rec.autos.simulators

NASCAR 2...Ahem...

BillZ26

NASCAR 2...Ahem...

by BillZ26 » Fri, 28 Jun 1996 04:00:00

   I haven't been around the USENET community for a few months, so I've
missed most of the posts and such about NASCAR 2.  I'd like to be
informed, if anyone has the time.  What is it going to do (over NASCAR and
Indycar 2), and when is the projected release date?

      thanks...

CPDRKITE

NASCAR 2...Ahem...

by CPDRKITE » Sat, 29 Jun 1996 04:00:00

From what I understand, several tracks are being redone - esp. Talledega
to allow 2 wide through the tri-oval - dashboard is redone, cars can flip,
multiplayer will be built in, clouds in the sky, and most importantly
graphics being written for the new Rendition graphics cards to allow 30+
fps with all graphics on.  There are some screenshots that are floating
around, check back a few subjects in this group to find a website with
them.  One other thing I have heard is that all 16 tracks will be
available...but that may just be wishful thinking.
Kenneth Drupiewsk

NASCAR 2...Ahem...

by Kenneth Drupiewsk » Sun, 30 Jun 1996 04:00:00

One incorrect fact: Cars will not have the ability to flip in NCR2. Heck,
your car won't even be able to catch any air. Still looks to be a
promising game, though.
--
Kenneth


http://www.rocket.git.net
Rocket Design

Ed Mart

NASCAR 2...Ahem...

by Ed Mart » Sun, 30 Jun 1996 04:00:00


>From what I understand, several tracks are being redone - esp. Talledega
>to allow 2 wide through the tri-oval - dashboard is redone, cars can flip,
>multiplayer will be built in, clouds in the sky, and most importantly
>graphics being written for the new Rendition graphics cards to allow 30+
>fps with all graphics on.  There are some screenshots that are floating
>around, check back a few subjects in this group to find a website with
>them.  One other thing I have heard is that all 16 tracks will be
>available...but that may just be wishful thinking.

Most of what you said is correct.  However, cars WILL NOT flip over.
2 problems... that wold require 3D physics which NCR 2 will not have.
Also, it would require NASCAR's approval.  So, even if we had 3D
physics, I think we'd end up with virtual roof flaps to keep the cars
from flipping.

BTW, all 16 tracks will be in the box.

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.

Ron R.

NASCAR 2...Ahem...

by Ron R. » Sun, 30 Jun 1996 04:00:00



>>From what I understand, several tracks are being redone - esp. Talledega
>>to allow 2 wide through the tri-oval - dashboard is redone, cars can flip,
>>multiplayer will be built in, clouds in the sky, and most importantly
>>graphics being written for the new Rendition graphics cards to allow 30+
>>fps with all graphics on.  There are some screenshots that are floating
>>around, check back a few subjects in this group to find a website with
>>them.  One other thing I have heard is that all 16 tracks will be
>>available...but that may just be wishful thinking.
>Most of what you said is correct.  However, cars WILL NOT flip over.
>2 problems... that wold require 3D physics which NCR 2 will not have.
>Also, it would require NASCAR's approval.  So, even if we had 3D
>physics, I think we'd end up with virtual roof flaps to keep the cars
>from flipping.
>BTW, all 16 tracks will be in the box.

Ed,
Who says you can't go 2 wide through tri oval? You just have to plan
on the outside car being a *little* thinner going down the front
staraight :)
Why would NASCAR have to approve flips for a sim? I'm not sure I
understand that, and besides, I've always wanted to see the bottom of
Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)

On a more serious note, What are these new "Rendition Cards" I keep
hearing about? I am getting ready to upgrade from 486/66-dx2 to
Pentium 166 and would love for once to buy the right stuff the first
time around. However it also has to be good for cad work (ACAD 12
under Windows 3.11) as I have a CAD business on my computer.
Thanks for your time, and hang in there. (Can't believe how chidish
some of these folks get about how youall do business) they should be
glad just to have sims like Nascar Racing. IMHO.
BTW: Will N/R 2 have announcer beyond opening screen? No biggie just
curious.
Ron R II

   ***********************************************
  **  Keep the shiny side up & the hammer down   **
 ***          Ron "Cougar" Riekens II            ***
****              Owner - Driver                 ****
**** Medallion Motorsports/*** Photography ****
 ***         NAS ARCA Series #96 Pontiac         ***

   ***********************************************

Kyle Langst

NASCAR 2...Ahem...

by Kyle Langst » Tue, 02 Jul 1996 04:00:00


>Ed,
>Who says you can't go 2 wide through tri oval? You just have to plan
>on the outside car being a *little* thinner going down the front
>staraight :)
>Why would NASCAR have to approve flips for a sim? I'm not sure I
>understand that, and besides, I've always wanted to see the bottom of
>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)

[snip]

        Why would NASCAR have to approve flips?  Because a car really ISN'T
supposed to flip in the real world, thus the roof flaps.  It's only in
the worst cases when a car does turn itself upside-down.  Besides, the
problem of programming the 3rd plane to allow for cars to come off of
the track is a better reason why we can't have 'flippin cars'.

Kyle Langston



Ron R.

NASCAR 2...Ahem...

by Ron R. » Tue, 02 Jul 1996 04:00:00



>>Ed,
>>Who says you can't go 2 wide through tri oval? You just have to plan
>>on the outside car being a *little* thinner going down the front
>>staraight :)
>>Why would NASCAR have to approve flips for a sim? I'm not sure I
>>understand that, and besides, I've always wanted to see the bottom of
>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)
>[snip]
>>Ron R II
>    Why would NASCAR have to approve flips?  Because a car really ISN'T
>supposed to flip in the real world, thus the roof flaps.  It's only in
>the worst cases when a car does turn itself upside-down.  Besides, the
>problem of programming the 3rd plane to allow for cars to come off of
>the track is a better reason why we can't have 'flippin cars'.

>Kyle Langston

Kyle,
        I can understand the part about programing time, I mean lets face it,
we wouldn't want NCR2 to end up running 2-300 bucks (like none of us
would pay it <G>)
However, as for flipping cars, I'm sure I'm not the only one who has
seen (worst case scenarios) on the track. (not a gripe, just a
thought) and yes I know it's in a strange place so I treated it very
kindly <G>

Ron.

   ***********************************************
  **  Keep the shiny side up & the hammer down   **
 ***          Ron "Cougar" Riekens II            ***
****              Owner - Driver                 ****
**** Medallion Motorsports/*** Photography ****
 ***         NASS ARCA Series #96 Pontiac        ***

   ***********************************************

Craig Hopki

NASCAR 2...Ahem...

by Craig Hopki » Wed, 03 Jul 1996 04:00:00




>>Ed,
>>Who says you can't go 2 wide through tri oval? You just have to plan
>>on the outside car being a *little* thinner going down the front
>>staraight :)
>>Why would NASCAR have to approve flips for a sim? I'm not sure I
>>understand that, and besides, I've always wanted to see the bottom of
>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)

>[snip]

>>Ron R II

>    Why would NASCAR have to approve flips?  Because a car really ISN'T
>supposed to flip in the real world, thus the roof flaps.  It's only in
>the worst cases when a car does turn itself upside-down.  Besides, the
>problem of programming the 3rd plane to allow for cars to come off of
>the track is a better reason why we can't have 'flippin cars'.

>Kyle Langston




When Ken Schrader flipped (several times) last year at Taledega, did
he get into trouble or had he already obtained NASCAR's permission?

Craig

******************************************************************************

Canberra, Australia

IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports

http://www.ozemail.com.au/~hoppy1
******************************************************************************

Whatbra

NASCAR 2...Ahem...

by Whatbra » Wed, 03 Jul 1996 04:00:00


writes:

Same reason that NHL would not let EA Sports have fighting in the Hockey
Sim until this year. It looks bad for the organization to have cars
flipping and encourages people to try to flip them. This in turn make
people slightly numb to the effects of a real flip because there is no way
we would feel the pain involved in a flip only an image.

Gene

Ron R.

NASCAR 2...Ahem...

by Ron R. » Wed, 03 Jul 1996 04:00:00



>writes:
>>Why would NASCAR have to approve flips for a sim? I'm not sure I
>>understand that, and besides, I've always wanted to see the bottom of
>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)

>Same reason that NHL would not let EA Sports have fighting in the Hockey
>Sim until this year. It looks bad for the organization to have cars
>flipping and encourages people to try to flip them. This in turn make
>people slightly numb to the effects of a real flip because there is no way
>we would feel the pain involved in a flip only an image.
>Gene

Gene,
        Good point, however, there are those of us who live out in the NW that
just aren't likely going to make it to taladega this year <G>.
That and I probably seem a little cold ***ed about the subject, but
after pit crewing for 3 years at a track in OR where the ambulance is
a 68 International Travelall, No on sight Oxygen or EMT's, and the
most sofisticated fire suppression system in the place consists of 10
5gal buckets of water placed around the track, well, you get the idea.
Some of the things I've seen at that track probably have made me a
little numb to flips. Like the night 6 late model outlaw stock cars
got tangled up with 2 greasy side up, and an *** fuel cell
split....<brrrr>.
Anyway, it's probaly best that they left ti out, after all, with the
way I seem to drive sometimes the last thing I need is a feature that
makes for even longer yellows.
Ron.

   ***********************************************
  **  Keep the shiny side up & the hammer down   **
 ***          Ron "Cougar" Riekens II            ***
****              Owner - Driver                 ****
**** Medallion Motorsports/*** Photography ****
 ***         NASS ARCA Series #96 Pontiac        ***

   ***********************************************

Gordon Vost

NASCAR 2...Ahem...

by Gordon Vost » Wed, 03 Jul 1996 04:00:00

And yet they'll let a car with a driver in it get bashed beyond belief?
B.J.

David Spark

NASCAR 2...Ahem...

by David Spark » Thu, 04 Jul 1996 04:00:00


>>>Why would NASCAR have to approve flips for a sim? I'm not sure I
>>>understand that, and besides, I've always wanted to see the bottom of
>>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)

>When Ken Schrader flipped (several times) last year at Taledega, did
>he get into trouble or had he already obtained NASCAR's permission?

LOL!

Actually, I think Kenny was able to get a special dispensation by having
Hendricks Motorsports put a little pressure on the NASCAR officials. Bill
Elliot was able to get a champions provisional for his airborne stunt at
this year's Talladega, but Ricky Craven received a heavy fine for his
obviously overdone stunt later in the same race. ;)

Dave "davids" Sparks
Sequoia Motorsports

P.S. What's with all the arcade mentality? You want cars to flip, get NFS
or pump a few quarters into Daytona. Personally, I'd rather have things
like double file restarts, a flagman on pit road and a few other realistic
details that are missing from the game than flipping cars.

Mark McCu

NASCAR 2...Ahem...

by Mark McCu » Fri, 05 Jul 1996 04:00:00

Actually he got into trouble, and Then flipped... 'course you'd have to ask
Jeff Gordon about the details! (g)
--
=====================================================================
                C H A R L O T T E   M O T O R   S P E E D W A Y
-------------------------------------------------------------------
        //
       //       Mark (Difficult at Darlington) McCuen
      //            Caribou/IverSport #35 Hooters Monte Carlo
 ___/#D\__/  -   __   Papyrus Closed Beta Team (8/95)
[_()_35_()]  _ ---      ID: markmc
  //                      HCS/ProHCS
 //                         http://www.katt.com/mm/mmcars.html
-----------------------------------------------------------------

Mark McCu

NASCAR 2...Ahem...

by Mark McCu » Fri, 05 Jul 1996 04:00:00

Actually Ricky was just trying to make a quick run down to Montegomery for a
six-pack! (vbg)
=====================================================================
                C H A R L O T T E   M O T O R   S P E E D W A Y
-------------------------------------------------------------------
        //
       //       Mark (Difficult at Darlington) McCuen
      //            Caribou/IverSport #35 Hooters Monte Carlo
 ___/#D\__/  -   __   Papyrus Closed Beta Team (8/95)
[_()_35_()]  _ ---      ID: markmc
  //                      HCS/ProHCS
 //                         http://www.katt.com/mm/mmcars.html
-----------------------------------------------------------------

Ron R.

NASCAR 2...Ahem...

by Ron R. » Fri, 05 Jul 1996 04:00:00



>>>>Why would NASCAR have to approve flips for a sim? I'm not sure I
>>>>understand that, and besides, I've always wanted to see the bottom of
>>>>Labonte's car coming at me at 180+ <G>. On a Viewsonic 21" no less :)

>>When Ken Schrader flipped (several times) last year at Taledega, did
>>he get into trouble or had he already obtained NASCAR's permission?
>LOL!
>Actually, I think Kenny was able to get a special dispensation by having
>Hendricks Motorsports put a little pressure on the NASCAR officials. Bill
>Elliot was able to get a champions provisional for his airborne stunt at
>this year's Talladega, but Ricky Craven received a heavy fine for his
>obviously overdone stunt later in the same race. ;)
>Dave "davids" Sparks
>Sequoia Motorsports
>P.S. What's with all the arcade mentality? You want cars to flip, get NFS
>or pump a few quarters into Daytona. Personally, I'd rather have things
>like double file restarts, a flagman on pit road and a few other realistic
>details that are missing from the game than flipping cars.

Oh, beleive me I want all the reality I can get out of a sim, hence
the questions about having *occasional* flips (just like the real
cars) are very valid.
(Still can't afford that new nomex suit though <G>

Ron R II

   ***********************************************
  **  Keep the shiny side up & the hammer down   **
 ***          Ron "Cougar" Riekens II            ***
****              Owner - Driver                 ****
**** Medallion Motorsports/*** Photography ****
 ***         NASS ARCA Series #96 Pontiac        ***

   ***********************************************


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