I recently built myself a pedal set, but I am still using the
accelerator as a button. So when I exit a sharp slow corner I floor
the thing and immediately my car starts searching for the nearest
immobile object on the inside of the curve (sound familiar??). I think
Papyrus really did a good job on modelling the physics of a racing car
to make the game show this behaviour.
When I started to teach myself to take it easy coming out of those
corners I noticed what was wrong with the simulation:
The wheelspin can be heard as tire-squeel, but if you take the corner
a bit fast (what we're all trying I think) you hear that anyway. What
I don't hear (and see) is an increase in engine-rpm. It seems that the
sound I hear is directly taken from the speed corrected with the gear
ratio. That's a pity because know I have to guess where the limit is!
F1GP does give a kind of floating feeling in the engine sound when
wheelspin occurs which makes it easy to react fast.
Am I wrong? comments
Greetings
Erwin Zweers