rec.autos.simulators

SCGT AI Patch (SCGT_AI_10) from Sim Racing-Question

SLCsurf

SCGT AI Patch (SCGT_AI_10) from Sim Racing-Question

by SLCsurf » Sat, 06 May 2000 04:00:00

Does anyone know what the SCGT AI Patch (SCGT_AI_10) from Sim Racing.com does
exactly?  It's not explained on the web page or in the download's readme file.
Thanks,
Steve
Dave Henri

SCGT AI Patch (SCGT_AI_10) from Sim Racing-Question

by Dave Henri » Sat, 06 May 2000 04:00:00

  I'm not sure,  didn't even know they had one...but....here's my guess.
Recently someone figured out how to cut down on the weaving the AI
exhibits in F12k.  SCGT is the older brother of F12k, so I'm "guessing"
somebody just took what worked for F12k and applied to SCGT.  
  2nd note...why aren't there file descriptions...c'mon guys...
dave henrie

> Does anyone know what the SCGT AI Patch (SCGT_AI_10) from Sim Racing.com does
> exactly?  It's not explained on the web page or in the download's readme file.
> Thanks,
> Steve


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.