rec.autos.simulators

Sports Car GT Demo thoughts [Long]

John

Sports Car GT Demo thoughts [Long]

by John » Wed, 17 Mar 1999 04:00:00

Well, I got a chance to download the Sports Car GT demo and here are my
initial thoughts:

Testing: I tried mostly the GT3 Porsche with a little time also in the GT2
BMW M3
               I did not mess with garage settings except brake balance
               3 Practice sessions (2 day 1 night), 2 races. AI set to hard
(not max)
                System Pentium Pro 200 with 128mb ram and 12mb Voodoo2 card.
                Set textures to max quality and ran at 800x600

First the bad stuff. The thing that annoyed me the most was the grass! When
you drop a tire off the road your car slows down like it was in a gravel
trap! Even the edge of a gravel trap usually does not slow you down this
much. It was very frustrating to be racing with someone and then have it
ruined because I dropped a tire off the course and got slowed down too much.
In real life if you drop a tire you do not slow down and you just carefully
slowly bring the car back on to the track. The other strange thing about the
grass is that it slows you way down but at low speeds it is easy to spin on
the grass. Very bizarre. It's like it can't make up it's mind if it wants to
be slippery or sticky. I hope they can fix this item with a patch.
Second the track and grass textures looked a little bad. On my system the
looked a little blocky and fake.

Beyond the two above items everything else was pretty good. The driving
model seemed very easy to learn. It is definitely not like GPL but it is
still enjoyable and fun to drive. You can lift of the throttle and get drop
throttle oversteer which helps you negotiate corners. I was unable to get
the back end to step out under throttle except on the grass or if I sat
still, revved the engine, and then popped it into first. I would expect a
GT2 BMW M3 should be able to get the tail out in a 3rd or 4th gear corner
with full throttle application while cornering at the limit. I didn't mess
with the setup though so it may have been setup with tons of rear downforce
or an understeering setup. Despite the lack of throttle/tire spin at higher
speeds I really enjoyed driving the car. It was very "tossable" and fun to
drive.

The AI is pretty good and doesn't plow into you but also is not afraid to
rub bumpers a little in close quarters.

The night racing looked good but the headlights from the car should be more
pronounced. I raced at Mosport in a 24hour race before and I know how the
lights should look. The lights should illuminate the track farther in front
and too the sides. Ideally there should be an option to adjust the angle of
the lights for the particular track. If the track is twisty with a lot of
left hand uphill turns you will aim the right headlight to the left and
slightly up so you can see the apex of the corner coming up. If you crank
the gamma up on the game though it is very easy to see at night (It looks
better with low gamma and a real dark look though).

All in all the game seems to be very fun. I love the sound of the M3 revving
high! If they can patch the "sticky" grass I will buy this game in a second.

Thanks,
John

Kevin Anderso

Sports Car GT Demo thoughts [Long]

by Kevin Anderso » Wed, 17 Mar 1999 04:00:00

bad news;

The grass feels like a mud bog. I  believe the grass would slow the car down
that much if racing in the rain, but not dry.

the cars seem very easy  to drive (actually to easy) but this may be due to
the setup. I haven't messed with the setup yet.

cars take damage but it doesn't actually appear damaged. cars never dent?.
and you really dont "feel" or hear anything when rubbing another car.

good news;

game seems like it could be real fun

I love the idea of an adjustable mirror, just wish it was one of the 3 pain
mirrors like in nascar. bad blindspot.

--
Kevin Anderson


ICQ # 6769389

Kevin Anderso

Sports Car GT Demo thoughts [Long]

by Kevin Anderso » Wed, 17 Mar 1999 04:00:00

How do you turn on the headlights?, I can't see anything in the dark.

--
Kevin Anderson


ICQ # 6769389


>On Tue, 16 Mar 1999 20:47:43 GMT,


>>cars take damage but it doesn't actually appear damaged. cars never dent?.

>I think I read they had some licensing issues with damage ..

>--
>// rrevved posts from mindspring dot com

Chris Schlette

Sports Car GT Demo thoughts [Long]

by Chris Schlette » Wed, 17 Mar 1999 04:00:00

I got a really kick ass job and work environment, but I must admit to some
disatisfaction with it considering people are able to try out the demo and
I'm not. :)
Paul Jone

Sports Car GT Demo thoughts [Long]

by Paul Jone » Wed, 17 Mar 1999 04:00:00

Where is the controller setup? I can't configure my independant brake pedal.
Cheers,
Paul

> How do you turn on the headlights?, I can't see anything in the dark.

> --
> Kevin Anderson


> ICQ # 6769389



> >On Tue, 16 Mar 1999 20:47:43 GMT,


> >>cars take damage but it doesn't actually appear damaged. cars never dent?.

> >I think I read they had some licensing issues with damage ..

> >--
> >// rrevved posts from mindspring dot com

Kevin Anderso

Sports Car GT Demo thoughts [Long]

by Kevin Anderso » Wed, 17 Mar 1999 04:00:00

if you move the mouse to the bottom of the screen you get more options menu,
i remember seeing controller setup

--
Kevin Anderson


ICQ # 6769389


>Where is the controller setup? I can't configure my independant brake
pedal.
>Cheers,
>Paul


>> How do you turn on the headlights?, I can't see anything in the dark.

>> --
>> Kevin Anderson


>> ICQ # 6769389



>> >On Tue, 16 Mar 1999 20:47:43 GMT,


>> >>cars take damage but it doesn't actually appear damaged. cars never
dent?.

>> >I think I read they had some licensing issues with damage ..

>> >--
>> >// rrevved posts from mindspring dot com

Wosc

Sports Car GT Demo thoughts [Long]

by Wosc » Wed, 17 Mar 1999 04:00:00

I have to say, though, which games have modeled grass correctly?  Not many,
in GPL it is way to slick as it is in many other games.  And the same thing
with the gravel traps in gpl, you just touch touch the outside and off you
go or even on grass, so it is never modeled correctly to make it where you
can run off the road a little on the exit but once you get all the way off,
it runs away from you.
That's just my idea of why the grass shouldn't be judge so harshly, just
look at some of our favorite games and you see that they aren't perfect in
the grass department either.

Jesse

|Well, I got a chance to download the Sports Car GT demo and here are my
|initial thoughts:
|
|Testing: I tried mostly the GT3 Porsche with a little time also in the GT2
|BMW M3
|               I did not mess with garage settings except brake balance
|               3 Practice sessions (2 day 1 night), 2 races. AI set to hard
|(not max)
|                System Pentium Pro 200 with 128mb ram and 12mb Voodoo2
card.
|                Set textures to max quality and ran at 800x600
|
|First the bad stuff. The thing that annoyed me the most was the grass! When
|you drop a tire off the road your car slows down like it was in a gravel
|trap! Even the edge of a gravel trap usually does not slow you down this
|much. It was very frustrating to be racing with someone and then have it
|ruined because I dropped a tire off the course and got slowed down too
much.
|In real life if you drop a tire you do not slow down and you just carefully
|slowly bring the car back on to the track. The other strange thing about
the
|grass is that it slows you way down but at low speeds it is easy to spin on
|the grass. Very bizarre. It's like it can't make up it's mind if it wants
to
|be slippery or sticky. I hope they can fix this item with a patch.
|Second the track and grass textures looked a little bad. On my system the
|looked a little blocky and fake.
|
|Beyond the two above items everything else was pretty good. The driving
|model seemed very easy to learn. It is definitely not like GPL but it is
|still enjoyable and fun to drive. You can lift of the throttle and get drop
|throttle oversteer which helps you negotiate corners. I was unable to get
|the back end to step out under throttle except on the grass or if I sat
|still, revved the engine, and then popped it into first. I would expect a
|GT2 BMW M3 should be able to get the tail out in a 3rd or 4th gear corner
|with full throttle application while cornering at the limit. I didn't mess
|with the setup though so it may have been setup with tons of rear downforce
|or an understeering setup. Despite the lack of throttle/tire spin at higher
|speeds I really enjoyed driving the car. It was very "tossable" and fun to
|drive.
|
|The AI is pretty good and doesn't plow into you but also is not afraid to
|rub bumpers a little in close quarters.
|
|The night racing looked good but the headlights from the car should be more
|pronounced. I raced at Mosport in a 24hour race before and I know how the
|lights should look. The lights should illuminate the track farther in front
|and too the sides. Ideally there should be an option to adjust the angle of
|the lights for the particular track. If the track is twisty with a lot of
|left hand uphill turns you will aim the right headlight to the left and
|slightly up so you can see the apex of the corner coming up. If you crank
|the gamma up on the game though it is very easy to see at night (It looks
|better with low gamma and a real dark look though).
|
|All in all the game seems to be very fun. I love the sound of the M3
revving
|high! If they can patch the "sticky" grass I will buy this game in a
second.
|
|Thanks,
|John
|
|

Mark Seer

Sports Car GT Demo thoughts [Long]

by Mark Seer » Wed, 17 Mar 1999 04:00:00

You are right to a certain extent John. I did my first race with the ai set
to the middle of the difficulty level.  I was highly amused when during my
first run I damaged my car. I did a pitstop and went a lap down. I was able
to catch up and then unlap myself IN SECOND GEAR ON LITTLE MORE THAN
TICKOVER. As soon as I was on a level playing field they seemed to speed up
again. I was unable to make any real inroads into my lead and never pulled
more than 2 secs ahead in 70 laps.....Hmmm

Mark

Michael Barlo

Sports Car GT Demo thoughts [Long]

by Michael Barlo » Wed, 17 Mar 1999 04:00:00

    Obviously you have never driven a real race car!


> I have to say, though, which games have modeled grass correctly?  Not many,
> in GPL it is way to slick as it is in many other games.  And the same thing
> with the gravel traps in gpl, you just touch touch the outside and off you
> go or even on grass, so it is never modeled correctly to make it where you
> can run off the road a little on the exit but once you get all the way off,
> it runs away from you.
> That's just my idea of why the grass shouldn't be judge so harshly, just
> look at some of our favorite games and you see that they aren't perfect in
> the grass department either.

> Jesse


> |Well, I got a chance to download the Sports Car GT demo and here are my
> |initial thoughts:
> |
> |Testing: I tried mostly the GT3 Porsche with a little time also in the GT2
> |BMW M3
> |               I did not mess with garage settings except brake balance
> |               3 Practice sessions (2 day 1 night), 2 races. AI set to hard
> |(not max)
> |                System Pentium Pro 200 with 128mb ram and 12mb Voodoo2
> card.
> |                Set textures to max quality and ran at 800x600
> |
> |First the bad stuff. The thing that annoyed me the most was the grass! When
> |you drop a tire off the road your car slows down like it was in a gravel
> |trap! Even the edge of a gravel trap usually does not slow you down this
> |much. It was very frustrating to be racing with someone and then have it
> |ruined because I dropped a tire off the course and got slowed down too
> much.
> |In real life if you drop a tire you do not slow down and you just carefully
> |slowly bring the car back on to the track. The other strange thing about
> the
> |grass is that it slows you way down but at low speeds it is easy to spin on
> |the grass. Very bizarre. It's like it can't make up it's mind if it wants
> to
> |be slippery or sticky. I hope they can fix this item with a patch.
> |Second the track and grass textures looked a little bad. On my system the
> |looked a little blocky and fake.
> |
> |Beyond the two above items everything else was pretty good. The driving
> |model seemed very easy to learn. It is definitely not like GPL but it is
> |still enjoyable and fun to drive. You can lift of the throttle and get drop
> |throttle oversteer which helps you negotiate corners. I was unable to get
> |the back end to step out under throttle except on the grass or if I sat
> |still, revved the engine, and then popped it into first. I would expect a
> |GT2 BMW M3 should be able to get the tail out in a 3rd or 4th gear corner
> |with full throttle application while cornering at the limit. I didn't mess
> |with the setup though so it may have been setup with tons of rear downforce
> |or an understeering setup. Despite the lack of throttle/tire spin at higher
> |speeds I really enjoyed driving the car. It was very "tossable" and fun to
> |drive.
> |
> |The AI is pretty good and doesn't plow into you but also is not afraid to
> |rub bumpers a little in close quarters.
> |
> |The night racing looked good but the headlights from the car should be more
> |pronounced. I raced at Mosport in a 24hour race before and I know how the
> |lights should look. The lights should illuminate the track farther in front
> |and too the sides. Ideally there should be an option to adjust the angle of
> |the lights for the particular track. If the track is twisty with a lot of
> |left hand uphill turns you will aim the right headlight to the left and
> |slightly up so you can see the apex of the corner coming up. If you crank
> |the gamma up on the game though it is very easy to see at night (It looks
> |better with low gamma and a real dark look though).
> |
> |All in all the game seems to be very fun. I love the sound of the M3
> revving
> |high! If they can patch the "sticky" grass I will buy this game in a
> second.
> |
> |Thanks,
> |John
> |
> |

--
=========================================
Mike Barlow of Barlow Racing?
MikeBa on the TEN network.
Member of R.O.R. 1999
http://w3.ime.net/~marknjess/noflame.html
=========================================
Racing online with the help of......

Race Communications Association
http://members.xoom.com/RCA/toc.html

Holodyne Engineering

Mystic Music

  mikeba.vcf
< 1K Download
John

Sports Car GT Demo thoughts [Long]

by John » Wed, 17 Mar 1999 04:00:00

I just wanted to make a correction. I tried the Panoz and it is possible to
get tire spin exiting a corner. I still hate the grass!!!!! (PLEASE PLEASE
IF ANYONE FROM ISI is listening... please patch the slow grass).I also set
the game to maximum AI level and I was easily able to beat them. Make the AI
tougher or give us more range on the AI difficulty.

Has anyone tried the demo over the internet yet?

Despite the ruffles I look forward to the release of this game.

Thanks,
John

John

Sports Car GT Demo thoughts [Long]

by John » Wed, 17 Mar 1999 04:00:00

Yeah, I played it a little more with AI set to max and they seem to not be
that fast.

John


>>The AI is pretty good and doesn't plow into you but also is not afraid to
>>rub bumpers a little in close quarters.

>You are right to a certain extent John. I did my first race with the ai set
>to the middle of the difficulty level.  I was highly amused when during my
>first run I damaged my car. I did a pitstop and went a lap down. I was able
>to catch up and then unlap myself IN SECOND GEAR ON LITTLE MORE THAN
>TICKOVER. As soon as I was on a level playing field they seemed to speed up
>again. I was unable to make any real inroads into my lead and never pulled
>more than 2 secs ahead in 70 laps.....Hmmm

>Mark

John

Sports Car GT Demo thoughts [Long]

by John » Wed, 17 Mar 1999 04:00:00

Granted it is difficult to get grass perfect but I would prefer a slippery
grass as opposed to one that bogs me down or catches me. If you drop a tire
off the slow down force on that tire causes your car to pull to that side of
the track and pulls you off course.

I think SCGT is a lot of fun I just prefer a grass that slides instead of
yanks. ;-)

John


>I have to say, though, which games have modeled grass correctly?  Not many,
>in GPL it is way to slick as it is in many other games.  And the same thing
>with the gravel traps in gpl, you just touch touch the outside and off you
>go or even on grass, so it is never modeled correctly to make it where you
>can run off the road a little on the exit but once you get all the way off,
>it runs away from you.
>That's just my idea of why the grass shouldn't be judge so harshly, just
>look at some of our favorite games and you see that they aren't perfect in
>the grass department either.

>Jesse


>|Well, I got a chance to download the Sports Car GT demo and here are my
>|initial thoughts:
>|
>|Testing: I tried mostly the GT3 Porsche with a little time also in the GT2
>|BMW M3
>|               I did not mess with garage settings except brake balance
>|               3 Practice sessions (2 day 1 night), 2 races. AI set to
hard
>|(not max)
>|                System Pentium Pro 200 with 128mb ram and 12mb Voodoo2
>card.
>|                Set textures to max quality and ran at 800x600
>|
>|First the bad stuff. The thing that annoyed me the most was the grass!
When
>|you drop a tire off the road your car slows down like it was in a gravel
>|trap! Even the edge of a gravel trap usually does not slow you down this
>|much. It was very frustrating to be racing with someone and then have it
>|ruined because I dropped a tire off the course and got slowed down too
>much.
>|In real life if you drop a tire you do not slow down and you just
carefully
>|slowly bring the car back on to the track. The other strange thing about
>the
>|grass is that it slows you way down but at low speeds it is easy to spin
on
>|the grass. Very bizarre. It's like it can't make up it's mind if it wants
>to
>|be slippery or sticky. I hope they can fix this item with a patch.
>|Second the track and grass textures looked a little bad. On my system the
>|looked a little blocky and fake.
>|
>|Beyond the two above items everything else was pretty good. The driving
>|model seemed very easy to learn. It is definitely not like GPL but it is
>|still enjoyable and fun to drive. You can lift of the throttle and get
drop
>|throttle oversteer which helps you negotiate corners. I was unable to get
>|the back end to step out under throttle except on the grass or if I sat
>|still, revved the engine, and then popped it into first. I would expect a
>|GT2 BMW M3 should be able to get the tail out in a 3rd or 4th gear corner
>|with full throttle application while cornering at the limit. I didn't mess
>|with the setup though so it may have been setup with tons of rear
downforce
>|or an understeering setup. Despite the lack of throttle/tire spin at
higher
>|speeds I really enjoyed driving the car. It was very "tossable" and fun to
>|drive.
>|
>|The AI is pretty good and doesn't plow into you but also is not afraid to
>|rub bumpers a little in close quarters.
>|
>|The night racing looked good but the headlights from the car should be
more
>|pronounced. I raced at Mosport in a 24hour race before and I know how the
>|lights should look. The lights should illuminate the track farther in
front
>|and too the sides. Ideally there should be an option to adjust the angle
of
>|the lights for the particular track. If the track is twisty with a lot of
>|left hand uphill turns you will aim the right headlight to the left and
>|slightly up so you can see the apex of the corner coming up. If you crank
>|the gamma up on the game though it is very easy to see at night (It looks
>|better with low gamma and a real dark look though).
>|
>|All in all the game seems to be very fun. I love the sound of the M3
>revving
>|high! If they can patch the "sticky" grass I will buy this game in a
>second.
>|
>|Thanks,
>|John
>|
>|

John

Sports Car GT Demo thoughts [Long]

by John » Thu, 18 Mar 1999 04:00:00

I still think the grass could use some improvement. I raced some more last
night and there are sometimes at real high speed where you can get off and
not get yanked around but you have to get the car back on the asphalt real
quick or you will slow down too much. It's like the grass is 2 feet high.
;-)

In my previous real racing experience at Laguna Seca, Sears Point, Willow
Springs, and Mosport you could drop two or four tires off and not slow down,
In actuality dirt/grass is quite slippery and you need to slowly bring a car
back on the track in real life. If you try to bring it back on two quickly
your front wheels will have a large steering angle due to the lower cf on
the grass. As soon as your front tires hit the pavement you get the greater
cf of the asphalt and your car will shoot to the other side of the track. If
you bring the car slowly back onto the track you won't have a large front
steering angle on the front tires.

They could of made it real bumpy in the grass that would have been realistic
but I have never seen a race car get off the course (on most grass) and get
hauled down to a stop in a short distance. At Lime rock in real life I have
seen plenty of cars go off course and still keep a high rate of speed.

The other strange thing is the grass is real slippery at low speeds. Drive
onto the grass in first gear and you spin all over the place like it was ice
(which is not too bad) but then it is real sticky and slows you down at
higher speeds.

I think the slow grass really hurts gameplay. I was playing a LAN game with
a less experienced simmer and it was a blast except for when he would touch
the grass. I watched several replays where he would clip the grass with two
wheels and get pulled towards the grass.

I think SCGT is an awesome game and a lot of fun (especially on a LAN!!) but
I really hope they patch the grass or at least give you an option to tweak
it in an .ini file. For me the grass really ruins the fun of driving SCGT,
but that is only my opinion maybe the mass public has different feelings.

Thanks,
John


>Gfx looks sweet, make sure you have bilinear filtering turned on, "6" or
"5"
>turns it on. PP200 might be a little slow for 800x600 with full detail, cut
>the detail down. I thought the grass looked better then any other racing
>sim's grass.

>Well about the slowing down on the grass, (CART Precision Racing) let you
>drive pretty fast on the grass and it got ripped apart here, I don't think
>they wanted to go that way. Either way they went someone wouldn't be happy.

>Art
>Stealth Racing
>http://www.***sys.com/stealthracing.html


>>Well, I got a chance to download the Sports Car GT demo and here are my
>>initial thoughts:

>>Testing: I tried mostly the GT3 Porsche with a little time also in the GT2
>>BMW M3
>>               I did not mess with garage settings except brake balance
>>               3 Practice sessions (2 day 1 night), 2 races. AI set to
hard
>>(not max)
>>                System Pentium Pro 200 with 128mb ram and 12mb Voodoo2
>card.
>>                Set textures to max quality and ran at 800x600

>>First the bad stuff. The thing that annoyed me the most was the grass!
When
>>you drop a tire off the road your car slows down like it was in a gravel
>>trap! Even the edge of a gravel trap usually does not slow you down this
>>much. It was very frustrating to be racing with someone and then have it
>>ruined because I dropped a tire off the course and got slowed down too
>much.
>>In real life if you drop a tire you do not slow down and you just
carefully
>>slowly bring the car back on to the track. The other strange thing about
>the
>>grass is that it slows you way down but at low speeds it is easy to spin
on
>>the grass. Very bizarre. It's like it can't make up it's mind if it wants
>to
>>be slippery or sticky. I hope they can fix this item with a patch.
>>Second the track and grass textures looked a little bad. On my system the
>>looked a little blocky and fake.

>>Beyond the two above items everything else was pretty good. The driving
>>model seemed very easy to learn. It is definitely not like GPL but it is
>>still enjoyable and fun to drive. You can lift of the throttle and get
drop
>>throttle oversteer which helps you negotiate corners. I was unable to get
>>the back end to step out under throttle except on the grass or if I sat
>>still, revved the engine, and then popped it into first. I would expect a
>>GT2 BMW M3 should be able to get the tail out in a 3rd or 4th gear corner
>>with full throttle application while cornering at the limit. I didn't mess
>>with the setup though so it may have been setup with tons of rear
downforce
>>or an understeering setup. Despite the lack of throttle/tire spin at
higher
>>speeds I really enjoyed driving the car. It was very "tossable" and fun to
>>drive.

>>The AI is pretty good and doesn't plow into you but also is not afraid to
>>rub bumpers a little in close quarters.

>>The night racing looked good but the headlights from the car should be
more
>>pronounced. I raced at Mosport in a 24hour race before and I know how the
>>lights should look. The lights should illuminate the track farther in
front
>>and too the sides. Ideally there should be an option to adjust the angle
of
>>the lights for the particular track. If the track is twisty with a lot of
>>left hand uphill turns you will aim the right headlight to the left and
>>slightly up so you can see the apex of the corner coming up. If you crank
>>the gamma up on the game though it is very easy to see at night (It looks
>>better with low gamma and a real dark look though).

>>All in all the game seems to be very fun. I love the sound of the M3
>revving
>>high! If they can patch the "sticky" grass I will buy this game in a
>second.

>>Thanks,
>>John

Byron Forbe

Sports Car GT Demo thoughts [Long]

by Byron Forbe » Sat, 20 Mar 1999 04:00:00


> No visual damage, the car companies wouldn't allow it.

  ie if at all possible, don't buy any cars from the companies
represented in this game. Otherwise you'll see all these people rolling
around on the footpaths pointing at you and laughing their heads off and
you'll hear things like "He actually bought a car from one of those
companies that's run by such infantile pissants they didn't wanna see
their little cars getting banged up in a computer game"

  ROTFL.

   NEWSFLASH - The International Institute of Statistics reports that
the % of pissants in positions of influence on planet earth has reached
97%. Stay tuned for immanent nuclear obliteration.

Byron Forbe

Sports Car GT Demo thoughts [Long]

by Byron Forbe » Sat, 20 Mar 1999 04:00:00

What's up with the GPL way. Or even the ICR2 way ie the realistic
way. Seems there is a contageous disease getting around here - passed
from UBIsoft to this mob :((

> Well about the slowing down on the grass, (CART Precision Racing) let you
> drive pretty fast on the grass and it got ripped apart here, I don't think
> they wanted to go that way. Either way they went someone wouldn't be happy.


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