rec.autos.simulators

GP3 - canned spins?

Uncle Feste

GP3 - canned spins?

by Uncle Feste » Mon, 03 Jul 2000 04:00:00


>........ If in GP2 your wheel isn't setup properly the tyres feel like
> hard plastic it has no *** tyre deformation feel at all, in a good sim
> like GPL or Nascar3 the car feels like a car with *** tyres even if your
> wheel isn't properly configured and I am totally impartial here because my
> favorite game is GP2 and I almost don't play GPL or Nascar 3 but objectivly
> seen GP2 fails as a sim

Good God!  Take a breath, man. <g>

--
Chuck Kandler  
GPL F1 Handicap of +210.00 as of 6/15
GPL F3 Handicap of +438.42 as of 6/21
K&S Racing
http://www.racesimcentral.net/

Registered Linux User #180746
http://www.racesimcentral.net/

pez

GP3 - canned spins?

by pez » Mon, 03 Jul 2000 04:00:00

ive got a hotlap replay of myself catching a few BIG slides in GP2 if anyone
is interested.

The 180 engine cut thing is annoying, but doesnt bother me as i dont spin
all the way round.....

Ive never seen a cannned spin (cept in all those sprite based 80-95 games)

pez


>Those of you that have played this sucker: does it still have the canned
spins
>of GP2?

>--
>-----------------------------------
>Morgan Vincent Wooten

>http://members.tripod.com/~morganv/
>-----------------------------------

Jan Verschuere

GP3 - canned spins?

by Jan Verschuere » Mon, 03 Jul 2000 04:00:00

I've caught big slides in GP2 too, everyone has. That doesn't mean all spins
are simulated correctly.

Personally, I've always had the feeling once you stepped over a certain
limit (which, maybe because of the insufficient simulation rate, is not
clearly defined) there was no real control until the car stopped.

If you don't spin in GP2 at all anymore, then that's a very strong
indication, IMO, some limits are hard coded into the game, rather than
arising from circumstance (even the F1 guys still spin, let alone us poor
bastards).

Jan.
=---

Kirk Lan

GP3 - canned spins?

by Kirk Lan » Mon, 03 Jul 2000 04:00:00

??

I don't think so...GPL can run pretty good on my system, but GP2 still
reports 200% processor usage...looks like canned spins AND a CPU hog!!! =)

--
Kirk Lane


> And in the same breath you guys complain about CPU requirements etc.

> C'mon guys...

> Real-time dynamic spins with floating point spin dynamics is a LOT od CPU
> load...

> Pick your potion...

> A CPU friendly Sim, or a real CPU hog (that are not available yet) with
all
> ya want.

> Why not wait and see too ;)

> Cheers,

> Schumi



> > Those of you that have played this sucker: does it still have the canned
> spins
> > of GP2?

> > --
> > -----------------------------------
> > Morgan Vincent Wooten

> > http://members.tripod.com/~morganv/
> > -----------------------------------

Aubre

GP3 - canned spins?

by Aubre » Mon, 03 Jul 2000 04:00:00


> The power CUTS out even without steering help and opposite lock turned off
> and all driver aids off !!!!!!!!!!
> And BTW a sim that let you setup the car by calibrating the wheel isn't
> realistic. If in GP2 your wheel isn't setup properly the tyres feel like
> hard plastic it has no *** tyre deformation feel at all, in a good sim
> like GPL or Nascar3 the car feels like a car with *** tyres even if
your
> wheel isn't properly configured and I am totally impartial here because my
> favorite game is GP2 and I almost don't play GPL or Nascar 3 but
objectivly
> seen GP2 fails as a sim

Maybe it's just me, but I think a modern F1 car should feel extremely
twitchy or non-progressive compared to just about any other sort of car.
They're very light, have tons of aerodynamic grip- which completely
disappears when they're going sideways or backwards, holy-***-loads of
power, and the polar moment of inertia must be really tiny.  I can forgive a
sim for feeling a bit "supernatural" when the machines it simulates are
nearly supernatural themselves.

-A

NTR

GP3 - canned spins?

by NTR » Mon, 03 Jul 2000 04:00:00

I agree but even in 1993 the cars were not as twitchy as in GP2
pez

GP3 - canned spins?

by pez » Tue, 04 Jul 2000 04:00:00

maybe im just too damn good....

hehe

pez:)


>I've caught big slides in GP2 too, everyone has. That doesn't mean all
spins
>are simulated correctly.

>Personally, I've always had the feeling once you stepped over a certain
>limit (which, maybe because of the insufficient simulation rate, is not
>clearly defined) there was no real control until the car stopped.

>If you don't spin in GP2 at all anymore, then that's a very strong
>indication, IMO, some limits are hard coded into the game, rather than
>arising from circumstance (even the F1 guys still spin, let alone us poor
>bastards).

>Jan.
>=---
>pez wrote...
>> ive got a hotlap replay of myself catching a few BIG slides in GP2 if
>anyone
>> is interested.

>> The 180 engine cut thing is annoying, but doesnt bother me as i dont spin
>> all the way round.....

>> Ive never seen a cannned spin (cept in all those sprite based 80-95
games)

>> pez

>> <snip>

Jan Verschuere

GP3 - canned spins?

by Jan Verschuere » Tue, 04 Jul 2000 04:00:00

Take two aspirin and call Ron Dennis in the morning.

Jan.;-)
=---

pjgt..

GP3 - canned spins?

by pjgt.. » Tue, 04 Jul 2000 04:00:00



Oh shit, wasn't this done to death during GP2'2 reign? Depends a lot on
your definition of "canned".

Personally, I didn't have a problem with the spins in GP2, it was only
one area of the overall driving model and the whole package was (and
still is IMHO) an awesome piece of programming for its time.

GP3 will not be *perfect*. The perfect sim does not, (GPL included!) and
probably never will, exist. But GP3 *WILL* be pretty fantastic anyway,
despite the number of minor flaws and omissions we already know about.

In my opinion, (based on using GC's programs for many years) GP3 will
raise the standards for modern F1 sims yet again, as did GP2.

If GP3 is *half* as good now, as GP2 was then, I'll be passing dosh over
the counter without hesitation.

8-)

*Peter* -  http://www.cix.co.uk/~peterpc/home.html

John Wallac

GP3 - canned spins?

by John Wallac » Tue, 04 Jul 2000 04:00:00



This has been done to death, but the spins were definitely canned to
some degree. The inertia is all wrong.

John

Gregor Vebl

GP3 - canned spins?

by Gregor Vebl » Tue, 04 Jul 2000 04:00:00


> Personally, I've always had the feeling once you stepped over a certain
> limit (which, maybe because of the insufficient simulation rate, is not
> clearly defined) there was no real control until the car stopped.

Sounds awfully lot like a real car if you ask me.

-Gregor

Richard G Cleg

GP3 - canned spins?

by Richard G Cleg » Tue, 04 Jul 2000 04:00:00


:>With all due respect, if you think GP2 had "canned spins", then you weren't
:>truely feeling the simulation.
:>It was a very difficult sim, but the spins were true.

: This has been done to death, but the spins were definitely canned to
: some degree. The inertia is all wrong.

  Does this mean that GPL has canned "buzz up into the air, rotate 12
times, hover, hang there for 10 seconds and fall".  Well the inertia's
wrong.  Definitely means it was canned I guess :-)

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
     UPDATED WWW: http://manor.york.ac.uk/

Gregor Vebl

GP3 - canned spins?

by Gregor Vebl » Tue, 04 Jul 2000 04:00:00


> : This has been done to death, but the spins were definitely canned to
> : some degree. The inertia is all wrong.

>   Does this mean that GPL has canned "buzz up into the air, rotate 12
> times, hover, hang there for 10 seconds and fall".  Well the inertia's
> wrong.  Definitely means it was canned I guess :-)

I'm not even sure that inertia in GP2 is wrong. After setting the
inertia in F1 2000 to a reallistically possible value (it is really far
off in the default car parameters), they acquired the same 'canned'
behaviour, meaning that once a spin really starts it's rather impossible
to get the car under control. My guess is that it has more to do with
the lack of the seat of the pants feel than any errors in modelling of
the car behaviour.

-Gregor

Richard G Cleg

GP3 - canned spins?

by Richard G Cleg » Tue, 04 Jul 2000 04:00:00


:>
:> : This has been done to death, but the spins were definitely canned to
:> : some degree. The inertia is all wrong.
:>
:>   Does this mean that GPL has canned "buzz up into the air, rotate 12
:> times, hover, hang there for 10 seconds and fall".  Well the inertia's
:> wrong.  Definitely means it was canned I guess :-)

: I'm not even sure that inertia in GP2 is wrong. After setting the
: inertia in F1 2000 to a reallistically possible value (it is really far
: off in the default car parameters), they acquired the same 'canned'
: behaviour, meaning that once a spin really starts it's rather impossible
: to get the car under control. My guess is that it has more to do with
: the lack of the seat of the pants feel than any errors in modelling of
: the car behaviour.

  Sure - I agree with you.  I was just poking fun at the "canned spins"
idiots.  All current sims feel unrealistic at some point - this doesn't
mean that someone's sat there and programmed in some particular type of
unrealistic behaviour that takes over automatically.

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
     UPDATED WWW: http://manor.york.ac.uk/

Tony StewartNo

GP3 - canned spins?

by Tony StewartNo » Tue, 04 Jul 2000 04:00:00

Simulations get to be un real when you won the championship 10 times and can
beat the AI at %120. :-)

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