rec.autos.simulators

F1RS ??

Michael Enrigh

F1RS ??

by Michael Enrigh » Wed, 06 May 1998 04:00:00

Hi all,

        I know I have seen the answer to this question, but can't remember
where.  Where can I get the patch which makes the slowdown on the grass
etc. less exaggerated??  Thanks for your time.

                Mike


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MeatWate

F1RS ??

by MeatWate » Wed, 06 May 1998 04:00:00

I think you got this wrong: there ain't never been a particular patch for
this problem, but there is a new 1.09 patch you should install. I didn't
have much time for testing, but I think that I noticed an improved frame
rate. I can't tell you anything about the grass issue. Why don't you just
stay on the track? ;))

Nick

David Mocn

F1RS ??

by David Mocn » Wed, 06 May 1998 04:00:00


>I think you got this wrong: there ain't never been a particular patch for
>this problem, but there is a new 1.09 patch you should install. I didn't
>have much time for testing, but I think that I noticed an improved frame
>rate. I can't tell you anything about the grass issue. Why don't you just
>stay on the track? ;))

>Nick

The 1.09 patch does fix the "grass slowdown" problem. The car still slows dows
on the grass but it isn't anywhere as drastic as it used to be.
David Mocnay
Sean Graha

F1RS ??

by Sean Graha » Wed, 06 May 1998 04:00:00


> The 1.09 patch does fix the "grass slowdown" problem. The car still slows dows
> on the grass but it isn't anywhere as drastic as it used to be.
> David Mocnay

I haven't noticed any improvement of the slowdown since I switched to
1.9. Also there is no mention of this in the readme file as a fix. The
game still has a tendency to crash in the menus every once in awhile
still as well. There is definately still a problem with 100%
compatability with Voodoo 2 cards.

later
Sean

The Rodste

F1RS ??

by The Rodste » Wed, 06 May 1998 04:00:00

Huh that's strange. I've never experienced a crash on my system running a
Monster II. I do notice an improvement while driving on grass. Are yo sure
your running ver 1.09 ?



>> The 1.09 patch does fix the "grass slowdown" problem. The car still slows
dows
>> on the grass but it isn't anywhere as drastic as it used to be.
>> David Mocnay

>I haven't noticed any improvement of the slowdown since I switched to
>1.9. Also there is no mention of this in the readme file as a fix. The
>game still has a tendency to crash in the menus every once in awhile
>still as well. There is definately still a problem with 100%
>compatability with Voodoo 2 cards.

>later
>Sean

Mar

F1RS ??

by Mar » Wed, 06 May 1998 04:00:00



I haven't crashed once with F1RS and the Voodoo2.

Did you do a full install? Because if you didn't - then the menus are
loading more from CD-Rom, and if your CD-Rom drive has hardware
problems, or you have bad drivers, then this can be causing the
crashes during the menu.

Marc.

--------
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Craig March

F1RS ??

by Craig March » Wed, 06 May 1998 04:00:00


>Huh that's strange. I've never experienced a crash on my system running a
>Monster II. I do notice an improvement while driving on grass. Are yo sure
>your running ver 1.09 ?

I've never had it crash while using my Monster 2, but I also agree that I
don't think 1.09 did anything to the grass slowdown. I still barely touch
the grass, the tire not even completely off the track and, boom! I'm jamming
into 1st gear desperately trying to get out of the green molasses while the
whole field passes me by ......I've seen many F1 drivers get a wheel in the
grass for a split second and not slow down, I don't know why Ubisoft insists
on having the car act like it hits a damn brick wall when you get a blade of
grass on your tire.

Craig Marcho

Ronald Stoeh

F1RS ??

by Ronald Stoeh » Wed, 06 May 1998 04:00:00


snip

> I've never had it crash while using my Monster 2, but I also agree that I
> don't think 1.09 did anything to the grass slowdown. I still barely touch
> the grass, the tire not even completely off the track and, boom! I'm jamming
> into 1st gear desperately trying to get out of the green molasses while the
> whole field passes me by ......

I only tried it in Time Attack, maybe it's different in Race mode???

Anyway, there is a BIG difference with V1.09 driving on the grass...

l8er
ronny

--
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kiddo?"

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Vam

F1RS ??

by Vam » Wed, 06 May 1998 04:00:00



I agree. After playing with it a bit I still have the green grass from
hell problem. For me it ruins the sim since even at the easy level I just
can't do very well. Maybe I'm just a lousy driver.

Vamp

Hann

F1RS ??

by Hann » Thu, 07 May 1998 04:00:00


>I've never had it crash while using my Monster 2, but I also agree that I
>don't think 1.09 did anything to the grass slowdown. I still barely touch
>the grass, the tire not even completely off the track and, boom! I'm jamming
>into 1st gear desperately trying to get out of the green molasses while the
>whole field passes me by ......

The grass still slows you down in F1RS, but not even near as much as
before. In pre-1.09 you couldn't even hit a wall if you drove out of
the track at full speed, if there was ten meters of grass between the
track and the wall. Now you remain your high speed for much longer
time as before.

I would say that pre-1.09 the grass slowed you down as much as sand in
F1RS, there was no difference between the stickiness of the two. Now
there is a big difference IMHO.

First of all I don't agree with that you hit a brick wall if you just
touch the grass with one tire, in fact that didn't happen in pre-1.09
either. It was when you entered the grass with at least two tires for
more than a second or so, then it really mattered a lot.

Second, did you see how Hakkinen lost pole position in Imola time race
only because one of his tires barely touched the grass on the final
straight? He was well before Coulthart's time before that, but slowed
down considerably because of the incident.

Judging by that incident, if Ubisoft or any company for that matter
wanted to make their off-track racing as realistic as possible, they
should make it so that when you touch the grass, your car starts
rumbling a lot and messes up your steering, thus slowing you down
considerably. That's what seemed to happen to Hakkinen when he barely
touched the grass.

Michael E. Carve

F1RS ??

by Michael E. Carve » Thu, 07 May 1998 04:00:00


<snip>
% First of all I don't agree with that you hit a brick wall if you just
% touch the grass with one tire, in fact that didn't happen in pre-1.09
% either. It was when you entered the grass with at least two tires for
% more than a second or so, then it really mattered a lot.

My sticky grass must be more sticky than yours.  There are plenty of
places that I have big time slowdowns, when I only have partial tires on
the grass.  The times, it really seems to show up is when I am riding up
on the curbs exiting a turn that leads to a long straight.  While most
of the tire is still on the curbing, if part of the tires are "over" the
grass (more than likely not really touching it), the car goes into an
immediate slowdown.  

% Second, did you see how Hakkinen lost pole position in Imola time race
% only because one of his tires barely touched the grass on the final
% straight? He was well before Coulthart's time before that, but slowed
% down considerably because of the incident.

Who/what slowed him down?  I would hazard to guess that Hakkinen slowed
himself down.  When one gets on the grass the best thing to do is lift
and gently steer back onto the track.  The grass (if one is only just
touching it) isn't going to slow you down, in fact (unless it's really
tall grass), it will actually speed you up.  This is because you loose
grip.  

% Judging by that incident, if Ubisoft or any company for that matter
% wanted to make their off-track racing as realistic as possible, they
% should make it so that when you touch the grass, your car starts
% rumbling a lot and messes up your steering, thus slowing you down
% considerably. That's what seemed to happen to Hakkinen when he barely
% touched the grass.

Again, judging by one particular incident, which may in fact have been a
driver reaction and not a result of "sticky grass", I would hope that
Ubisoft and any other company throughly investigate the phsyics before
they make such a rash programming choice.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Trip

F1RS ??

by Trip » Thu, 07 May 1998 04:00:00


Please explain how losing grip speeds you up?

Trips

ymenar

F1RS ??

by ymenar » Thu, 07 May 1998 04:00:00

Trips wrote


>> The grass (if one is only just
>> touching it) isn't going to slow you down, in fact (unless it's really
>> tall grass), it will actually speed you up.  This is because you loose
>> grip.
>Please explain how losing grip speeds you up?

Simple, I think.

Well, I'm not a big techy here, but that is what I learned (thanks to
Burnout, even if I don't like it I learned alot about setups and motors).

More grip = less HP
Less grip = More HP

In Burnout, you go slower (well it's over-done but you understand the point)
if you do Burnout stages, since you have better grip and less Horsepower.

I think this is all because of friction.  I have one of those racing books
by Ascari (well 2 books, 1 on racing preparation and 1 on racing physics,
awesome 1960's photos (well it was done in 1968) ), so I'll check the real
equation about it.  There is mass involved, air friction, aerodynamics,
grass traction, track traction, tire performance, etc, etc, etc... But I
know there is a torque in this, and at a relative speed you will start
having more grip on grass than asphalt. There is a coefficient (sp?) of
friction there involved a lot in the calculation.

Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Michael E. Carve

F1RS ??

by Michael E. Carve » Fri, 08 May 1998 04:00:00



% >
% > The grass (if one is only just
% > touching it) isn't going to slow you down, in fact (unless it's really
% > tall grass), it will actually speed you up.  This is because you loose
% > grip.

% Please explain how losing grip speeds you up?

Believe it or not, even traveling on the tarmac at 200+ mph there is
friction involved (yep that's the grip).  Now if the car suddenly finds
its way on a non-grip surface (ice, water, and to some extent grass),
the friction is gone and the car will speed up.  However, there are some
down sides to no grip.  Control is certainly one of them, but from a
certain point the car will actually lose speed, since it can't get grip.

What doesn't seem to happen in F1RS, is the initial loss of control and
increased speed when running on grass.  What comes into play almost
immediately is the fact that the car can't gain/maintain speed that is
based on grip.  So in a sense, UbiSoft has it half right.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jeremy Barret

F1RS ??

by Jeremy Barret » Fri, 08 May 1998 04:00:00



Mmm. I think you're right to a point - stick a set of skinny tyres on an
F1 car and it will have a faster straight line speed due to reduced
friction. But when that friction is reduced simply by going on to a
slippery surface it will just cause wheel spin and thus slow you down.
Although the momentum that a F1 car has at 200mph is enough to make it
slow down slowly.

What I find in F1RS is that I get a tyre on the grass and immediately go
into a spin, which I guess is what should happen. Annoying though. GP2
was more forgiving.

Jem


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