Don't take it too harsh, I'm not being critical of you personally, if you're
posting the sort of times you've said you are then you're a damn site faster
than me!
Not necessarily true. At 100+ you've got the effect of downforce which will
help, at 40, no downforce, therefore not as much grip and easier to loose.
Yes, spinning the wheels won't help really. But backing off in any conditions,
no matter how slight, will result in a wieght shift away from the back wheels
and so loose grip.
Of course, taking it easier on the power in the first place will stop the wheels
spinning and probably the slide. It's important to have a good exit speed, so
you can sacrifice a little entry and corner speed to get early on the power,
apply it evenly and get out of the corner fast. (My main problem is entry and
corner speed - I need to learn not to loose it under too late braking).
Well soften the rear a little. You need more mechanical grip. You've got no
downforce, the *** isn't enough to grip (wheels spinning), so you need to
soften the suspension, give the car a bit more squat and it will bite (and a
little easier on the throttle - have I said that before???).
And that's the way most people end up putting their car backwards through a
hedge (as we say in the UK). Too fast in a corner, back off, rear end lightens,
breaks away, overtakes your front end, into the bushes... classic rear wheel
drive mistake
You get this sort of thing with people's road cars - they stick on very stiff
suspension and big fat tyres for better grip - they then complain when it rains
(and the handling is exgagerated) and they slide all over the place - big fat
tyres and stiff suspension make it difficult to catch when you start to loose
it.
***s. Why oh why can't we have MP NASCAR in the UK???? Boo hoo :-(
Much of what I've said is really from race car dynamics. I don't know exactly
how the papyrus model implements car dynamic, but it seems pretty good. With it
being a sim and not real life it leads certain aspects of the dynamics to be
even more exagerated than in real life due to the nature of it being a sim and
having assumptions and optimisations for speed. I expect that they have modelled
weight shifting in quite a thorough and complex (but simplified -??) way. This
may be the cause of the problem. However, if you practice in line with the
dynamic's theories you should do well.
Jamie
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The opinions expressed here are my own and do not
in any way represent Oracle or its policies.