other words, effects like variable pull turning resistance, going
loose when wheels lose grip, etc.
OTOH if it's just impact forces and rumble strips that's basically no
FF support as faras I'm concerned.
Joe
OTOH if it's just impact forces and rumble strips that's basically no
FF support as faras I'm concerned.
Joe
I've been used to using a Thrustmaster T2 wheel for most of my driving
sims, but when I bought Toca2 I also purchased a MS FF Wheel. I must
admit to being seriously impressed. I've got a FF joystick which to
tell the thruth as been lying dormant in its box in the cupboard - I
didn't like it one bit. However the wheel, now thats a different
story.
Yes, as you would expect, the forces include crashing and rumble
strips, but also the gravel traps and grass give different responses.
I've never driven a race car in anger so I can't tell if they're
realistic, but you can tell by the feel on the control what surface
you're on.
Anyway, here's the winner. As you're bombing round the track, you can
feel the amount of grip you have. You get to know when the front end's
going away from you a fraction of a second earlier - so you stand a
better chance of correcting it. Also, the cars have a different feel
to them. Try running round a track in say the volvo, then repeating in
the TVR. The TVR is a lot heavier in the corners.
To round off, I get quicker laptimes in the FF wheel than I do in the
T2, because I can feel the car through the corner. If anyones
interested, I'm running the high 44's in the Volvo at Knockhill, and
Low 41's in the Speed 12!
Happy Driving
Ross Woodward
PII 333/Abit BH6/128Mb/Voodoo2 12Mb
>>Does TOCA 2 have good FF support? Emphasis on the word "good" - in
>>other words, effects like variable pull turning resistance, going
>>loose when wheels lose grip, etc.
>>OTOH if it's just impact forces and rumble strips that's basically no
>>FF support as faras I'm concerned.
>>Joe
>Joe, the FF, in TOCA2 retail, is SO bad, I guarantee you will be turning it
>off. Unfortunately, there is no place to turn it off in the game, so you have
>to do it in windows control panel.
>For example, you are traveling on the straight at 120MPH and make
>a SLIGHT correction, and the wheel momentarily goes loose, as if you
>were pushing. Also, *any* corner you come to, the wheel goes loose as
>if you were pushing, while the ass end of your car is hung out with gobs
>of oversteer. Try the demo. It is EXACTLY the same.
>Sometimes the car sort of 'swivels' 90 around the corner. It has ZERO
>physics. I didn't expect a GPL or Viper, but this is ridiculous.
>Try it for yourself. Get the demo. It is the same. The only difference
>is that in the demo there was a menu to select the physics options. Guess
>what? In the retail there is NO physics option. The handling sucks big-time
>and its a shame. It is a good-looking game with lots of action.
>The demo will tell you all you need to know.
>You are warned.. 8-)
>--
>// rrevved posts from mindspring dot com
> I've been used to using a Thrustmaster T2 wheel for most of my driving
> sims, but when I bought Toca2 I also purchased a MS FF Wheel. I must
> admit to being seriously impressed. I've got a FF joystick which to
> tell the thruth as been lying dormant in its box in the cupboard - I
> didn't like it one bit. However the wheel, now thats a different
> story.
> Yes, as you would expect, the forces include crashing and rumble
> strips, but also the gravel traps and grass give different responses.
> I've never driven a race car in anger so I can't tell if they're
> realistic, but you can tell by the feel on the control what surface
> you're on.
> Anyway, here's the winner. As you're bombing round the track, you can
> feel the amount of grip you have. You get to know when the front end's
> going away from you a fraction of a second earlier - so you stand a
> better chance of correcting it. Also, the cars have a different feel
> to them. Try running round a track in say the volvo, then repeating in
> the TVR. The TVR is a lot heavier in the corners.
> To round off, I get quicker laptimes in the FF wheel than I do in the
> T2, because I can feel the car through the corner. If anyones
> interested, I'm running the high 44's in the Volvo at Knockhill, and
> Low 41's in the Speed 12!
> Happy Driving
> Ross Woodward
> PII 333/Abit BH6/128Mb/Voodoo2 12Mb
> >On Sat, 03 Apr 1999 18:36:23 GMT,
> >>Does TOCA 2 have good FF support? Emphasis on the word "good" - in
> >>other words, effects like variable pull turning resistance, going
> >>loose when wheels lose grip, etc.
> >>OTOH if it's just impact forces and rumble strips that's basically no
> >>FF support as faras I'm concerned.
> >>Joe
> >Joe, the FF, in TOCA2 retail, is SO bad, I guarantee you will be turning
it
> >off. Unfortunately, there is no place to turn it off in the game, so you
have
> >to do it in windows control panel.
> >For example, you are traveling on the straight at 120MPH and make
> >a SLIGHT correction, and the wheel momentarily goes loose, as if you
> >were pushing. Also, *any* corner you come to, the wheel goes loose as
> >if you were pushing, while the ass end of your car is hung out with gobs
> >of oversteer. Try the demo. It is EXACTLY the same.
> >Sometimes the car sort of 'swivels' 90 around the corner. It has ZERO
> >physics. I didn't expect a GPL or Viper, but this is ridiculous.
> >Try it for yourself. Get the demo. It is the same. The only difference
> >is that in the demo there was a menu to select the physics options. Guess
> >what? In the retail there is NO physics option. The handling sucks
big-time
> >and its a shame. It is a good-looking game with lots of action.
> >The demo will tell you all you need to know.
> >You are warned.. 8-)
> >--
> >// rrevved posts from mindspring dot com
>You are warned.. 8-)
Joe