rec.autos.simulators

NR2003: AI still inconsistent from one track to the next

Jay Taylo

NR2003: AI still inconsistent from one track to the next

by Jay Taylo » Mon, 17 Feb 2003 05:32:59

Marc,
Here is exactly what I'm saying.  Rightnow I can get a top 5 finish against
the AI at both of these tracks ( provided I stay out of trouble during the
race).  I find both tracks to be challenging, and the AI to be very similar
in speeds to me thru the corners and down the straights.  There are months
worth of play balancing efforts in NR2003, and I honestly feel it to be in
the best shape or all recent papy sims in that area.  IS it 100% perfect?
No, and realistically thats damn near impossible.  Everyone drives a little
different, likes different things in their setups, and has different
controler setups.
I am not saying Bob's setups are bad or he doesn't know what he's doing,
matter of fact just the oppisite. Bob Stanely is one of the best, especially
for building setups that work for a wide range of people.  That still
doesn't mean his setups are going to perfectly fit your driving style.
Perhaps I'm not even with my speeds from Cali to Mich, but it seemed in line
with the data I got from the beta team.

Jay

"Marc Collins" <marc_coll...@sympatico.ca> wrote in message

news:eDt3a.35697$Ww1.990971@news20.bellglobal.com...
> What I am asking is whether you find the AI at Calif. and Michigan at 100%
> similarly difficult.  They should be.  Try it out and let us know.  I'll
bet
> you can run circles around the AI at California if you have a set-up and
> skills to beat them easily at 102% at Michigan.  Without belabouring the
> point again, each track shouldn't be a gamble as to whether the AI are
> smart, stupid or somewhere in between.  They should be similarly fast
> (hopefully related as closely as possible to real world speeds) at all
> tracks.  They aren't, in my experience.

> Marc

> "Bill Bollinger" <teambricky...@bluemarble.net> wrote in message
> news:v4sht7jem1a241@corp.supernews.com...
> > I can BEAT the AI at 102% at Michigan.  Havn't worked at Cali.  Just get
> in
> > there and work on your setups.

> > BTW, this is from starting at the back of the field in a 20 car race.

> > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > news:FPi3a.1089$bU6.146636@news20.bellglobal.com...
> > > Well first off Jay this is a public newsgroup, so I am addressing my
> > request
> > > to everyone.  I said from the outset that if it simply that Bob
Stanley
> > > doesn't know how to set-up a car for NR2003 and others do have set-ups
> > that
> > > you can run competitively at Michigan and California, then so be it.
> > > However, you claimed you can run more or less equally well against the
> AI
> > at
> > > these two tracks--as everyone should be able to if the gameplay was
> > tweaked
> > > properly.  Let's be honest, they are probably the two easiest tracks
and
> > > they are so similar that you cannot argue that there is some special
> trick
> > > or skill required at one that isn't required at the other.

> > > I have never found set-ups in N4, NR2002 or so far in NR2003 that
permit
> > > this.  Bob Stanley has publicly stated that the AI speeds are
> unrealistic
> > > (this was in the past referring to N4 and NR2002) at these two tracks
> and
> > > that he doesn't even bother trying to adjust his set-up to duel with
> them
> > at
> > > 100%--he just sets it up to be the best it can to the best of his
> ability.
> > > It appears to me that NR2003 is exactly the same in this regard, but
you
> > > deny that.  I am sincerely deferring to your expertise and experience,
> but
> > > in the absence of any evidence, I am asking you to contribute just two
> > > set-ups, for the two easiest tracks.

> > > If you don't want to provide that, I understand, especially if you are
> in
> > a
> > > league.  But perhaps you could find ANY set-up wiz out there who has a
> > > set-up that works equally well at Michigan and California against 100%
> AI.
> > > I haven't been able to find one, but I am sure you will know more than
> me.
> > > ANY person's set-ups that work equally well at these two tracks will
> prove
> > > you are right and I am wrong.

> > > Thanks,

> > > Marc

> > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > news:tJ_2a.1637$8s5.1000@newssvr19.news.prodigy.com...
> > > > So this all comes down to looking for setups?

> > > > To be honest I really dont feel like just tossing out setups, after
> the
> > > > amount of time I've put into them.  I'm not saying their are
anything
> > > > special, but they work great for me.  I happen to run in a highly
> > > > competitive open setup league, and so I guess I tend not to want to
> just
> > > > give them.  Agree with it or not, this is my main reasoning.
Beyond
> > that
> > > I
> > > > really dont feel any need to "prove" anything.  I'll discuss the AI,
> and
> > > do
> > > > my best to explain what I can. If you dont agree with me, thats your
> > right
> > > > I'm just trying to offer what I know.  Its seems so far that I've
> tried
> > my
> > > > best to answer your questions, and all we are down to is you asking
> for
> > my
> > > > setups.  So save the "put your money where your mouth is" crap for
> > someone
> > > > else.

> > > > Jay

> > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > news:Sl_2a.32947$Ww1.800055@news20.bellglobal.com...
> > > > > Oh well, I guess no one is willing to put their money where there
> > mouth
> > > is
> > > > > by ponying up a couple of set-ups.

> > > > > Marc

> > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > news:Veg2a.3869$dl.1715@newssvr16.news.prodigy.com...
> > > > > > First of all if you want to match up verse the AI in practice
you
> > > better
> > > > > > load  a qual setup not a race, as through out testing you would
> > always
> > > > see
> > > > > a
> > > > > > few AI doing more or less qual runs, while others were more in
> race
> > > > trim.
> > > > > > Practice is just that, you wont find a hard line on exactly what
> > they
> > > > will
> > > > > > run for the race.

> > > > > > As for ai_grip_modifier, and other settings the reason is
simple.
> > The
> > > > AI
> > > > > do
> > > > > > not run on exactly the same physics the player does. If they did
> you
> > > > might
> > > > > > be able to run with a dozen cars max on the fastest of systems.
> So
> > > they
> > > > > > have a somewhat simplifed physics model to keep CPU overhead
> > > reasonable.
> > > > > > Therefore after you have lines run for a track that work the way
> you
> > > > want
> > > > > > them to, and dont have any choke points that mess up the AI, you
> use
> > > > these
> > > > > > values to fine tune the AI to get them to drive the track as
close
> > to
> > > > the
> > > > > > way the typical player would.  These are  crucial in smoothing
out
> > the
> > > > AI,
> > > > > > and keeping them in line with the player.  If everything was
equal
> > > > physics
> > > > > > wise, and the AI had the same knowledge the player does about
> > getting
> > > > > around
> > > > > > the track then these values wouldn't be needed.  However until
> > someone
> > > > > finds
> > > > > > away to do all this and make it run well on a normal system, you
> > have
> > > to
> > > > > > make adjustments, and try to dial things in with what you have
to
> > work
> > > > > with.

> > > > > > Jay Taylor

> > > > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > > > news:Lpf2a.30455$ns3.436218@news20.bellglobal.com...
> > > > > > > What I mean by Voodoo is things like ai_accel_modifier...the
> > layman
> > > > > would
> > > > > > > ask why would that vary from on track to the next?  Same goes
> for
> > > > > > > ai_grip_modifier...if the track surface has a certain grip,
> > varying
> > > > from
> > > > > > > track to track of course, why would you need a modifier for
> this?

> > > > > > > I have no doubt that many, many hours, sweat and tears were
> poured
> > > > into
> > > > > > the
> > > > > > > effort.  But I think I explained why the result is less than
> > > > > satisfactory.
> > > > > > > And I will eat my hat and shut up about this forever as soon
as
> > you
> > > or
> > > > > > > someone else provides two "fast" set-ups, one for Michigan and
> one
> > > for
> > > > > > > California, that permit an experienced user/driver/racer to
hit
> > the
> > > > top
> > > > > 10
> > > > > > > in each with approximately the same effort...since that would
be
> > > > > realistic
> > > > > > > and also demonstrate balanced gameplay as a bonus.

> > > > > > > If I can't do a single top-10 lap at Michigan in practice mode
> > with
> > > > the
> > > > > AI
> > > > > > > at 100% when I can beat the AI at 100% in GPL at every track
> > (except
> > > > the
> > > > > > > 'Ring) and easily do top 5's at the sister track of
California,
> > then
> > > > > > > something is wrong...and it ain't me.  It's either the game or
> the
> > > > > set-up
> > > > > > > and I am more than willing to believe you that it is the
set-up
> > > since
> > > > > you
> > > > > > > are intimately involved with the title and I am a lowly
> > > > purchaser/user.

> > > > > > > As I asked in the other part of this thread, please attach
your
> > two
> > > > > > set-ups
> > > > > > > and we'll see what results.

> > > > > > > Thanks,

> > > > > > > Marc

> > > > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > > > news:wKa2a.3765$Ly6.1187@newssvr16.news.prodigy.com...
> > > > > > > > Over looked?
> > > > > > > > If you had any idea the amount of time that went into play
> > > balancing
> > > > > > > NR2003
> > > > > > > > I doubt you'd say it was over looked.  Perhaps the settings
> > don't
> > > > work
> > > > > > > > perfectly for everyone, I'll agree thats possible.  However
> they
> > > are
> > > > > > > > certainly close, and should provide

...

read more »

Marc Collin

NR2003: AI still inconsistent from one track to the next

by Marc Collin » Mon, 17 Feb 2003 07:08:29

Hello Jay: How many times do you have to read the same thing before you get
it?  Bob includes his own best lap times with his set-ups--that's all I am
referring to, or have been referring to from the first post of this thread.
This has zero to do with my driving style, skill level, or anyone else's for
that matter.

One last time: if you can take your race set-up for each track and
consistently achieve similar top 5 lap times at both tracks with AI at 100%
in Practise Mode, then you are the man.  Bob can't.  I can't.  And until
you, I haven't met anyone else who can or seen set-ups that claim they can
(most set-ups contain an indication of the best time achieved by the
author).

Perhaps most of the set-up gurus are lousy drivers and you combine the skill
of a set-up artist and a great driver?  I can't say because no one has seen
your set-ups.

I assume you are telling the truth because you have no reason whatsoever not
to.  However, my point still stands that unless a significant percentage of
users find the AI at those two tracks similarly difficult, the gameplay
isn't as balanced as it should be.  Unfortunately, due to problems with the
AI in past versions, the majority of users don't even bother trying and just
resort to online racing against humans or just fiddle at one track or
another (usually one of super speedways) without trying to do a whole
season.

Marc

"Jay Taylor" <jma...@prodigy.net> wrote in message

news:%tx3a.3044$sg7.2165@newssvr19.news.prodigy.com...
> Marc,
> Here is exactly what I'm saying.  Rightnow I can get a top 5 finish
against
> the AI at both of these tracks ( provided I stay out of trouble during the
> race).  I find both tracks to be challenging, and the AI to be very
similar
> in speeds to me thru the corners and down the straights.  There are months
> worth of play balancing efforts in NR2003, and I honestly feel it to be in
> the best shape or all recent papy sims in that area.  IS it 100% perfect?
> No, and realistically thats damn near impossible.  Everyone drives a
little
> different, likes different things in their setups, and has different
> controler setups.
> I am not saying Bob's setups are bad or he doesn't know what he's doing,
> matter of fact just the oppisite. Bob Stanely is one of the best,
especially
> for building setups that work for a wide range of people.  That still
> doesn't mean his setups are going to perfectly fit your driving style.
> Perhaps I'm not even with my speeds from Cali to Mich, but it seemed in
line
> with the data I got from the beta team.

> Jay

> "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> news:eDt3a.35697$Ww1.990971@news20.bellglobal.com...
> > What I am asking is whether you find the AI at Calif. and Michigan at
100%
> > similarly difficult.  They should be.  Try it out and let us know.  I'll
> bet
> > you can run circles around the AI at California if you have a set-up and
> > skills to beat them easily at 102% at Michigan.  Without belabouring the
> > point again, each track shouldn't be a gamble as to whether the AI are
> > smart, stupid or somewhere in between.  They should be similarly fast
> > (hopefully related as closely as possible to real world speeds) at all
> > tracks.  They aren't, in my experience.

> > Marc

> > "Bill Bollinger" <teambricky...@bluemarble.net> wrote in message
> > news:v4sht7jem1a241@corp.supernews.com...
> > > I can BEAT the AI at 102% at Michigan.  Havn't worked at Cali.  Just
get
> > in
> > > there and work on your setups.

> > > BTW, this is from starting at the back of the field in a 20 car race.

> > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > news:FPi3a.1089$bU6.146636@news20.bellglobal.com...
> > > > Well first off Jay this is a public newsgroup, so I am addressing my
> > > request
> > > > to everyone.  I said from the outset that if it simply that Bob
> Stanley
> > > > doesn't know how to set-up a car for NR2003 and others do have
set-ups
> > > that
> > > > you can run competitively at Michigan and California, then so be it.
> > > > However, you claimed you can run more or less equally well against
the
> > AI
> > > at
> > > > these two tracks--as everyone should be able to if the gameplay was
> > > tweaked
> > > > properly.  Let's be honest, they are probably the two easiest tracks
> and
> > > > they are so similar that you cannot argue that there is some special
> > trick
> > > > or skill required at one that isn't required at the other.

> > > > I have never found set-ups in N4, NR2002 or so far in NR2003 that
> permit
> > > > this.  Bob Stanley has publicly stated that the AI speeds are
> > unrealistic
> > > > (this was in the past referring to N4 and NR2002) at these two
tracks
> > and
> > > > that he doesn't even bother trying to adjust his set-up to duel with
> > them
> > > at
> > > > 100%--he just sets it up to be the best it can to the best of his
> > ability.
> > > > It appears to me that NR2003 is exactly the same in this regard, but
> you
> > > > deny that.  I am sincerely deferring to your expertise and
experience,
> > but
> > > > in the absence of any evidence, I am asking you to contribute just
two
> > > > set-ups, for the two easiest tracks.

> > > > If you don't want to provide that, I understand, especially if you
are
> > in
> > > a
> > > > league.  But perhaps you could find ANY set-up wiz out there who has
a
> > > > set-up that works equally well at Michigan and California against
100%
> > AI.
> > > > I haven't been able to find one, but I am sure you will know more
than
> > me.
> > > > ANY person's set-ups that work equally well at these two tracks will
> > prove
> > > > you are right and I am wrong.

> > > > Thanks,

> > > > Marc

> > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > news:tJ_2a.1637$8s5.1000@newssvr19.news.prodigy.com...
> > > > > So this all comes down to looking for setups?

> > > > > To be honest I really dont feel like just tossing out setups,
after
> > the
> > > > > amount of time I've put into them.  I'm not saying their are
> anything
> > > > > special, but they work great for me.  I happen to run in a highly
> > > > > competitive open setup league, and so I guess I tend not to want
to
> > just
> > > > > give them.  Agree with it or not, this is my main reasoning.
> Beyond
> > > that
> > > > I
> > > > > really dont feel any need to "prove" anything.  I'll discuss the
AI,
> > and
> > > > do
> > > > > my best to explain what I can. If you dont agree with me, thats
your
> > > right
> > > > > I'm just trying to offer what I know.  Its seems so far that I've
> > tried
> > > my
> > > > > best to answer your questions, and all we are down to is you
asking
> > for
> > > my
> > > > > setups.  So save the "put your money where your mouth is" crap for
> > > someone
> > > > > else.

> > > > > Jay

> > > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > > news:Sl_2a.32947$Ww1.800055@news20.bellglobal.com...
> > > > > > Oh well, I guess no one is willing to put their money where
there
> > > mouth
> > > > is
> > > > > > by ponying up a couple of set-ups.

> > > > > > Marc

> > > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > > news:Veg2a.3869$dl.1715@newssvr16.news.prodigy.com...
> > > > > > > First of all if you want to match up verse the AI in practice
> you
> > > > better
> > > > > > > load  a qual setup not a race, as through out testing you
would
> > > always
> > > > > see
> > > > > > a
> > > > > > > few AI doing more or less qual runs, while others were more in
> > race
> > > > > trim.
> > > > > > > Practice is just that, you wont find a hard line on exactly
what
> > > they
> > > > > will
> > > > > > > run for the race.

> > > > > > > As for ai_grip_modifier, and other settings the reason is
> simple.
> > > The
> > > > > AI
> > > > > > do
> > > > > > > not run on exactly the same physics the player does. If they
did
> > you
> > > > > might
> > > > > > > be able to run with a dozen cars max on the fastest of
systems.
> > So
> > > > they
> > > > > > > have a somewhat simplifed physics model to keep CPU overhead
> > > > reasonable.
> > > > > > > Therefore after you have lines run for a track that work the
way
> > you
> > > > > want
> > > > > > > them to, and dont have any choke points that mess up the AI,
you
> > use
> > > > > these
> > > > > > > values to fine tune the AI to get them to drive the track as
> close
> > > to
> > > > > the
> > > > > > > way the typical player would.  These are  crucial in smoothing
> out
> > > the
> > > > > AI,
> > > > > > > and keeping them in line with the player.  If everything was
> equal
> > > > > physics
> > > > > > > wise, and the AI had the same knowledge the player does about
> > > getting
> > > > > > around
> > > > > > > the track then these values wouldn't be needed.  However until
> > > someone
> > > > > > finds
> > > > > > > away to do all this and make it run well on a normal system,
you
> > > have
> > > > to
> > > > > > > make adjustments, and try to dial things in with what you have
> to
> > > work
> > > > > > with.

> > > > > > > Jay Taylor

> > > > > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > > > > news:Lpf2a.30455$ns3.436218@news20.bellglobal.com...
> > > > > > > > What I mean by Voodoo is things like ai_accel_modifier...the
> > > layman
> > > > > > would
> > > > > > > > ask why would that vary from on track to the next?  Same
goes
> > for
> > > > > > > > ai_grip_modifier...if the track surface has a certain grip,
> > > varying
> > > > > from
> > > > > > > > track to track of course, why would you need a modifier for
> > this?

> > > > > > > > I have no doubt that many, many hours, sweat and tears were
> > poured
> > > > > into
> > > > > > > the

...

read more »

Jay Taylo

NR2003: AI still inconsistent from one track to the next

by Jay Taylo » Mon, 17 Feb 2003 14:21:33

I'm saying I can run top 5 in the race session.  Practice times are not
accurate for comparing your race setup verse the AI.  I thought I had
mentioned that before.  The only thing I worry about is how I match up in
qual and race.  When I set qual times, I took the qual data I had from
myself, and the runs the beta testers gave me, and found a rough average,
and tried to set that to fall out somewhere around 10-15th place in qual.  I
did this because no matter how much time I or the beta time works on a track
prior to release, once thousands of people get working on it, the speeds
will go up some.  So my goal was for there to be some real challenge to
getting a pole.  Hopefully We got this pretty consistent amoung all the
tracks, but I'm sure some will be slightly eaiser or harder, but still
close.

So far you only mention speeds compared to the AI in practice session, have
you actually run any race sessions with the AI at these tracks?  I assume
your using the default car set?  I can only comment on game balance when
talking about the default opponent stats ( or the car set at the pitwagon,
which I did the stats for an know it works with NR2003 as intended).  My
suggestion is instead of focusing on numbers on paper, and practice session
exports, go in and do some races with the AI at both tracks and then tell me
how different the AI's balance is at both.

Jay

"Marc Collins" <marc_coll...@sympatico.ca> wrote in message

news:BTy3a.7372$606.1259411@news20.bellglobal.com...
> Hello Jay: How many times do you have to read the same thing before you
get
> it?  Bob includes his own best lap times with his set-ups--that's all I am
> referring to, or have been referring to from the first post of this
thread.
> This has zero to do with my driving style, skill level, or anyone else's
for
> that matter.

> One last time: if you can take your race set-up for each track and
> consistently achieve similar top 5 lap times at both tracks with AI at
100%
> in Practise Mode, then you are the man.  Bob can't.  I can't.  And until
> you, I haven't met anyone else who can or seen set-ups that claim they can
> (most set-ups contain an indication of the best time achieved by the
> author).

> Perhaps most of the set-up gurus are lousy drivers and you combine the
skill
> of a set-up artist and a great driver?  I can't say because no one has
seen
> your set-ups.

> I assume you are telling the truth because you have no reason whatsoever
not
> to.  However, my point still stands that unless a significant percentage
of
> users find the AI at those two tracks similarly difficult, the gameplay
> isn't as balanced as it should be.  Unfortunately, due to problems with
the
> AI in past versions, the majority of users don't even bother trying and
just
> resort to online racing against humans or just fiddle at one track or
> another (usually one of super speedways) without trying to do a whole
> season.

> Marc

> "Jay Taylor" <jma...@prodigy.net> wrote in message
> news:%tx3a.3044$sg7.2165@newssvr19.news.prodigy.com...
> > Marc,
> > Here is exactly what I'm saying.  Rightnow I can get a top 5 finish
> against
> > the AI at both of these tracks ( provided I stay out of trouble during
the
> > race).  I find both tracks to be challenging, and the AI to be very
> similar
> > in speeds to me thru the corners and down the straights.  There are
months
> > worth of play balancing efforts in NR2003, and I honestly feel it to be
in
> > the best shape or all recent papy sims in that area.  IS it 100%
perfect?
> > No, and realistically thats damn near impossible.  Everyone drives a
> little
> > different, likes different things in their setups, and has different
> > controler setups.
> > I am not saying Bob's setups are bad or he doesn't know what he's doing,
> > matter of fact just the oppisite. Bob Stanely is one of the best,
> especially
> > for building setups that work for a wide range of people.  That still
> > doesn't mean his setups are going to perfectly fit your driving style.
> > Perhaps I'm not even with my speeds from Cali to Mich, but it seemed in
> line
> > with the data I got from the beta team.

> > Jay

> > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > news:eDt3a.35697$Ww1.990971@news20.bellglobal.com...
> > > What I am asking is whether you find the AI at Calif. and Michigan at
> 100%
> > > similarly difficult.  They should be.  Try it out and let us know.
I'll
> > bet
> > > you can run circles around the AI at California if you have a set-up
and
> > > skills to beat them easily at 102% at Michigan.  Without belabouring
the
> > > point again, each track shouldn't be a gamble as to whether the AI are
> > > smart, stupid or somewhere in between.  They should be similarly fast
> > > (hopefully related as closely as possible to real world speeds) at all
> > > tracks.  They aren't, in my experience.

> > > Marc

> > > "Bill Bollinger" <teambricky...@bluemarble.net> wrote in message
> > > news:v4sht7jem1a241@corp.supernews.com...
> > > > I can BEAT the AI at 102% at Michigan.  Havn't worked at Cali.  Just
> get
> > > in
> > > > there and work on your setups.

> > > > BTW, this is from starting at the back of the field in a 20 car
race.

> > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > news:FPi3a.1089$bU6.146636@news20.bellglobal.com...
> > > > > Well first off Jay this is a public newsgroup, so I am addressing
my
> > > > request
> > > > > to everyone.  I said from the outset that if it simply that Bob
> > Stanley
> > > > > doesn't know how to set-up a car for NR2003 and others do have
> set-ups
> > > > that
> > > > > you can run competitively at Michigan and California, then so be
it.
> > > > > However, you claimed you can run more or less equally well against
> the
> > > AI
> > > > at
> > > > > these two tracks--as everyone should be able to if the gameplay
was
> > > > tweaked
> > > > > properly.  Let's be honest, they are probably the two easiest
tracks
> > and
> > > > > they are so similar that you cannot argue that there is some
special
> > > trick
> > > > > or skill required at one that isn't required at the other.

> > > > > I have never found set-ups in N4, NR2002 or so far in NR2003 that
> > permit
> > > > > this.  Bob Stanley has publicly stated that the AI speeds are
> > > unrealistic
> > > > > (this was in the past referring to N4 and NR2002) at these two
> tracks
> > > and
> > > > > that he doesn't even bother trying to adjust his set-up to duel
with
> > > them
> > > > at
> > > > > 100%--he just sets it up to be the best it can to the best of his
> > > ability.
> > > > > It appears to me that NR2003 is exactly the same in this regard,
but
> > you
> > > > > deny that.  I am sincerely deferring to your expertise and
> experience,
> > > but
> > > > > in the absence of any evidence, I am asking you to contribute just
> two
> > > > > set-ups, for the two easiest tracks.

> > > > > If you don't want to provide that, I understand, especially if you
> are
> > > in
> > > > a
> > > > > league.  But perhaps you could find ANY set-up wiz out there who
has
> a
> > > > > set-up that works equally well at Michigan and California against
> 100%
> > > AI.
> > > > > I haven't been able to find one, but I am sure you will know more
> than
> > > me.
> > > > > ANY person's set-ups that work equally well at these two tracks
will
> > > prove
> > > > > you are right and I am wrong.

> > > > > Thanks,

> > > > > Marc

> > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > news:tJ_2a.1637$8s5.1000@newssvr19.news.prodigy.com...
> > > > > > So this all comes down to looking for setups?

> > > > > > To be honest I really dont feel like just tossing out setups,
> after
> > > the
> > > > > > amount of time I've put into them.  I'm not saying their are
> > anything
> > > > > > special, but they work great for me.  I happen to run in a
highly
> > > > > > competitive open setup league, and so I guess I tend not to want
> to
> > > just
> > > > > > give them.  Agree with it or not, this is my main reasoning.
> > Beyond
> > > > that
> > > > > I
> > > > > > really dont feel any need to "prove" anything.  I'll discuss the
> AI,
> > > and
> > > > > do
> > > > > > my best to explain what I can. If you dont agree with me, thats
> your
> > > > right
> > > > > > I'm just trying to offer what I know.  Its seems so far that
I've
> > > tried
> > > > my
> > > > > > best to answer your questions, and all we are down to is you
> asking
> > > for
> > > > my
> > > > > > setups.  So save the "put your money where your mouth is" crap
for
> > > > someone
> > > > > > else.

> > > > > > Jay

> > > > > > "Marc Collins" <marc_coll...@sympatico.ca> wrote in message
> > > > > > news:Sl_2a.32947$Ww1.800055@news20.bellglobal.com...
> > > > > > > Oh well, I guess no one is willing to put their money where
> there
> > > > mouth
> > > > > is
> > > > > > > by ponying up a couple of set-ups.

> > > > > > > Marc

> > > > > > > "Jay Taylor" <jma...@prodigy.net> wrote in message
> > > > > > > news:Veg2a.3869$dl.1715@newssvr16.news.prodigy.com...
> > > > > > > > First of all if you want to match up verse the AI in
practice
> > you
> > > > > better
> > > > > > > > load  a qual setup not a race, as through out testing you
> would
> > > > always
> > > > > > see
> > > > > > > a
> > > > > > > > few AI doing more or less qual runs, while others were more
in
> > > race
> > > > > > trim.
> > > > > > > > Practice is just that, you wont find a hard line on exactly
> what
> > > > they
> > > > > > will
> > > > > > > > run for the race.

> > > > > > > > As for ai_grip_modifier, and other settings the reason is
> > simple.
> > > > The
> > > > > > AI
> > > > > > > do
> > > > > > > > not run on exactly the same physics the player does. If they
> did

...

read more »

Dave Boyl

NR2003: AI still inconsistent from one track to the next

by Dave Boyl » Mon, 17 Feb 2003 15:00:23

Marc, you are making some pretty sweeping assumptions about Bob Stanley and
his setups. Why don't you talk to him about his setups? I think if you asked
Bob, first thing he would say is that his setups are *not* specifically the
fastest ones possible. The way I understand it, his goals are generally to
get a good driving car that gets good tire wear over a long run. So to quote
his listed speeds as a watermark for best laps isn't necessarily proper.
Take his setups and run full fuel runs and then see what your right side
tire wear is. If it is even, then it is probably a decent setup for you, if
not, then it's probably not a good setup for you to use as a benchmark. But
either way, I wouldn't use his setups as a benchmark for speeds in the first
10 laps. So, if you get even tire wear with both his Michigan and California
setups, then run a 50 lap race at both tracks against 100% AI and see if you
get similar results. Oh yeah, I assume you are running at 70*, clear, no
wind, without any draft. Those are the conditions for his listed times.

I think you also missed Jay's point about the AI not necessarily running
race type laps during practice. Which is why he makes his point that he
gauges his performance against the AI in a race, not in practice.

db


Marc Collin

NR2003: AI still inconsistent from one track to the next

by Marc Collin » Tue, 18 Feb 2003 00:57:08

I agree Bob's set-ups are meant to be balanced...so should the AI be.

The set-ups and AI perform roughly the same in Practise or races, so that is
a null point.

What is your experience with AI at 100%?

Marc


> Marc, you are making some pretty sweeping assumptions about Bob Stanley
and
> his setups. Why don't you talk to him about his setups? I think if you
asked
> Bob, first thing he would say is that his setups are *not* specifically
the
> fastest ones possible. The way I understand it, his goals are generally to
> get a good driving car that gets good tire wear over a long run. So to
quote
> his listed speeds as a watermark for best laps isn't necessarily proper.
> Take his setups and run full fuel runs and then see what your right side
> tire wear is. If it is even, then it is probably a decent setup for you,
if
> not, then it's probably not a good setup for you to use as a benchmark.
But
> either way, I wouldn't use his setups as a benchmark for speeds in the
first
> 10 laps. So, if you get even tire wear with both his Michigan and
California
> setups, then run a 50 lap race at both tracks against 100% AI and see if
you
> get similar results. Oh yeah, I assume you are running at 70*, clear, no
> wind, without any draft. Those are the conditions for his listed times.

> I think you also missed Jay's point about the AI not necessarily running
> race type laps during practice. Which is why he makes his point that he
> gauges his performance against the AI in a race, not in practice.

> db



> > Hello Jay: How many times do you have to read the same thing before you
> get
> > it?  Bob includes his own best lap times with his set-ups--that's all I
am
> > referring to, or have been referring to from the first post of this
> thread.
> > This has zero to do with my driving style, skill level, or anyone else's
> for
> > that matter.

> > One last time: if you can take your race set-up for each track and
> > consistently achieve similar top 5 lap times at both tracks with AI at
> 100%
> > in Practise Mode, then you are the man.  Bob can't.  I can't.  And until
> > you, I haven't met anyone else who can or seen set-ups that claim they
can
> > (most set-ups contain an indication of the best time achieved by the
> > author).

> > Perhaps most of the set-up gurus are lousy drivers and you combine the
> skill
> > of a set-up artist and a great driver?  I can't say because no one has
> seen
> > your set-ups.

> > I assume you are telling the truth because you have no reason whatsoever
> not
> > to.  However, my point still stands that unless a significant percentage
> of
> > users find the AI at those two tracks similarly difficult, the gameplay
> > isn't as balanced as it should be.  Unfortunately, due to problems with
> the
> > AI in past versions, the majority of users don't even bother trying and
> just
> > resort to online racing against humans or just fiddle at one track or
> > another (usually one of super speedways) without trying to do a whole
> > season.

> > Marc

Marc Collin

NR2003: AI still inconsistent from one track to the next

by Marc Collin » Tue, 18 Feb 2003 00:59:00

And if you had read the thread, you would see that I have talked to Bob
about his set-ups.  I am not looking for super fast set-ups.  I am trying to
gauge the relative speed of the AI, which I thought would be obvious from
the subject line of the thread, but apparently not.

Marc


> Marc, you are making some pretty sweeping assumptions about Bob Stanley
and
> his setups. Why don't you talk to him about his setups? I think if you
asked
> Bob, first thing he would say is that his setups are *not* specifically
the
> fastest ones possible. The way I understand it, his goals are generally to
> get a good driving car that gets good tire wear over a long run. So to
quote
> his listed speeds as a watermark for best laps isn't necessarily proper.
> Take his setups and run full fuel runs and then see what your right side
> tire wear is. If it is even, then it is probably a decent setup for you,
if
> not, then it's probably not a good setup for you to use as a benchmark.
But
> either way, I wouldn't use his setups as a benchmark for speeds in the
first
> 10 laps. So, if you get even tire wear with both his Michigan and
California
> setups, then run a 50 lap race at both tracks against 100% AI and see if
you
> get similar results. Oh yeah, I assume you are running at 70*, clear, no
> wind, without any draft. Those are the conditions for his listed times.

> I think you also missed Jay's point about the AI not necessarily running
> race type laps during practice. Which is why he makes his point that he
> gauges his performance against the AI in a race, not in practice.

> db



> > Hello Jay: How many times do you have to read the same thing before you
> get
> > it?  Bob includes his own best lap times with his set-ups--that's all I
am
> > referring to, or have been referring to from the first post of this
> thread.
> > This has zero to do with my driving style, skill level, or anyone else's
> for
> > that matter.

> > One last time: if you can take your race set-up for each track and
> > consistently achieve similar top 5 lap times at both tracks with AI at
> 100%
> > in Practise Mode, then you are the man.  Bob can't.  I can't.  And until
> > you, I haven't met anyone else who can or seen set-ups that claim they
can
> > (most set-ups contain an indication of the best time achieved by the
> > author).

> > Perhaps most of the set-up gurus are lousy drivers and you combine the
> skill
> > of a set-up artist and a great driver?  I can't say because no one has
> seen
> > your set-ups.

> > I assume you are telling the truth because you have no reason whatsoever
> not
> > to.  However, my point still stands that unless a significant percentage
> of
> > users find the AI at those two tracks similarly difficult, the gameplay
> > isn't as balanced as it should be.  Unfortunately, due to problems with
> the
> > AI in past versions, the majority of users don't even bother trying and
> just
> > resort to online racing against humans or just fiddle at one track or
> > another (usually one of super speedways) without trying to do a whole
> > season.

> > Marc

Dave Boyl

NR2003: AI still inconsistent from one track to the next

by Dave Boyl » Tue, 18 Feb 2003 12:05:15

Well, I just loaded up Michigan for the first time. Skipped practice (I
figured I'd run it enough in the demo, heheh) and ran a 50 lap race with
Bob's setup against 100% AI. The weather was 70*, clear, no wind. I started
at the back of a 43 car field like I always do. I ran around at the back of
the pack for the first few laps letting the tires warm up and getting the
feel of the setup. Then I started picking off the AI one by one. I did all
of my passing on the inside. By the halfway point, I was up to 27th. I
finished the race in 16th. It was more difficult for me to pass in the
closing laps because I had developed a pretty severe push. Even so, every
lap that I didn't have to deal with traffic, I was gaining on the leader.
But then, that doesn't mean that much with the draft and all. I think If I
ran a setup that suited me more, I might have been able to challenge for the
win.

Then I loaded up California (for the first time also) and did the exact same
thing. The main problem I had with California is that the AI would slow down
too much in the corners (most significantly T1-T2). This caused me to have
to check up and lose my momentum all too often. I had a much more difficult
time passing and then keeping them behind me while I was trying to set up
the next car than I did at Michigan. I ended up actually making most of my
passes on the outside of T1-T2. Because of this, I only made my way up to
29th by the end of the race. The setup gave me more even tire wear though. I
only ended up with a moderate push mid corner.

I am pretty surprised because I never remember Bob's setups being anything
but loose, loose and more loose, heheh. I did notice that I had a pretty
severe aero loose condition off the corners at California. But Bob likes a
lot more rear split than I do. I didn't have any problem with this at
Michigan. But that might have been because of the push

I guess none of this really makes any difference though. Since you are the
one with the complaint, what really matters is how *you* do against the AI
in races. Care to give any feedback?

db


Dave Boyl

NR2003: AI still inconsistent from one track to the next

by Dave Boyl » Tue, 18 Feb 2003 12:25:44

Well, I read this thread, but don't remember you saying anything about
talking with Bob about his NR03 setups. So, what did he have to say about
them? Did he tell you that he couldn't compete against the AI at 100% at
Michigan? I highly doubt it because I did half way decent with his setup and
I'm sure he would do *much* better than I did.

Even though you aren't looking for "super fast" setups, you do need setups
that are consistent for *you* in order to make the judgment that the AI are
messed up. You haven't given any info on how Bob's setups work for you, so
how is anyone supposed to judge your conclusions?

Even so, what exactly is your goal with this thread? Are you just venting
your frustrations? Are you looking for better setups? Are you looking for a
solution to your problem?

I mean, for the sake of argument, lets just say that Papyrus completely
stuffed up the AI speeds from track to track. What do you expect to happen
now? You have been told that the AI have been balanced to the best of their
ability. So, do you expect that Papyrus should have somehow balanced every
track for every single player with every setup? Or maybe you just expected
them to custom tailor the AI to your speed at all the tracks using Bob
Stanley's setups? But then, what happens when you improve at one track more
than another or Bob releases a better setup? Do you expect them to come to
your house and rebalance your AI for you? I'm afraid if you want the AI
custom tailored to your performance at each and every track, then you are
going to have to tweak them yourself just like everyone else. ...and all of
your tweaks will probably end up slightly different than anyone else's.

db


Marc Collin

NR2003: AI still inconsistent from one track to the next

by Marc Collin » Tue, 18 Feb 2003 14:23:04

That is helpful feedback--exactly what I was looking for.

Marc


> Well, I just loaded up Michigan for the first time. Skipped practice (I
> figured I'd run it enough in the demo, heheh) and ran a 50 lap race with
> Bob's setup against 100% AI. The weather was 70*, clear, no wind. I
started
> at the back of a 43 car field like I always do. I ran around at the back
of
> the pack for the first few laps letting the tires warm up and getting the
> feel of the setup. Then I started picking off the AI one by one. I did all
> of my passing on the inside. By the halfway point, I was up to 27th. I
> finished the race in 16th. It was more difficult for me to pass in the
> closing laps because I had developed a pretty severe push. Even so, every
> lap that I didn't have to deal with traffic, I was gaining on the leader.
> But then, that doesn't mean that much with the draft and all. I think If I
> ran a setup that suited me more, I might have been able to challenge for
the
> win.

> Then I loaded up California (for the first time also) and did the exact
same
> thing. The main problem I had with California is that the AI would slow
down
> too much in the corners (most significantly T1-T2). This caused me to have
> to check up and lose my momentum all too often. I had a much more
difficult
> time passing and then keeping them behind me while I was trying to set up
> the next car than I did at Michigan. I ended up actually making most of my
> passes on the outside of T1-T2. Because of this, I only made my way up to
> 29th by the end of the race. The setup gave me more even tire wear though.
I
> only ended up with a moderate push mid corner.

> I am pretty surprised because I never remember Bob's setups being anything
> but loose, loose and more loose, heheh. I did notice that I had a pretty
> severe aero loose condition off the corners at California. But Bob likes a
> lot more rear split than I do. I didn't have any problem with this at
> Michigan. But that might have been because of the push

> I guess none of this really makes any difference though. Since you are the
> one with the complaint, what really matters is how *you* do against the AI
> in races. Care to give any feedback?

> db



> > I agree Bob's set-ups are meant to be balanced...so should the AI be.

> > The set-ups and AI perform roughly the same in Practise or races, so
that
> is
> > a null point.

> > What is your experience with AI at 100%?

> > Marc

Marc Collin

NR2003: AI still inconsistent from one track to the next

by Marc Collin » Tue, 18 Feb 2003 14:32:30

In NR2002 and N4, Bob's set-ups couldn't compete with the AI at 100% at
about a third of the tracks.  Bob puts his best lap time for that set-up in
his set-up notes so it doesn't take too much to figure out whether it can
compete once you know the AI lap times.  My sense was that Bob's set-ups
were well balanced and some of the few that actually were calibrated with a
full run in mind.  Most are just hot lap set-ups.

He told me that he ignored the AI speeds and just developed the best set-up
he could, mostly for online purposes.  He said the AI speeds weren't
realistic or consistent, so the only option was to ignore them.  This whole
thread started as an observation that it didn't look like things had changed
for the better in NR2003.

Bob's best time for his Michigan set-up is 37.660.  Within 10 minutes I did
a 37.661 (close enough for me) (and also my first 10 minutes with the new
physics, etc.in NR2003).  The AI can blow that away without even trying.  At
California, the situation is the opposite.

Other issues are the AI slowing in corners at certain tracks--your other
post suggests this also has not been fixed at California.

Some tracks like Rockingham were just way out of whack.  Haven't spent any
time there yet in NR2003.

Atlanta and Texas are another pair that have been out of whack in the past.
I would love to hear your experiences there.

Marc


> Well, I read this thread, but don't remember you saying anything about
> talking with Bob about his NR03 setups. So, what did he have to say about
> them? Did he tell you that he couldn't compete against the AI at 100% at
> Michigan? I highly doubt it because I did half way decent with his setup
and
> I'm sure he would do *much* better than I did.

> Even though you aren't looking for "super fast" setups, you do need setups
> that are consistent for *you* in order to make the judgment that the AI
are
> messed up. You haven't given any info on how Bob's setups work for you, so
> how is anyone supposed to judge your conclusions?

> Even so, what exactly is your goal with this thread? Are you just venting
> your frustrations? Are you looking for better setups? Are you looking for
a
> solution to your problem?

> I mean, for the sake of argument, lets just say that Papyrus completely
> stuffed up the AI speeds from track to track. What do you expect to happen
> now? You have been told that the AI have been balanced to the best of
their
> ability. So, do you expect that Papyrus should have somehow balanced every
> track for every single player with every setup? Or maybe you just expected
> them to custom tailor the AI to your speed at all the tracks using Bob
> Stanley's setups? But then, what happens when you improve at one track
more
> than another or Bob releases a better setup? Do you expect them to come to
> your house and rebalance your AI for you? I'm afraid if you want the AI
> custom tailored to your performance at each and every track, then you are
> going to have to tweak them yourself just like everyone else. ...and all
of
> your tweaks will probably end up slightly different than anyone else's.

> db



> > And if you had read the thread, you would see that I have talked to Bob
> > about his set-ups.  I am not looking for super fast set-ups.  I am
trying
> to
> > gauge the relative speed of the AI, which I thought would be obvious
from

> > the subject line of the thread, but apparently not.

> > Marc

Dave Boyl

NR2003: AI still inconsistent from one track to the next

by Dave Boyl » Tue, 18 Feb 2003 15:21:43

I completely agree with your assessment of the past AI balance issues. But
you have to remember that Bob's Setups for NR02 were made during the beta
and never updated, so they were kinda rough and inconsistent themselves. So
I say that if you are basing your judgments of NR03 on his current NR03
setups, make sure that you realize that they were made during the Beta and
they may be a little rough and inconsistent too. Hopefully he will have more
time to put into fine tuning each one as time goes by. But even if he
doesn't, they are usually a good place for most people to start from none
the less.

I think you are comparing Bob's no-draft times with the AI times in practice
(which have a draft). In the one race I ran at Michigan, my best lap time
was 37.362. I'm guessing that a good blap from a fast driver/setup in a
perfect draft would probably be 37.000 or below.

Another thing to note is that just because the AI can post a fast practice
lap, that doesn't mean that they will be that fast throughout an entire fuel
run. So I feel it's better to judge them based on at least a full fuel run
race rather than their practice times.

The slow downs at California do concern me a little, but it is *nothing*
compared to the very inconsistent lines that were used for N4/NR02.  In NR03
they run a smooth line, they are just a little slow in places for the way I
like to drive California. Whereas in N4/NR02, the AI are very jerky in their
speeds which causes too much damage to my nose, heheh.

The only other track I've had time to drive is a little bit at Daytona.
Usually I go week by week following the real WC schedule. At least until
they start repeating tracks. So I don't have much experience yet either.
...and of course, most of my time is spent working on other things than the
original tracks ;).

db


Jay Taylo

NR2003: AI still inconsistent from one track to the next

by Jay Taylo » Tue, 18 Feb 2003 18:07:51

Dave,
 When you say they are a little slow for you in the corners at Cali, is this
all the time?  Does it happen if they are single file, or is it mostly
noticable when they are 2+ wide racing?

Jay Taylor


> I completely agree with your assessment of the past AI balance issues. But
> you have to remember that Bob's Setups for NR02 were made during the beta
> and never updated, so they were kinda rough and inconsistent themselves.
So
> I say that if you are basing your judgments of NR03 on his current NR03
> setups, make sure that you realize that they were made during the Beta and
> they may be a little rough and inconsistent too. Hopefully he will have
more
> time to put into fine tuning each one as time goes by. But even if he
> doesn't, they are usually a good place for most people to start from none
> the less.

> I think you are comparing Bob's no-draft times with the AI times in
practice
> (which have a draft). In the one race I ran at Michigan, my best lap time
> was 37.362. I'm guessing that a good blap from a fast driver/setup in a
> perfect draft would probably be 37.000 or below.

> Another thing to note is that just because the AI can post a fast practice
> lap, that doesn't mean that they will be that fast throughout an entire
fuel
> run. So I feel it's better to judge them based on at least a full fuel run
> race rather than their practice times.

> The slow downs at California do concern me a little, but it is *nothing*
> compared to the very inconsistent lines that were used for N4/NR02.  In
NR03
> they run a smooth line, they are just a little slow in places for the way
I
> like to drive California. Whereas in N4/NR02, the AI are very jerky in
their
> speeds which causes too much damage to my nose, heheh.

> The only other track I've had time to drive is a little bit at Daytona.
> Usually I go week by week following the real WC schedule. At least until
> they start repeating tracks. So I don't have much experience yet either.
> ...and of course, most of my time is spent working on other things than
the
> original tracks ;).

> db



> > In NR2002 and N4, Bob's set-ups couldn't compete with the AI at 100% at
> > about a third of the tracks.  Bob puts his best lap time for that set-up
> in
> > his set-up notes so it doesn't take too much to figure out whether it
can
> > compete once you know the AI lap times.  My sense was that Bob's set-ups
> > were well balanced and some of the few that actually were calibrated
with
> a
> > full run in mind.  Most are just hot lap set-ups.

> > He told me that he ignored the AI speeds and just developed the best
> set-up
> > he could, mostly for online purposes.  He said the AI speeds weren't
> > realistic or consistent, so the only option was to ignore them.  This
> whole
> > thread started as an observation that it didn't look like things had
> changed
> > for the better in NR2003.

> > Bob's best time for his Michigan set-up is 37.660.  Within 10 minutes I
> did
> > a 37.661 (close enough for me) (and also my first 10 minutes with the
new
> > physics, etc.in NR2003).  The AI can blow that away without even trying.
> At
> > California, the situation is the opposite.

> > Other issues are the AI slowing in corners at certain tracks--your other
> > post suggests this also has not been fixed at California.

> > Some tracks like Rockingham were just way out of whack.  Haven't spent
any
> > time there yet in NR2003.

> > Atlanta and Texas are another pair that have been out of whack in the
> past.
> > I would love to hear your experiences there.

> > Marc

Mar

NR2003: AI still inconsistent from one track to the next

by Mar » Tue, 18 Feb 2003 21:46:46


> If I can't do a single top-10 lap at Michigan in practice mode with the AI
> at 100% when I can beat the AI at 100% in GPL at every track (except the
> 'Ring) and easily do top 5's at the sister track of California, then
> something is wrong...and it ain't me.  It's either the game or the set-up
> and I am more than willing to believe you that it is the set-up since you
> are intimately involved with the title and I am a lowly purchaser/user.

But... but... but...  Doesn't GPL use an auto AI speed adjuster?  I
don't recall ever seeing a slider in there.  The faster you go the
faster the AI goes, yet you dismiss the suggestion for N2003?

Or did I miss a patch.  In which case I stand humbly corrected.

Back to topic, I know that superficially Cali and Mich are similar
circuits, I found them different drives in N2002.  And I'll repeat
what Mr Pabst said in that if you ran within a 1000th of Stanley's
best time with his own setup within 10 mins (and not having run the
game previously IIRC) then something is off.  There must be *loads*
more time in that car.  Others have mentioned that the Stanley setups
may have been worked on in the beta stage and that sounds *more* than
likely to me.  Perhaps Michigan's configuration within N2003 has
changed a fair bit since Bob released his setups and California
hasn't, therefore the setup is competitive at one place and not
another.

The getting to Bob's fastest time within 10 minutes of gameplay is
what rings alarm bells for this reader.

Regards,

Mark

Dave Boyl

NR2003: AI still inconsistent from one track to the next

by Dave Boyl » Wed, 19 Feb 2003 03:29:19

That's a good question there Jay. It's really hard to tell, because they are
almost never single file! ;)  But I can tell you that the minrace.lp slows
early in the corner a little more than normal and the maxrace.lp is pretty
slow through the middle. What I seem to remember most is cutting inside an
outer car that slows down, only to get stuck behind a slowing inside car.
Then eventually the outside line gets back going and rockets past down the
backstretch. When I get caught up behind a slow inside car, I usually lose
my momentum and don't get a good enough run off 2 and spend the rest of the
lap catching back up, heheh. I think I'd have to run with them a lot more to
do a detailed analysis. Probably just a lot more practice would help too ;).
The draft at both these tracks really overshadows the underlying performance
though.

db


Marc Collin

NR2003: AI still inconsistent from one track to the next

by Marc Collin » Wed, 19 Feb 2003 08:09:50

I turned off the auto adjusting AI on GPL years ago :)  It is in one of the
.ini files or you could do it through the GPL AI Tweaker (you'll notice my
name in the credits as a helper on that one).  Yes, I would dismiss the
suggestion in any racing game.  I would prefer properly calibrated AI.  If I
am so good that I can beat the AI, then, good, I will win the race.  If not,
I keep practising.  I have no desire to keep practising just so that I can
always be one step behind the AI...which can excel to super-human speeds if
necessary.  That isn't my idea of fun in a racing game any more than it was
in Space Invaders in 1980.

Why should it be so difficult for someone to match Bob's best lap times?  He
will admit he's not an alien racer.  I am not a newbie by a long shot,
either.  I would be embarrassed if I couldn't get a decent time fairly
quickly at the easiest track in the sim after YEARS of sim racing.  As I
said somewhere else, I can beat the AI at 100% at every original track in
GPL...to me that should be a hell of a lot harder than keeping up with the
AI at a few ovals.

Marc




rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.