rec.autos.simulators

GP3 after a week...

HJ Ventur

GP3 after a week...

by HJ Ventur » Fri, 04 Aug 2000 04:00:00

I really liked your review. Looked pretty positive and critical at the same
time. Thats how its supposed to be. I agree on many points. Only thing i
dont understand is that you never talked about the weather changes. Thats
the most amazing piece of work i ever saw in a racing game.

Maybe you didnt race in with weather changes yet ??

HJ



Dann

GP3 after a week...

by Dann » Fri, 04 Aug 2000 04:00:00

Agree with david 100%
the spins are canned after a certain point
revved your a dumb ass
turn the aids off



> >I have to run the thing in 640x480 (which looks bit yucky considering a
lof
> >of the background/pits is already pretty blocky). Thus is the only way I
get
> >to keep the PO (processr occupancy) at about 70-110 (need less than 100
for
> >no slowmo's). Then I can run it at 25fps (maximum).

> What are your system/video/driver specs?

> I run 1024x768,  <70% PO except at start, all details except cars only
> in mirrors. PIII-600/256mb/Voodoo3. Gorgeous.

> >The car can be driven on the limit - up to there it all feels pretty
good.
> >Not much to it - handles like on rails and stops on  a dime :-) Though,
over
> >the limit the car goes into 'canned routines' where it does step
out/slide
> >but it just does not feel real. Though, it is drivable there - lift of
and
> >steer into slide and the car will do a 'little fish tail' (pre-programmed
> >and feels digital istead of really reaiding your inputs).

> Disagree. Download these replays and then come back and
> tell us that it is canned.

> ftp://ftp.mindspring.com/users/rrev/DavidJapan138445.zip
> ftp://ftp.mindspring.com/users/rrev/spins.zip

> You know how to load them, right?

Alan

GP3 after a week...

by Alan » Fri, 04 Aug 2000 04:00:00

Canned after what 'point' exactly?

I have spinned, and caught at anything up to 30-40 degrees, spinned and
gone into a lateral slide (i.e. 90 degrees to original direction of
travel) when not fully caught., this would be impossible if the spin was
'canned'.

You should also take into account the fact that the centre of gravity is
biased to the back (you know, where that big engine thingy is *grin*) so
after a certain point inertia will stop you from recovering.

Alan


> Agree with david 100%
> the spins are canned after a certain point
> revved your a dumb ass
> turn the aids off




> > >I have to run the thing in 640x480 (which looks bit yucky considering a
> lof
> > >of the background/pits is already pretty blocky). Thus is the only way I
> get
> > >to keep the PO (processr occupancy) at about 70-110 (need less than 100
> for
> > >no slowmo's). Then I can run it at 25fps (maximum).

> > What are your system/video/driver specs?

> > I run 1024x768,  <70% PO except at start, all details except cars only
> > in mirrors. PIII-600/256mb/Voodoo3. Gorgeous.

> > >The car can be driven on the limit - up to there it all feels pretty
> good.
> > >Not much to it - handles like on rails and stops on  a dime :-) Though,
> over
> > >the limit the car goes into 'canned routines' where it does step
> out/slide
> > >but it just does not feel real. Though, it is drivable there - lift of
> and
> > >steer into slide and the car will do a 'little fish tail' (pre-programmed
> > >and feels digital istead of really reaiding your inputs).

> > Disagree. Download these replays and then come back and
> > tell us that it is canned.

> > ftp://ftp.mindspring.com/users/rrev/DavidJapan138445.zip
> > ftp://ftp.mindspring.com/users/rrev/spins.zip

> > You know how to load them, right?

Dann

GP3 after a week...

by Dann » Fri, 04 Aug 2000 04:00:00

JUst saw your replays.

Doing dohnuts is nothing.
The game knows that you are trying to do the dohnuts so it puts you in a pre
proggramed routine which allows you to spin freely.
The canned spins are when u are actually drving and the game has to
determine at which point to make u spin,thats when its caned and feels very
digital.I saw u try and get some sideways when you were drving and it
wouldnt slide out in a proggresive manner which it should so under light
throttle,it always wants to slew sideways even if you wheel is straight.
I spun out on a hairpin doing 30kph i barely touched the throttle and did a
180,i didnt have enough momentum for it no way but it still picked me up and
put me into the spin.

Its pathetic,a car should slide proggresivly
When u slide in gp3 the car loses all lateral grip and never gets it back
even when u are going very slowly its total BS

> Agree with david 100%
> the spins are canned after a certain point
> revved your a dumb ass
> turn the aids off


> > On Fri, 4 Aug 2000 00:11:11 +1000, "David Mocnay"



> > >I have to run the thing in 640x480 (which looks bit yucky considering a
> lof
> > >of the background/pits is already pretty blocky). Thus is the only way
I
> get
> > >to keep the PO (processr occupancy) at about 70-110 (need less than 100
> for
> > >no slowmo's). Then I can run it at 25fps (maximum).

> > What are your system/video/driver specs?

> > I run 1024x768,  <70% PO except at start, all details except cars only
> > in mirrors. PIII-600/256mb/Voodoo3. Gorgeous.

> > >The car can be driven on the limit - up to there it all feels pretty
> good.
> > >Not much to it - handles like on rails and stops on  a dime :-) Though,
> over
> > >the limit the car goes into 'canned routines' where it does step
> out/slide
> > >but it just does not feel real. Though, it is drivable there - lift of
> and
> > >steer into slide and the car will do a 'little fish tail'
(pre-programmed
> > >and feels digital istead of really reaiding your inputs).

> > Disagree. Download these replays and then come back and
> > tell us that it is canned.

> > ftp://ftp.mindspring.com/users/rrev/DavidJapan138445.zip
> > ftp://ftp.mindspring.com/users/rrev/spins.zip

> > You know how to load them, right?

Mike Blackmor

GP3 after a week...

by Mike Blackmor » Fri, 04 Aug 2000 04:00:00

Would that certain point be when the engine is ahead of the centre of
gravity in which case it the laws of physics doing the canning YDF

Danny you a (oh why bother)

I've been catching spins all week they ain't canned

Regards Mike


>Agree with david 100%
>the spins are canned after a certain point
>revved your a dumb ass
>turn the aids off




>> >I have to run the thing in 640x480 (which looks bit yucky considering a
>lof
>> >of the background/pits is already pretty blocky). Thus is the only way I
>get
>> >to keep the PO (processr occupancy) at about 70-110 (need less than 100
>for
>> >no slowmo's). Then I can run it at 25fps (maximum).

>> What are your system/video/driver specs?

>> I run 1024x768,  <70% PO except at start, all details except cars only
>> in mirrors. PIII-600/256mb/Voodoo3. Gorgeous.

>> >The car can be driven on the limit - up to there it all feels pretty
>good.
>> >Not much to it - handles like on rails and stops on  a dime :-) Though,
>over
>> >the limit the car goes into 'canned routines' where it does step
>out/slide
>> >but it just does not feel real. Though, it is drivable there - lift of
>and
>> >steer into slide and the car will do a 'little fish tail' (pre-programmed
>> >and feels digital istead of really reaiding your inputs).

>> Disagree. Download these replays and then come back and
>> tell us that it is canned.

>> ftp://ftp.mindspring.com/users/rrev/DavidJapan138445.zip
>> ftp://ftp.mindspring.com/users/rrev/spins.zip

>> You know how to load them, right?

Dave

GP3 after a week...

by Dave » Fri, 04 Aug 2000 04:00:00



"If you know how a real car behaves you pretty much know how any car
feels."

Who's the idiot that made the above statement?

Alan

GP3 after a week...

by Alan » Fri, 04 Aug 2000 04:00:00

I think Danny Dumbass has pretty much already shown the 'validity' of
his opinions regarding GP3's Physics engine.

Alan




> >Agree with david 100%
> >the spins are canned after a certain point
> >revved your a dumb ass
> >turn the aids off
> "If you know how a real car behaves you pretty much know how any car
> feels."

> Who's the idiot that made the above statement?

Alexander Mar

GP3 after a week...

by Alexander Mar » Fri, 04 Aug 2000 04:00:00

you seem to be in some kind of preprogrammed GP3 bashing routine. Your posts
are definately canned.
Richard G Cleg

GP3 after a week...

by Richard G Cleg » Fri, 04 Aug 2000 04:00:00

: JUst saw your replays.

: Doing dohnuts is nothing.
: The game knows that you are trying to do the dohnuts so it puts you in a pre
: proggramed routine which allows you to spin freely.

  (Grin) That would actually be harder to write than the damn physics
model.  "Engage the donut routine captain the detect donuts alarm has
been triggered."

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
     UPDATED WWW: http://manor.york.ac.uk/

Pasi Pikkupeur

GP3 after a week...

by Pasi Pikkupeur » Fri, 04 Aug 2000 04:00:00


> When u slide in gp3 the car loses all lateral grip and
> never gets it back

That's exactly what the F1 drivers were complaining about
after the introduction of grooved tyres...

Pasi Pikkupeura

Sjon Stigte

GP3 after a week...

by Sjon Stigte » Fri, 04 Aug 2000 04:00:00

oooh.... you should know how stupid you sound there, that's the dumbest
thing I heard in a looooooooooong time, not such a big suprise it was you
who said it :)

-- Sjon

Eldre

GP3 after a week...

by Eldre » Fri, 04 Aug 2000 04:00:00



>Agree with david 100%
>the spins are canned after a certain point
>revved your a dumb ass
>turn the aids off

Wait - if you turn off the aids, the spins seem MORE canned?  That seems
backwards.
Also, Revved didn't call anyone names.  Why did you?

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +52.52

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

White Hil

GP3 after a week...

by White Hil » Fri, 04 Aug 2000 04:00:00

Danny DaDunceDic,
I'm afraid you really have more imagination than knowledge when it comes to
spins (and programming).

> JUst saw your replays.

> Doing dohnuts is nothing.
> The game knows that you are trying to do the dohnuts so it puts you in a pre
> proggramed routine which allows you to spin freely.
> The canned spins are when u are actually drving and the game has to
> determine at which point to make u spin,thats when its caned and feels very
> digital.I saw u try and get some sideways when you were drving and it
> wouldnt slide out in a proggresive manner which it should so under light
> throttle,it always wants to slew sideways even if you wheel is straight.
> I spun out on a hairpin doing 30kph i barely touched the throttle and did a
> 180,i didnt have enough momentum for it no way but it still picked me up and
> put me into the spin.

> Its pathetic,a car should slide proggresivly
> When u slide in gp3 the car loses all lateral grip and never gets it back
> even when u are going very slowly its total BS


> > Agree with david 100%
> > the spins are canned after a certain point
> > revved your a dumb ass
> > turn the aids off


> > > On Fri, 4 Aug 2000 00:11:11 +1000, "David Mocnay"


> > > >I have to run the thing in 640x480 (which looks bit yucky considering a
> > lof
> > > >of the background/pits is already pretty blocky). Thus is the only way
> I
> > get
> > > >to keep the PO (processr occupancy) at about 70-110 (need less than 100
> > for
> > > >no slowmo's). Then I can run it at 25fps (maximum).

> > > What are your system/video/driver specs?

> > > I run 1024x768,  <70% PO except at start, all details except cars only
> > > in mirrors. PIII-600/256mb/Voodoo3. Gorgeous.

> > > >The car can be driven on the limit - up to there it all feels pretty
> > good.
> > > >Not much to it - handles like on rails and stops on  a dime :-) Though,
> > over
> > > >the limit the car goes into 'canned routines' where it does step
> > out/slide
> > > >but it just does not feel real. Though, it is drivable there - lift of
> > and
> > > >steer into slide and the car will do a 'little fish tail'
> (pre-programmed
> > > >and feels digital istead of really reaiding your inputs).

> > > Disagree. Download these replays and then come back and
> > > tell us that it is canned.

> > > ftp://ftp.mindspring.com/users/rrev/DavidJapan138445.zip
> > > ftp://ftp.mindspring.com/users/rrev/spins.zip

> > > You know how to load them, right?

David Mocna

GP3 after a week...

by David Mocna » Sat, 05 Aug 2000 04:00:00

It's about a week later and I have been playing GP3 on and of. It's really
eazy to get into (a little bit arcade like) where you sit down an 'fang' the
thing straight away. I's a bit of a cross between sim and arcade game -
though, an improment over GP2.

I have to run the thing in 640x480 (which looks bit yucky considering a lof
of the background/pits is already pretty blocky). Thus is the only way I get
to keep the PO (processr occupancy) at about 70-110 (need less than 100 for
no slowmo's). Then I can run it at 25fps (maximum). Still a bit jerky but
about as good as it's gonna get. Still the non-real-time game evgine and
framerate-cap of 25 are pracically inexusable in a game like this. It's a
joke that it stayed from GP2.

The car can be driven on the limit - up to there it all feels pretty good.
Not much to it - handles like on rails and stops on  a dime :-) Though, over
the limit the car goes into 'canned routines' where it does step out/slide
but it just does not feel real. Though, it is drivable there - lift of and
steer into slide and the car will do a 'little fish tail' (pre-programmed
and feels digital istead of really reaiding your inputs). Braking is dead
eazy - stomp the brake and just release when locking up - this feels pretty
nice and progressive unlike GP2. Throttle is pretty progressive too, and you
can modulate the rear-wheel traction nicely. Though, if you get
wheels-spin, the car does not behave realistically - it's a bit 'fake'
(feels pre-programmed and digital a bit).

A slightly annoying bit is that the grass is just as grippy as the road. It
jiggles/shakes your car, but coming out of the corner on the limit and
having 2 wheels on the grass will not even upset your car. Though, curbs can
and do. Therefore, going wide out of corners is not a problem.

Anoter annoying thing, when coming into the pits - the 'autopilot' takes on
and 'autobrakes' you though the entry into the pits. This is on the bit of
road before the speed-limiter cuts in. Very annoying that I don't get to
'fly' in myself on the limit 'cos the game autobrakes me though there. Same
with the pit-box - it hits the brakes for you so you can never overshoot the
pits :-( Though, exiting your pits is nice as you get full control (except
for the speed-limiter). Though, you can spin the wheels out of the pits.
btw, the pits sequence is exacly like GP2 though they too away the guy who
cleans your helmet.

Lack of sound from all the other cars bugs me more and more every day. When
I'm parked on the side of the road or of throttle or in low revs or on
brakes - there needs to be a sound from the other cars. Would have preferes
to hear the cars all the time as this really goes against any feeldack that
the game gives you.

Which brings me onto the 'feedback' - the Virual***pit does a very nice
job of it like GPL ... probably ultimately it does not convey everything in
such detail, but it does the job and does it good. Though, shame that the
tracks are all billiardtable-smooth as it would have addeded imensly if you
had to brake/corner though bumpy area. F1 tracks are very bumpy (at least
some of them) - in particualr Monaco that should be a very rough ride, but
isn't.

Replays - still the crapiest replays in any game that was released over the
last 5 yerars. You have the same old  GP2 20sec-instant-replay which is
useless as you don't want to pause the game every 20 secs just to see a nice
pass 'cos it brakes your rythm and removes any sence of imer***t from the
game. Though, you can save single 'hotlaps' after each session - though, you
can't save mutlitle laps and when viewing them you have no control over the
replay. ie, no rewind, fowrard, slow motion etc. You really only can flick
though the camera angles which are straight from GP2.

Car setup - you get a 'garage' where you get to tweek stuff, though changing
the camber and springs is a total guess-game because you don't get a tyre
temperature readout  from the game. Therefore, you have no idea whether you
need more/less camber and where. Though, wings and gears do the trick.
Changing the wings has the biggest effect on the car, you can turn the car
into a real oversteerer (even under braking) by dropping the back wing. With
the wings you can actually introduce some 'additude' into the car handling.

That's it for now. GP3 is in some ways exacly like GP2. In some ways a fair
bit better than GP2, but in every way inferior to something like GPL. It's
still lightyears behind it (in particualr as far as the driving/physics
model goes). Really it is the GP2 that we should have had 4 years ago. As it
it now, it is more a game that seems for into the arcades (as far as the
feel/driving goes) and less of a sim by todays standards. Best current-F1
game on the PC it could possible be (though, it'd be close), though best
racing game it not (does not comes even close). This is really just a game,
not a sim.

ps. I don't have F1 2000 so I can't compare. Though, I have/had Revs, GP1,
GP2, ICR2, F1RS, F1RS2, SCGT, Viper and GPL.
--

Regards,
David Mocnay

Trygve Jense

GP3 after a week...

by Trygve Jense » Sat, 05 Aug 2000 04:00:00

LOL (Wondering if this reply is canned,or GPL-style:?)

> you seem to be in some kind of preprogrammed GP3 bashing routine. Your posts
> are definately canned.


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