rec.autos.simulators

RASF1 Australia

Eldre

RASF1 Australia

by Eldre » Wed, 10 Sep 2003 02:06:36

Well, seeing as the server is 40 miles away and I'm connecting remotely, that
isn't an option...  Can you imagine how much bigger the F1C community would be
if they HAD a dedicated server option?  Someone dropped the ball BIG time on
that one... :-(

No it wouldn't, but at least I wouldn't have been spinning every other lap...

We'll see.  I seem to remember getting FPS of 40-50 before the HD crash.  I
need to tweak some more stuff yet, obviously.  I still won't be competitive,
but at least it won't be so frustrating(hopefully).

Eldred

--
"A voice from the crowd:  Right, everyone out of my garden.  I've had
enough of this!"

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jason moy

RASF1 Australia

by jason moy » Wed, 10 Sep 2003 05:45:48


I thought this was mentioned at least 500000 times here, but F1C's
lack of a dedicated server is due to legal restraints and not
technical limitations.  Rumor has it (from a good source) is that
Thunder 2004 has dedicated server support that rivals Papy's.  Pity
they still haven't discovered the importance of a tire model or track
accuracy, but at least they should finally have multi down.

Jason

David G Fishe

RASF1 Australia

by David G Fishe » Wed, 10 Sep 2003 06:48:31


I use launch control.

My pre-race lap times weren't anything special, but I didn't wake up until
12:15pm est. :-) so it took awhile for me to warm up. I do have a setup
though that let's me do 1:29's, and I
managed a 1:28.675 just today. I use 49 front and 48 rear wing. I have
steering lock set to 20 or 21. My top speed on the front straight is 191
mph/306kph.


on. It feels good with my Ferrari wheel at least. It's twitchy, but I've
gotten used to it and it gets me through the tight turns quickly.

David G Fisher



> > One of the drivers in front at the s/f line hit the speed limiter
instead
> of
> > the launch control and when the lights went out, I went, but they
didn't.
> I
> > swerved to go around, and while avoiding Neil I ended up losing the car
> and
> > my rear wing. Race over. Neil and another driver were out a few corners
> > later.

> > All that practice time down the toilet. :-)

> > David G Fisher

David G Fishe

RASF1 Australia

by David G Fishe » Wed, 10 Sep 2003 06:54:28

I don't know if you saw my chat message, but I've done the same thing
before. :-)

David G Fisher


> I was running 46 wing front and rear when I turned the 29.XX.

> Sorry again for my***up at the start guys.

> Spud.



> > Aha.  FWIW I find I get a better launch without launch control.  I use
low
> > TC and choose first gear carefully, launch at about 30% throttle and
> upshift
> > to second as soon as I hear the revs come up.  Works okay for me.  In
the
> > replay you appeared to have gotten a very good launch, do use launch
> control
> > or traction control?

> > BTW how much wing were you guys running?  I went conservative.  The FIA
> > circuit map shows max speed of 300 kph and lap times of 1:27 or so.  300
> kph
> > is achievable with full downforce, although I never saw 1:27.  :o)  The
> > included Australia setup has wings at 47 and the in-game track map shows
> top
> > speeds of around 310 or so and a target lap time of 1:28.  I tried those
> > settings and ended up slower by a second or so.  Well it was a little
but
> > inconclusive because I was having troubles with my throttle pedal at the
> > time also.  Anyway it seemed prudent to go with higher downforce, but
when
> I
> > watched a few people in practice it seemed like most of you were hitting
> 309
> > or so on the front straight, and some of you were running 1:29's.  So
just
> > wondering if I went the wrong way with my setup choice.



> > > One of the drivers in front at the s/f line hit the speed limiter
> instead
> > of
> > > the launch control and when the lights went out, I went, but they
> didn't.
> > I
> > > swerved to go around, and while avoiding Neil I ended up losing the
car
> > and
> > > my rear wing. Race over. Neil and another driver were out a few
corners
> > > later.

> > > All that practice time down the toilet. :-)

> > > David G Fisher

Neil Charlto

RASF1 Australia

by Neil Charlto » Wed, 10 Sep 2003 06:52:28



[snip]

You scared the life out of me when you managed to avoid the stalled car -
brilliant avoidance tactics ;) I was really chuffed to get away from the
carnage and happily tootled off to T2 where a McLaren punted me and took out
the rear wing :(

Except for the damn brake failures in longer races - I don't really have a
problem with the damage setting. All the damage I get (and that's lots ;) )
is always due to contact of some sort. I really don't mind either way
though.

Regards

Haqsa

RASF1 Australia

by Haqsa » Wed, 10 Sep 2003 08:38:26

Exactly.  I probably didn't need to slow that much because I'm not sure that
debris does any actual damage in this game, but I couldn't remember for sure
and didn't want to take a chance.  It was a very low speed impact (with
Josh) so I don't think any damage was done.  Anyway Eldred, tell your
mechanic to remember to tighten the bolts on the damn front wing next time!
;o)


Haqsa

RASF1 Australia

by Haqsa » Wed, 10 Sep 2003 08:45:55

Very handy.  I don't know for sure, but I believe those track maps were
developed from the actual in-game tracks.  The speeds and lap times do not
match the FIA map on any of the ones that I have checked.  In fact I think
the in-game track map is essentially a benchmark lap for that track.  Good
reference material.


Haqsa

RASF1 Australia

by Haqsa » Wed, 10 Sep 2003 08:49:01

Actually if Dave could have put his wing back on in one stop and then not
messed up again he would have come in at least second and possibly first.
Josh and I were in the pits twice for repairs.  Mine took longer because I
blew it on turn 1, and because I went all the way around and forgot to
signal for a pit stop until I got to the entrance.

BTW welcome back.  :o)


Haqsa

RASF1 Australia

by Haqsa » Wed, 10 Sep 2003 08:50:35

Do you have your brake ducts set really low?


Haqsa

RASF1 Australia

by Haqsa » Wed, 10 Sep 2003 08:53:32

Here's hoping that the Thunder 2004 ded. server can somehow be hacked into
supporting F1C.  Shouldn't be that hard...



> >Well, seeing as the server is 40 miles away and I'm connecting remotely,
that
> >isn't an option...  Can you imagine how much bigger the F1C community
would be
> >if they HAD a dedicated server option?  Someone dropped the ball BIG time
on
> >that one... :-(

> I thought this was mentioned at least 500000 times here, but F1C's
> lack of a dedicated server is due to legal restraints and not
> technical limitations.  Rumor has it (from a good source) is that
> Thunder 2004 has dedicated server support that rivals Papy's.  Pity
> they still haven't discovered the importance of a tire model or track
> accuracy, but at least they should finally have multi down.

> Jason

Haqsa

RASF1 Australia

by Haqsa » Wed, 10 Sep 2003 08:59:52

Just curious how you are doing this.  I assume you are using some kind of
remote control software on the server?  If so, here's a thought.  You have
20 seconds from the time the race session starts until the lights come on.
Can you take this time to jump in the server car and just park it on the
grass?  Who cares if it makes it back to the garage or not, as long as it's
off the pavement?  You might be able to make it back to your own car in time
for the start, but even if you don't it will cost you less time than if you
waited for the race to start.  So the server car gets a penalty for jumping
the start, big deal.  I don't think it will stop the race.  For that matter,
couldn't you just hit escape on the server car?  Or will that end the
session?  Test it out sometime.  Hate to see you getting screwed like this
on every race.


Eldre

RASF1 Australia

by Eldre » Wed, 10 Sep 2003 10:47:20


writes:

I can't blame my mechanic for that one.  Man, I hit everything but the *lotto*
in that race...<g>

Eldred
--
"A voice from the crowd:  Right, everyone out of my garden.  I've had
enough of this!"

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Eldre

RASF1 Australia

by Eldre » Wed, 10 Sep 2003 10:47:20



>Except for the damn brake failures in longer races - I don't really have a
>problem with the damage setting.

Brake failure was listed as the reason for my retirement.  I probably damaged
them by bouncing off the walls so much...

Eldred
--
"A voice from the crowd:  Right, everyone out of my garden.  I've had
enough of this!"

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Eldre

RASF1 Australia

by Eldre » Wed, 10 Sep 2003 10:47:20


I know, it's been mentioned.  Doesn't mean I have to be happy about it, or even
*believe* it...<g>

Eldred
--
"A voice from the crowd:  Right, everyone out of my garden.  I've had
enough of this!"

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Eldre

RASF1 Australia

by Eldre » Wed, 10 Sep 2003 10:47:20


writes:

I already ran a BUNCH of tests about it.  Tried for an hour or so one weekend.
Even though you can hit ESC from the grid, the car doesn't STAY gone until you
hit ESC *after* the lights go out.  In other words, it will put it right back
on the grid before the lights go out.  Real effing STUPID if you ask me, and
maybe done on purpose(to avoid dedicated servers, maybe?).  Why *else* would
you allow a car to sit stationary, and NOT be cleared by the game?  It would
also be difficult to drive the thing off the track.  Too-slow screen updates
cause that one...

What I need is something like a timed macro that I can fire off when we go to
grid.  40 seconds later it hits ESC on the server machine...

Eldred
--
"A voice from the crowd:  Right, everyone out of my garden.  I've had
enough of this!"

Homepage - http://www.umich.edu/~epickett
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