1998 the Track Editor for CPR was released. This is by far the
best thing released for CPR, but only because there are so many talented and
giving individuals out there who have developed and distributed for free all
the updates and new tracks for the game. I'll give MS/TRI points for
releasing that, but it still does not address or fix, or forgive CPR's
inherent problems.
In conclusion, given the facts above it really does not matter whether there
is a logical, rational explanation for the fact that CPR will probably never
be fixed by any more patches or support by MS/TRI. We, as the users who
spent money and time on the game, are the losers. We will never see the CPR
that was hyped by Microsoft, CART, CART drivers, and commercial ***
magazines. CPR did not even deliver what was promised on the box the game
came in. Now all we can do is wait to see what Papyrus can give us with CART
3(1999, 2000, or whatever it is going to be called). Besides, isn't it more
fun to think that all this has to do with "conspiracies"? Have you ever
noticed how Bill Gates and the Smoking Man are never in the same room at the
same time? Mulder?.........
Don Chapman