It's about a week later and I have been playing GP3 on and of. It's really
eazy to get into (a little bit arcade like) where you sit down an 'fang' the
thing straight away. I's a bit of a cross between sim and arcade game -
though, an improment over GP2.
I have to run the thing in 640x480 (which looks bit yucky considering a lof
of the background/pits is already pretty blocky). Thus is the only way I get
to keep the PO (processr occupancy) at about 70-110 (need less than 100 for
no slowmo's). Then I can run it at 25fps (maximum). Still a bit jerky but
about as good as it's gonna get. Still the non-real-time game evgine and
framerate-cap of 25 are pracically inexusable in a game like this. It's a
joke that it stayed from GP2.
The car can be driven on the limit - up to there it all feels pretty good.
Not much to it - handles like on rails and stops on a dime :-) Though, over
the limit the car goes into 'canned routines' where it does step out/slide
but it just does not feel real. Though, it is drivable there - lift of and
steer into slide and the car will do a 'little fish tail' (pre-programmed
and feels digital istead of really reaiding your inputs). Braking is dead
eazy - stomp the brake and just release when locking up - this feels pretty
nice and progressive unlike GP2. Throttle is pretty progressive too, and you
can modulate the rear-wheel traction nicely. Though, if you get
wheels-spin, the car does not behave realistically - it's a bit 'fake'
(feels pre-programmed and digital a bit).
A slightly annoying bit is that the grass is just as grippy as the road. It
jiggles/shakes your car, but coming out of the corner on the limit and
having 2 wheels on the grass will not even upset your car. Though, curbs can
and do. Therefore, going wide out of corners is not a problem.
Anoter annoying thing, when coming into the pits - the 'autopilot' takes on
and 'autobrakes' you though the entry into the pits. This is on the bit of
road before the speed-limiter cuts in. Very annoying that I don't get to
'fly' in myself on the limit 'cos the game autobrakes me though there. Same
with the pit-box - it hits the brakes for you so you can never overshoot the
pits :-( Though, exiting your pits is nice as you get full control (except
for the speed-limiter). Though, you can spin the wheels out of the pits.
btw, the pits sequence is exacly like GP2 though they too away the guy who
cleans your helmet.
Lack of sound from all the other cars bugs me more and more every day. When
I'm parked on the side of the road or of throttle or in low revs or on
brakes - there needs to be a sound from the other cars. Would have preferes
to hear the cars all the time as this really goes against any feeldack that
the game gives you.
Which brings me onto the 'feedback' - the Virual***pit does a very nice
job of it like GPL ... probably ultimately it does not convey everything in
such detail, but it does the job and does it good. Though, shame that the
tracks are all billiardtable-smooth as it would have addeded imensly if you
had to brake/corner though bumpy area. F1 tracks are very bumpy (at least
some of them) - in particualr Monaco that should be a very rough ride, but
isn't.
Replays - still the crapiest replays in any game that was released over the
last 5 yerars. You have the same old GP2 20sec-instant-replay which is
useless as you don't want to pause the game every 20 secs just to see a nice
pass 'cos it brakes your rythm and removes any sence of imer***t from the
game. Though, you can save single 'hotlaps' after each session - though, you
can't save mutlitle laps and when viewing them you have no control over the
replay. ie, no rewind, fowrard, slow motion etc. You really only can flick
though the camera angles which are straight from GP2.
Car setup - you get a 'garage' where you get to tweek stuff, though changing
the camber and springs is a total guess-game because you don't get a tyre
temperature readout from the game. Therefore, you have no idea whether you
need more/less camber and where. Though, wings and gears do the trick.
Changing the wings has the biggest effect on the car, you can turn the car
into a real oversteerer (even under braking) by dropping the back wing. With
the wings you can actually introduce some 'additude' into the car handling.
That's it for now. GP3 is in some ways exacly like GP2. In some ways a fair
bit better than GP2, but in every way inferior to something like GPL. It's
still lightyears behind it (in particualr as far as the driving/physics
model goes). Really it is the GP2 that we should have had 4 years ago. As it
it now, it is more a game that seems for into the arcades (as far as the
feel/driving goes) and less of a sim by todays standards. Best current-F1
game on the PC it could possible be (though, it'd be close), though best
racing game it not (does not comes even close). This is really just a game,
not a sim.
ps. I don't have F1 2000 so I can't compare. Though, I have/had Revs, GP1,
GP2, ICR2, F1RS, F1RS2, SCGT, Viper and GPL.
--
Regards,
David Mocnay