Maybe my LWFF is unique, but I have the FF slider to the RIGHT, and the FF is
just fine. Putting it to the left reverses the forces. In other words the
wheel wants to turn and doesn't want to center, when the slider is to the left
(negative values).
Just wanted to point out that it may be that your suggestion regarding the FF
slider only applies to the Momo, and not other Logitech wheels.
> > I wish I could tell you what it is, but I can't put my finger on it. All
> I
> > can say is something just doesn't feel right with the physics model in
> this
> > game to me.
> > It just doesn't feel 'right'.
> > It feels like the car is actually 1 inch off the ground, and the center of
> > rotation is somewhere between the center and front of the car.
> > It has an almost "RatBag" feel to it. You know, like the world is moving
> > around under the car, instead of the car moving around on the track.
> > Or, like you are driving around on Ice, except that it isn't slippery like
> > Ice.
> > I also don't see/feel much in the way of suspension/car movement. Maybe
> > that's why it feels this way.
> > Whatever it is, it bugs the hell out of me.
> > -Larry
> First of all, I can't remember the last time I actually saw an F1
> chassis move vertically on it's suspension. The ammount of travel is
> miniscule.
> 2ndly: Sorting your controllers is vital. Haqsau & Fat n Slo came
> up with some guidelines for F1 2k1 that I think still apply to 2k2.
> Briefely, steering axis at 50%. Reduce the speed sensitivity slider to zero
> and, depending on the circuit, cut the steering lock setting in the setups
> to near half.(i.e. if the default steering lock is 20 degrees, try 12.)
> 3rdly. Logitech FF devices need the FF slider set to the left, (the
> negative side, less than zero) If you want a strong FF then move the slider
> toward -100.
> 4thly. Try someuser created setups, like those from The Notorious.
> I've found some of his setups to be fairly stable and others a little loose.
> One of the web sites has a collection of his setups F1 Relay I think...
> the setups are prefaced by his initials TN.
> 5thly: I will agree with you somewhat... Especially about the
> handling feeling of a center point...but ONLY, curiously enough, when in a
> spin or skidding. It feels fairly natural as the spin begins(trust me I've
> done plenty of them in just about every sim made, I'm an expert) But once
> you've lost it, the point of contact seems to be just behind the front
> wheels, like the air-jack stands came down.
> dave henrie