Papyrus added Trans Am type physics to the NR2003S platform so we'll be
releasing that Mod sometime this summer. Our goal is to have a beta version
of the mod released just shortly after the GNS mod is released. This beta
version will let you unlock the physics of the Trans AM mod but will only
come with the Cup car model and setups for the road courses. The final
version of the mod will include various Trans AM series car models such as
the Corvette, realistic damage modeling, play balanced AI, everything we've
done for both the GNS and CTS mod's... What's different about the Trans AM
physics? Just about everything including a 6 speed gearbox. Yup, you heard
right, 6 gearss! While the physics have been totally revamped, other than
the two addtional gears, we'll still be working with the same options in the
garage as we have now. Ever wanna do a sub 70 second lap at Infineon? If you
like road racing, you'll love this, even if you don't like road racing, you
will now!
We invite any questions you might have but please don't ask for estimates
about release dates. The very best estimate is as soon as humanly possible
we'll release the final version when it's right.
Just as a reminder, here's the release dates as we know them; Sierra has the
patch for QA purposes.
We're going to go ahead and release the GNS mod as soon as Sierra releases
the patch.
Additionally, we'll be releasing the first set of add-on tracks with the GNS
Mod. Within a week or two after that we expect to be done with the CTS mod
and will release that.
Yes, there's some last minute details we're still working on so we can't
give an exact estimate.
As noted above, we expect to release a 'beta' version of the Trans AM mod
within a few days of the patch.
We'll keep you updated on the progress of the Trans AM Mod and addtional
tracks as we go along the same lines as we've done with the GNS, CTS Mod's
and tracks...
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How many more directions can this thing take??