Here is exactly what I'm saying. Rightnow I can get a top 5 finish against
the AI at both of these tracks ( provided I stay out of trouble during the
race). I find both tracks to be challenging, and the AI to be very similar
in speeds to me thru the corners and down the straights. There are months
worth of play balancing efforts in NR2003, and I honestly feel it to be in
the best shape or all recent papy sims in that area. IS it 100% perfect?
No, and realistically thats damn near impossible. Everyone drives a little
different, likes different things in their setups, and has different
controler setups.
I am not saying Bob's setups are bad or he doesn't know what he's doing,
matter of fact just the oppisite. Bob Stanely is one of the best, especially
for building setups that work for a wide range of people. That still
doesn't mean his setups are going to perfectly fit your driving style.
Perhaps I'm not even with my speeds from Cali to Mich, but it seemed in line
with the data I got from the beta team.
Jay
> similarly difficult. They should be. Try it out and let us know. I'll
bet
> you can run circles around the AI at California if you have a set-up and
> skills to beat them easily at 102% at Michigan. Without belabouring the
> point again, each track shouldn't be a gamble as to whether the AI are
> smart, stupid or somewhere in between. They should be similarly fast
> (hopefully related as closely as possible to real world speeds) at all
> tracks. They aren't, in my experience.
> Marc
> "Bill Bollinger" <teambricky...@bluemarble.net> wrote in message
> news:v4sht7jem1a241@corp.supernews.com...
> > I can BEAT the AI at 102% at Michigan. Havn't worked at Cali. Just get
> in
> > there and work on your setups.
> > BTW, this is from starting at the back of the field in a 20 car race.
> > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > news:FPi3a.1089$bU6.146636@news20.bellglobal.com...
> > > Well first off Jay this is a public newsgroup, so I am addressing my
> > request
> > > to everyone. I said from the outset that if it simply that Bob
Stanley
> > > doesn't know how to set-up a car for NR2003 and others do have set-ups
> > that
> > > you can run competitively at Michigan and California, then so be it.
> > > However, you claimed you can run more or less equally well against the
> AI
> > at
> > > these two tracks--as everyone should be able to if the gameplay was
> > tweaked
> > > properly. Let's be honest, they are probably the two easiest tracks
and
> > > they are so similar that you cannot argue that there is some special
> trick
> > > or skill required at one that isn't required at the other.
> > > I have never found set-ups in N4, NR2002 or so far in NR2003 that
permit
> > > this. Bob Stanley has publicly stated that the AI speeds are
> unrealistic
> > > (this was in the past referring to N4 and NR2002) at these two tracks
> and
> > > that he doesn't even bother trying to adjust his set-up to duel with
> them
> > at
> > > 100%--he just sets it up to be the best it can to the best of his
> ability.
> > > It appears to me that NR2003 is exactly the same in this regard, but
you
> > > deny that. I am sincerely deferring to your expertise and experience,
> but
> > > in the absence of any evidence, I am asking you to contribute just two
> > > set-ups, for the two easiest tracks.
> > > If you don't want to provide that, I understand, especially if you are
> in
> > a
> > > league. But perhaps you could find ANY set-up wiz out there who has a
> > > set-up that works equally well at Michigan and California against 100%
> AI.
> > > I haven't been able to find one, but I am sure you will know more than
> me.
> > > ANY person's set-ups that work equally well at these two tracks will
> prove
> > > you are right and I am wrong.
> > > Thanks,
> > > Marc
> > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > news:tJ_2a.1637$8s5.1000@newssvr19.news.prodigy.com...
> > > > So this all comes down to looking for setups?
> > > > To be honest I really dont feel like just tossing out setups, after
> the
> > > > amount of time I've put into them. I'm not saying their are
anything
> > > > special, but they work great for me. I happen to run in a highly
> > > > competitive open setup league, and so I guess I tend not to want to
> just
> > > > give them. Agree with it or not, this is my main reasoning.
Beyond
> > that
> > > I
> > > > really dont feel any need to "prove" anything. I'll discuss the AI,
> and
> > > do
> > > > my best to explain what I can. If you dont agree with me, thats your
> > right
> > > > I'm just trying to offer what I know. Its seems so far that I've
> tried
> > my
> > > > best to answer your questions, and all we are down to is you asking
> for
> > my
> > > > setups. So save the "put your money where your mouth is" crap for
> > someone
> > > > else.
> > > > Jay
> > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > news:Sl_2a.32947$Ww1.800055@news20.bellglobal.com...
> > > > > Oh well, I guess no one is willing to put their money where there
> > mouth
> > > is
> > > > > by ponying up a couple of set-ups.
> > > > > Marc
> > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > news:Veg2a.3869$dl.1715@newssvr16.news.prodigy.com...
> > > > > > First of all if you want to match up verse the AI in practice
you
> > > better
> > > > > > load a qual setup not a race, as through out testing you would
> > always
> > > > see
> > > > > a
> > > > > > few AI doing more or less qual runs, while others were more in
> race
> > > > trim.
> > > > > > Practice is just that, you wont find a hard line on exactly what
> > they
> > > > will
> > > > > > run for the race.
> > > > > > As for ai_grip_modifier, and other settings the reason is
simple.
> > The
> > > > AI
> > > > > do
> > > > > > not run on exactly the same physics the player does. If they did
> you
> > > > might
> > > > > > be able to run with a dozen cars max on the fastest of systems.
> So
> > > they
> > > > > > have a somewhat simplifed physics model to keep CPU overhead
> > > reasonable.
> > > > > > Therefore after you have lines run for a track that work the way
> you
> > > > want
> > > > > > them to, and dont have any choke points that mess up the AI, you
> use
> > > > these
> > > > > > values to fine tune the AI to get them to drive the track as
close
> > to
> > > > the
> > > > > > way the typical player would. These are crucial in smoothing
out
> > the
> > > > AI,
> > > > > > and keeping them in line with the player. If everything was
equal
> > > > physics
> > > > > > wise, and the AI had the same knowledge the player does about
> > getting
> > > > > around
> > > > > > the track then these values wouldn't be needed. However until
> > someone
> > > > > finds
> > > > > > away to do all this and make it run well on a normal system, you
> > have
> > > to
> > > > > > make adjustments, and try to dial things in with what you have
to
> > work
> > > > > with.
> > > > > > Jay Taylor
> > > > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > > > news:Lpf2a.30455$ns3.436218@news20.bellglobal.com...
> > > > > > > What I mean by Voodoo is things like ai_accel_modifier...the
> > layman
> > > > > would
> > > > > > > ask why would that vary from on track to the next? Same goes
> for
> > > > > > > ai_grip_modifier...if the track surface has a certain grip,
> > varying
> > > > from
> > > > > > > track to track of course, why would you need a modifier for
> this?
> > > > > > > I have no doubt that many, many hours, sweat and tears were
> poured
> > > > into
> > > > > > the
> > > > > > > effort. But I think I explained why the result is less than
> > > > > satisfactory.
> > > > > > > And I will eat my hat and shut up about this forever as soon
as
> > you
> > > or
> > > > > > > someone else provides two "fast" set-ups, one for Michigan and
> one
> > > for
> > > > > > > California, that permit an experienced user/driver/racer to
hit
> > the
> > > > top
> > > > > 10
> > > > > > > in each with approximately the same effort...since that would
be
> > > > > realistic
> > > > > > > and also demonstrate balanced gameplay as a bonus.
> > > > > > > If I can't do a single top-10 lap at Michigan in practice mode
> > with
> > > > the
> > > > > AI
> > > > > > > at 100% when I can beat the AI at 100% in GPL at every track
> > (except
> > > > the
> > > > > > > 'Ring) and easily do top 5's at the sister track of
California,
> > then
> > > > > > > something is wrong...and it ain't me. It's either the game or
> the
> > > > > set-up
> > > > > > > and I am more than willing to believe you that it is the
set-up
> > > since
> > > > > you
> > > > > > > are intimately involved with the title and I am a lowly
> > > > purchaser/user.
> > > > > > > As I asked in the other part of this thread, please attach
your
> > two
> > > > > > set-ups
> > > > > > > and we'll see what results.
> > > > > > > Thanks,
> > > > > > > Marc
> > > > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > > > news:wKa2a.3765$Ly6.1187@newssvr16.news.prodigy.com...
> > > > > > > > Over looked?
> > > > > > > > If you had any idea the amount of time that went into play
> > > balancing
> > > > > > > NR2003
> > > > > > > > I doubt you'd say it was over looked. Perhaps the settings
> > don't
> > > > work
> > > > > > > > perfectly for everyone, I'll agree thats possible. However
> they
> > > are
> > > > > > > > certainly close, and should provide
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