rec.autos.simulators

WHAT NASCAR RACING 2 NEEDS

George Lew

WHAT NASCAR RACING 2 NEEDS

by George Lew » Sat, 23 Sep 1995 04:00:00


This sounds good. I'd like to know the leader's lap time as well as
mine.  I don't care about "speeds" as much as "times" let's start
using seconds instead of mph!

Right now I think they are lined up in order of the carset. Sounds
like a big internal fix, but not a bad idea.

How about a crew chief that you communicate with?  Tell him your
problem and let him help you out.  Some race drivers, like Rusty
Wallace, are great chassis people.  Some other drivers, however,
aren't.  You ever notice a driver who doesn't do so hot, then he gets
with a certain team and does great?  the crew chief and driver mesh,
for starters, and those setups make a HUGE difference! (hut stricklin
in the 26 car this year, for example.  Bobby Hillin in the 77 car too)

Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!


http://www.racesimcentral.net/~sean/nascar/nascar.html <--NASCAR Racing Sim page

George Lew

WHAT NASCAR RACING 2 NEEDS

by George Lew » Sat, 23 Sep 1995 04:00:00


I *know* C***te's pits aren't right.  And there is no wall on the
other side of pit road either.  That is sort of aggravating.  Too bad
the "ovals" weren't there at C***te either - would be fun to just
"run 1/4 mile laps"

Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!


http://www.racesimcentral.net/~sean/nascar/nascar.html <--NASCAR Racing Sim page

George Lew

WHAT NASCAR RACING 2 NEEDS

by George Lew » Sat, 23 Sep 1995 04:00:00


>        I would like to see the yellow and green "stoplights" in the
>turns (like those used on actual tracks) to indicate when a caution
>comes out instead of a flag which blocks your view when using views
>other than the in-car. It would be more realistic this way and add
>another thing to watch out for.

I dunno.  In reality, the spotter is the main man.  He blurts "green
flag green flag go! go! go!" at the start and restarts, and "caution!
spin in turn 3", etc...

Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!


http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page

Mike5001

WHAT NASCAR RACING 2 NEEDS

by Mike5001 » Sun, 24 Sep 1995 04:00:00

How about more realisic damage.  I know the sheet meatl damage is pretty
good, but how about some damage to the doors and chassie?  And when you
blow a tire, be able to limp back, I've seen the indycars drive back with
one tire bent up parelell to the road.  Here, the front tire damage is
pretty good, but how about the rear ones,  I can barely top 5 mph with one
tire gone.  Oh, and could you fix that car overlap problem I just saw
Ricky Rudd drive right through Darrel Waltrip.
mdonn..

WHAT NASCAR RACING 2 NEEDS

by mdonn.. » Sun, 24 Sep 1995 04:00:00



> >Ooops, forgot one more thing.  Fix the pits at Dega, there is no curve
> >on pit road.  The trioval on the front straight seems to be a little to
> I *know* C***te's pits aren't right.  And there is no wall on the
> other side of pit road either.  That is sort of aggravating.  Too bad

The problem was the track modeling program didn't allow them to use the
right configuration.  They can't let the pit road get more than a certain
distance from the main road.  (At least that's what the Papyrus tech
folks tell me.)  It's a shame, but, I'd much rather them fix the dogleg
at Talladega.

Mike

Wingm

WHAT NASCAR RACING 2 NEEDS

by Wingm » Mon, 25 Sep 1995 04:00:00

How about releasing track desiging software so we users could create the
tracks?  It wouldn't be Papy supported, but at least we could race there!

--
Proud owner of the best modem in the world:
USRobotics 33.6k v.everything modem.
--
*****The WINGMAN*****

George Lew

WHAT NASCAR RACING 2 NEEDS

by George Lew » Mon, 25 Sep 1995 04:00:00




>> >Ooops, forgot one more thing.  Fix the pits at Dega, there is no curve
>> >on pit road.  The trioval on the front straight seems to be a little to
>> I *know* C***te's pits aren't right.  And there is no wall on the
>> other side of pit road either.  That is sort of aggravating.  Too bad
>The problem was the track modeling program didn't allow them to use the
>right configuration.  They can't let the pit road get more than a certain
>distance from the main road.  (At least that's what the Papyrus tech
>folks tell me.)  It's a shame, but, I'd much rather them fix the dogleg
>at Talladega.
>Mike

Ahh, didn't know that! thanks....  I won't grumble that loudly then :)

Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!


http://www.racesimcentral.net/~sean/nascar/nascar.html <--NASCAR Racing Sim page

Mike5001

WHAT NASCAR RACING 2 NEEDS

by Mike5001 » Tue, 26 Sep 1995 04:00:00

How about the geting rid of a special key for reverse and having to
down-shit until you reach it (NFS)?  It would be very helpful, especialy
for those of us who are still saving for a T1.
Gregg McGow

WHAT NASCAR RACING 2 NEEDS

by Gregg McGow » Tue, 26 Sep 1995 04:00:00

: >Perhaps Daytona 500, the Brickyark 400?
: ><<<
: >
: >This comes up again and again.
: >
: >Sega owns the exclusive license to Daytona, preventing us from releasing a
: >Daytona track for NASCAR. While we had a license to use Indianapolis for
: >the original IndyCar Racing, we do not have license to use it for either
: >NASCAR Racing or IndyCar Racing II. We would if we could...

: How about releasing track desiging software so we users could create the
: tracks?  It wouldn't be Papy supported, but at least we could race there!

: --
: Proud owner of the best modem in the world:
: USRobotics 33.6k v.everything modem.
: --
: *****The WINGMAN*****

Wayne/Terry MacDona

WHAT NASCAR RACING 2 NEEDS

by Wayne/Terry MacDona » Sun, 01 Oct 1995 04:00:00


>>Perhaps Daytona 500, the Brickyark 400?
>How about releasing track desiging software so we users could create the
>tracks?  It wouldn't be Papy supported, but at least we could race there!

It's NOT going to happen. You're asking Papyrus to shoot themselves in
the foot. I'd love to see it happen too, but it won't.

-TFW

\\\\\                              (~~~~~~~~~)
 O/O||  The new french letter  => (  (  )  (  ) Stop the bomb!
 <_  |                               \|||||/
 '-'/           .TFW.                  |||
                                      /|||\
                                    ~~~~~~~~~~~

Tommi Pajar

WHAT NASCAR RACING 2 NEEDS

by Tommi Pajar » Fri, 06 Oct 1995 04:00:00

What? You'd love to see Papyrus to shoot themselves on the foot?
That's kinda *** :)

(sorry i couldn't resist the temptation)

<grin>

Tommi Pajari

Leo Singleto

WHAT NASCAR RACING 2 NEEDS

by Leo Singleto » Fri, 06 Oct 1995 04:00:00


>> >>Perhaps Daytona 500, the Brickyark 400?

I wish Papyrus would make some kind of track designer too.  Something
like Microsoft Flight Simulator's one wouldn't hurt Papyrus too bad.  
Something where you're really limited on buildings and stuff.  With the
flight sim, I could have made my own scenery, but it wasn't nearly as
good as the one you buy off the shelf.  Nowhere near it!  Also, it took
so long, that I quit before I finished.

--

Leo Singleton

http://www.mindspring.com/~leo/leo.htm

-------------------------------------------------------------------------
  Leo and Shannon's Car Page                                      
  Download Cars for NASCAR Racing by Papyrus      
  http://www.mindspring.com/~leo/nasrace.htm        


-------------------------------------------------------------------------

mdonn..

WHAT NASCAR RACING 2 NEEDS

by mdonn.. » Fri, 06 Oct 1995 04:00:00


I'd certainly like to see that.

How about being able to bump cars without seeing a yellow flag?  I mean
'rub' not crash.  Define 'crash' as loosing an engine or a tire in order
to bring out a yellow, this way a spin doesn't necessarily bring out a
caution.

Mike

Timothy Hart

WHAT NASCAR RACING 2 NEEDS

by Timothy Hart » Tue, 10 Oct 1995 04:00:00

I agree with Mike, let there be spin outs but if no-one
except the car the spins is involved then there should
be no yellow flag!!
adr..

WHAT NASCAR RACING 2 NEEDS

by adr.. » Fri, 13 Oct 1995 04:00:00



>  >I agree with Mike, let there be spin outs but if no-one
>  >except the car the spins is involved then there should
>  >be no yellow flag!!

>  The Yellow Flag Trigger is just way to sensative in my Opinon.
>  I can just lightly bump into another car trying to pass it, and
>   a yellow is put out. I know the car didn't spin out becuase
>  the damn car is still in front of me.

>  This happens all the time

I've seen that happen before too..but when i check the replay...some other car (usually behind me) has
spun out and that brought out the caution...in all actuality..i've found that unless a car comes to a complete
stop the caution generally doesn't fly...i've bounced my car of another car and the the wall...spun it...then
kept going...didn't get a caution (granted my car was trashed but it stayed green)

Adrian J. Osio


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.