rec.autos.simulators

F12002 - Something is bugging me...

Larr

F12002 - Something is bugging me...

by Larr » Sun, 22 Sep 2002 16:35:01

I wish I could tell you what it is, but I can't put my finger on it.  All I
can say is something just doesn't feel right with the physics model in this
game to me.

It just doesn't feel 'right'.

It feels like the car is actually 1 inch off the ground, and the center of
rotation is somewhere between the center and front of the car.

It has an almost "RatBag" feel to it.  You know, like the world is moving
around under the car, instead of the car moving around on the track.

Or, like you are driving around on Ice, except that it isn't slippery like
Ice.

I also don't see/feel much in the way of suspension/car movement.  Maybe
that's why it feels this way.

Whatever it is, it bugs the hell out of me.

-Larry

Carl Ribbegaard

F12002 - Something is bugging me...

by Carl Ribbegaard » Sun, 22 Sep 2002 20:07:28

F1 2002 compared to N2002?
http://groups.google.com/groups?hl=sv&lr=&ie=UTF-8&threadm=nr_39.4282...
.2558560%40twister.southeast.rr.com&rnum=19&prev=/&frame=on

N2002 vs F1-2002
http://groups.google.com/groups?hl=sv&lr=&ie=UTF-8&threadm=aiipcl%241...
41%40ID-111741.news.dfncis.de&rnum=2&prev=/groups%3Fq%3Df12002%2Bn2002%2Bcar
l%26hl%3Dsv%26lr%3D%26ie%3DUTF-8%26filter%3D0

I do not play it at all any longer...

/Carl


Peter Voge

F12002 - Something is bugging me...

by Peter Voge » Sun, 22 Sep 2002 21:45:02

I have the same feeling. Like driving on ice. A little movement of the
joystick and away in the dust!
I want my RS2 back, but it doesnt work on Windows XP:
Peter



JTBur

F12002 - Something is bugging me...

by JTBur » Sun, 22 Sep 2002 22:05:57

Joystick?


> I have the same feeling. Like driving on ice. A little movement of the
> joystick and away in the dust!
> I want my RS2 back, but it doesnt work on Windows XP:
> Peter



> > I wish I could tell you what it is, but I can't put my finger on it.
All
> I
> > can say is something just doesn't feel right with the physics model in
> this
> > game to me.

> > It just doesn't feel 'right'.

> > It feels like the car is actually 1 inch off the ground, and the center
of
> > rotation is somewhere between the center and front of the car.

> > Or, like you are driving around on Ice, except that it isn't slippery
like
> > Ice.

Dave Henri

F12002 - Something is bugging me...

by Dave Henri » Sun, 22 Sep 2002 22:23:20


      First of all, I can't remember the last time I actually saw an F1
chassis move vertically on it's suspension.  The ammount of travel is
miniscule.
        2ndly: Sorting your controllers is vital.  Haqsau & Fat n Slo came
up with some guidelines for F1 2k1 that I think still apply to 2k2.
Briefely, steering axis at 50%.  Reduce the speed sensitivity slider to zero
and, depending on the circuit, cut the steering lock setting in the setups
to near half.(i.e. if the default steering lock is 20 degrees, try 12.)
       3rdly.  Logitech FF devices need the FF slider set to the left, (the
negative side, less than zero)  If you want a strong FF then move the slider
toward -100.
        4thly.  Try someuser created  setups, like those from The Notorious.
I've found some of his setups to be fairly stable and others a little loose.
One of the web sites has a collection of his setups  F1 Relay I think...
the setups are prefaced by his initials  TN.
        5thly:  I will agree with you somewhat...  Especially about the
handling feeling of a center point...but ONLY, curiously enough, when in a
spin or skidding.  It feels fairly natural as the spin begins(trust me I've
done plenty of them in just about every sim made,  I'm an expert)  But once
you've lost it, the point of contact seems to be just behind the front
wheels, like the air-jack stands came down.
dave henrie

Dave Henri

F12002 - Something is bugging me...

by Dave Henri » Sun, 22 Sep 2002 22:29:20

"Larry"
  Sorry I forgot two important additions.
        6thly.  Enable the full rate physics by editing your driver.plr file
        7thly:  FrameRate FrameRate FrameRate.  Get your average fps up
there..and I do mean UP there.  40's are jerky and not good.  80's are
smooth, and according to David Powell, the 150 range is sweet.
dave henrie

Darf

F12002 - Something is bugging me...

by Darf » Sun, 22 Sep 2002 23:35:01

You drive with a Joystick?
No wonder it feels like driving on ice, it is hard enough with a wheel. :-)
I think it feels pretty good......Its not perfect....but IMHO it feels a lot
better than GP4.
Just a thought......when I first drove it, I thought it was very
ordinary....then I read about how you can double the sampling rate.
That made the feel Totally different.
Have you tried that?

Darf


Jason Moy

F12002 - Something is bugging me...

by Jason Moy » Mon, 23 Sep 2002 03:21:18


>I wish I could tell you what it is, but I can't put my finger on it.  All I
>can say is something just doesn't feel right with the physics model in this
>game to me.

>It just doesn't feel 'right'.

Ah, an ISI n00b. =)  The key to getting f1 2002 to feel "right" is the
wheel setup.

You have a microsoft wheel no?  Try these settings, it's what I've
been using and I'm pretty picky:

Speed Sensitivity - 0%
Lock all the Axes and set them to 25%
Lock all the Deadzones and set them to 0%

From there I'd adjust the axis sensitivity up and down until the wheel
movement matches the movement of your wheel.  With a ms sidewinder 25%
for all axes seems just about perfect, but YMMV.  You definitely want
deadzones and speed sensivity disabled unless you're using a joystick.

Jason

don hodgdo

F12002 - Something is bugging me...

by don hodgdo » Mon, 23 Sep 2002 05:45:02


<SNIP>

<SNIP>

Dave, I tried these settings today with my Momo and F12k2 and it transformed
the handling.

Thanks for posting it.

--
don

-------------------------------------
                    BAPOM
Alternative Program Covers for GPL
   http://www.trilon.com/bapom/

Gunnar Horrigm

F12002 - Something is bugging me...

by Gunnar Horrigm » Mon, 23 Sep 2002 09:00:10


> I wish I could tell you what it is, but I can't put my finger on it.  All I
> can say is something just doesn't feel right with the physics model in this
> game to me.

> It just doesn't feel 'right'.

> It feels like the car is actually 1 inch off the ground, and the center of
> rotation is somewhere between the center and front of the car.

> It has an almost "RatBag" feel to it.  You know, like the world is moving
> around under the car, instead of the car moving around on the track.

> Or, like you are driving around on Ice, except that it isn't slippery like
> Ice.

I agree, if you're talking about low-speed handling.  I mean, it's all
well and fine that rear wings are important, but you'd think an F1 car
should be able to take the final curve at Monza at 80Km/t even without
one.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                                     FJ?SE!

bertr

F12002 - Something is bugging me...

by bertr » Mon, 23 Sep 2002 09:28:26

Maybe my LWFF is unique, but I have the FF slider to the RIGHT, and the FF is
just fine.  Putting it to the left reverses the forces.  In other words the
wheel wants to turn and doesn't want to center, when the slider is to the left
(negative values).

Just wanted to point out that it may be that your suggestion regarding the FF
slider only applies to the Momo, and not other Logitech wheels.




> > I wish I could tell you what it is, but I can't put my finger on it.  All
> I
> > can say is something just doesn't feel right with the physics model in
> this
> > game to me.

> > It just doesn't feel 'right'.

> > It feels like the car is actually 1 inch off the ground, and the center of
> > rotation is somewhere between the center and front of the car.

> > It has an almost "RatBag" feel to it.  You know, like the world is moving
> > around under the car, instead of the car moving around on the track.

> > Or, like you are driving around on Ice, except that it isn't slippery like
> > Ice.

> > I also don't see/feel much in the way of suspension/car movement.  Maybe
> > that's why it feels this way.

> > Whatever it is, it bugs the hell out of me.

> > -Larry

>       First of all, I can't remember the last time I actually saw an F1
> chassis move vertically on it's suspension.  The ammount of travel is
> miniscule.
>         2ndly: Sorting your controllers is vital.  Haqsau & Fat n Slo came
> up with some guidelines for F1 2k1 that I think still apply to 2k2.
> Briefely, steering axis at 50%.  Reduce the speed sensitivity slider to zero
> and, depending on the circuit, cut the steering lock setting in the setups
> to near half.(i.e. if the default steering lock is 20 degrees, try 12.)
>        3rdly.  Logitech FF devices need the FF slider set to the left, (the
> negative side, less than zero)  If you want a strong FF then move the slider
> toward -100.
>         4thly.  Try someuser created  setups, like those from The Notorious.
> I've found some of his setups to be fairly stable and others a little loose.
> One of the web sites has a collection of his setups  F1 Relay I think...
> the setups are prefaced by his initials  TN.
>         5thly:  I will agree with you somewhat...  Especially about the
> handling feeling of a center point...but ONLY, curiously enough, when in a
> spin or skidding.  It feels fairly natural as the spin begins(trust me I've
> done plenty of them in just about every sim made,  I'm an expert)  But once
> you've lost it, the point of contact seems to be just behind the front
> wheels, like the air-jack stands came down.
> dave henrie

Dave Henri

F12002 - Something is bugging me...

by Dave Henri » Mon, 23 Sep 2002 09:34:31


        Thanks for the clarification.  The MOMO will steer for you if you
have the slider to the right..dang unsettling to have the car attempt to
navigate a turn and you are NOT turning the wheel.
dh

Damien Smit

F12002 - Something is bugging me...

by Damien Smit » Mon, 23 Sep 2002 11:40:26

Yes, a must.

25% might be OK for the brake, but I prefer 50% (or full linear) for
throttle.

Yep

Yeah, this game is pretty sensitive for a joystick - my friend says it's
unplayable with a joystick with 0% speed sensitivity.

Haqsa

F12002 - Something is bugging me...

by Haqsa » Mon, 23 Sep 2002 14:42:00

The LWFFGP also requires FF set to the left.  Odd isn't it.  I still
think it ought to be possible for the program to determine the correct
polarity by looking at the steering axis selections.  After all, no
other program requires you to figure this out.


Larr

F12002 - Something is bugging me...

by Larr » Mon, 23 Sep 2002 16:15:48

I'll try that.  Thanks!

-Larry



> >I wish I could tell you what it is, but I can't put my finger on it.  All
I
> >can say is something just doesn't feel right with the physics model in
this
> >game to me.

> >It just doesn't feel 'right'.

> Ah, an ISI n00b. =)  The key to getting f1 2002 to feel "right" is the
> wheel setup.

> You have a microsoft wheel no?  Try these settings, it's what I've
> been using and I'm pretty picky:

> Speed Sensitivity - 0%
> Lock all the Axes and set them to 25%
> Lock all the Deadzones and set them to 0%

> From there I'd adjust the axis sensitivity up and down until the wheel
> movement matches the movement of your wheel.  With a ms sidewinder 25%
> for all axes seems just about perfect, but YMMV.  You definitely want
> deadzones and speed sensivity disabled unless you're using a joystick.

> Jason


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