Why should the AI be able to hot lap any better than the human player?
You keep dwelling on particular points in my posts and ignoring the main
point (the subject line of the thread). My experience so far is that with
Bob's set-ups, with the fast set-ups, in practice, in a race, regardless,
the same results occur: certain tracks AI at 100% are very, very tough while
at a sister track they are not. This seems unrealistically so to me. I am
waiting for someone to provide some set-ups or some replays or just some
hard factual feedback to suggest I am wonky.
Why don't you just tell us what your experience is in this regard? With
details please...
Also, here is a quote from another old hat here in another post about wacky
AI speeds at the SS tracks posted a short while ago:
As for the AI, since making it is an almost completely new task for each new
track, I find it easy to imagine that the AI, as it has always been, is a
little more in line with real-life speeds on some tracks than on others. And
when the AI gives us a good draft, the player car will probably follow into
exaggerated speeds to an extent. I only need to look at the speeds my wife's
little grasshopper car reaches on the highway when she gets a good draft <g>
Achim
As I have been noting all along, this isn't a new issue. The AI has always
been imbalanced in the past versions and it would be a surprise if it were
NOT imbalanced in this version. Not the other way around. Although I hope
it is the first time they have got it right.
Marc
"Dave Boyle" <Like.I.Need.E...@More.Spam> wrote in message
news:gJV4a.1289609$TJ.181541@post-02.news.easynews.com...
> Results? What results? I don't remember you giving any race results...
> Wait, you were quoting Bob's listed times as a baseline and using that as
> the foundation of your position. From what I understand, his listed times
> are all @ 70*, Clear, No Wind, No Draft. You have to at least run the AI
> under similar conditions to even make the argument that the AI Hot Lap
> inconsistently from track to track (as compared to Bob's times). But
that's
> not what I would consider a complete analysis of the AI speeds.
> Who knows, you may be 100% correct. But you haven't given any info that
> would make me draw the same conclusion that you have. You seem to think
> Michigan is overly tough. Go run a 50 lap race there and give a report.
IMO,
> to honestly judge the AI, you need to run a full fuel run race against
them.
> Hotlapping against them really doesn't give a full representation of the
AI
> throughout an entire run.
> db
> "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> news:E8V4a.6558$iu1.566335@news20.bellglobal.com...
> > As I said, use the fast set-ups from the game, use your own set-ups, who
> > cares? The results are the same. That is, two ostensibly similar
tracks
> > have AI that are quite different in speed. Draft is irrelevant, the
> results
> > are the same in practise or race. We are not talking testing alone on
the
> > track--all normal modes have a full field of cars to potentially draft
> with.
> > And I always use a full field.
> > Marc
> > "Dave Boyle" <Like.I.Need.E...@More.Spam> wrote in message
> > news:tME4a.4575728$6N5.610268@post-03.news.easynews.com...
> > > You keep saying that his Michigan setup gives bottom 2 time. Well, If
> he's
> > > doing that time without a draft, I'm guessing he's capable of 37.0s
(or
> > > better) in a good draft. How does that time stack up against the AI?
> > > You keep quoting Bob's times listed in his setups. But AFAIK, Bob
isn't
> > the
> > > one with the problem, you are. So why don't you base your arguments
off
> of
> > > your own race results? I haven't seen anything that you've written
that
> > > supports your underlying argument. Unless your argument happens to be
> that
> > > you can't Hot Lap with the AI equally at every track...
> > > db
> > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > news:r0z4a.3555$mZ2.539022@news20.bellglobal.com...
> > > > You are correct Peter, but once again I will reiterate that this
isn't
> > > about
> > > > Bob's set-ups!!!!!!!!!!!!!!!!
> > > > Take the fast set-ups in the game if you want. Can you do equally
> well
> > at
> > > > California and Michigan? At Texas and Atlanta? You should be able
> to.
> > > > The fact that Bob's Rockingham set-up gives a top 2 and his Michigan
a
> > > > bottom 2 is just an example of the problems with AI calibration in
my
> > > > opinion. This was a known and widespread problem in past versions.
> Jay
> > > > says it is fixed in 2003. I just haven't seen any evidence of it
> > myself.
> > > > And rather than blather on about my own skills or set-ups I am using
> Bon
> > > > Stanley's as an illustration because he was a beta tester, he knows
> more
> > > > about setting up a NR2003 car than 99.5% of us and his set-ups are
> > readily
> > > > available for someone to take them and prove me wrong.
> > > > So for no one has, but I have a lot of unrelated suggestions that
> aren't
> > > > helping to prove wrong my original point (which I honestly hope is
> > proven
> > > > completely wrong!!!!!!!!!!)
> > > > Thanks,
> > > > Marc
> > > > "Peter Ives" <p...@pgives.ALL_STRESSfreeserve.co.uk> wrote in
message
> > > > news:NdJ4fCAhIoU+Ewg+@pgives.ALL_STRESSfreeserve.co.uk...
> > > > > In article <8c277338.0302180346.636d8...@posting.google.com>, Mark
> > > > > <the.davis...@btinternet.com> writes
> > > > > >"Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> news:<3Zd
> > > > > >4a.1458$sv3.290...@news20.bellglobal.com>...
> > > > > >> Why should it be so difficult for someone to match Bob's best
lap
> > > > times?
> > > > > >He
> > > > > >> will admit he's not an alien racer. I am not a newbie by a
long
> > > shot,
> > > > > >> either. I would be embarrassed if I couldn't get a decent time
> > > fairly
> > > > > >> quickly at the easiest track in the sim after YEARS of sim
> racing.
> > > As
> > > > I
> > > > > >> said somewhere else, I can beat the AI at 100% at every
original
> > > track
> > > > in
> > > > > >> GPL...to me that should be a hell of a lot harder than keeping
up
> > > with
> > > > the
> > > > > >> AI at a few ovals.
> > > > > <snip>
> > > > > > There's no reason to expect that
> > > > > >you won't run competitively given a bit of time, but to
essentially
> > > > > >match Bob's best time within 10 minutes of driving the sim, with
a
> > > > > >setup that will be geared towards his driving style? I am *not*
> > > > > >saying that you didn't do it, I am saying that the game may have
> > > > > >fundamentally changed since that setup was completed. Have you
> tried
> > > > > >a bit of tinkering yourself? There must be a load more speed in
> the
> > > > > >car - I'd be stunned if you've reached your ultimate speed in 10
> > > > > >minutes.
> > > > > I have always found that decent setups, no matter who's driving
> style
> > > > > they are geared towards, have allowed me to drive faster laps
> straight
> > > > > away. As yet I haven't got hold of NR2003, being in the UK, so I
> > cannot
> > > > > give a definitive response though I doubt very much whether this
has
> > > > > changed much. Therefore, why does it seem implausible that Marc
is
> > > > > capable of matching Bob's time after just 10 minutes?
> > > > > In my view, a good setup will help a good driver go quicker.
> > > > > And to further test my theory I am going to d/l some fast setups
for
> > > > > NR2002 which, as yet, I'm still using the default fast setups. :)
> > > > > --
> > > > > Peter Ives (AKA Pete Ivington)
> > > > > Remove ALL_STRESS before replying via email
> > > > > If you know what's good for you, don't listen to me :)
> > > > > GPLRank Joystick -50.63 Wheel -21.77