This comes up again and again.
Sega owns the exclusive license to Daytona, preventing us from releasing a
Daytona track for NASCAR. While we had a license to use Indianapolis for
the original IndyCar Racing, we do not have license to use it for either
NASCAR Racing or IndyCar Racing II. We would if we could...
Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.
>Perhaps Daytona 500, the Brickyark 400?
><<<
>This comes up again and again.
>Sega owns the exclusive license to Daytona, preventing us from releasing a
>Daytona track for NASCAR. While we had a license to use Indianapolis for
>the original IndyCar Racing, we do not have license to use it for either
>NASCAR Racing or IndyCar Racing II. We would if we could...
Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!
http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
1. Tow trucks - have tow trucks come out and get the wrecked vehicles
(including yours) it's not very realistic to have the cars suddenly
disappear. also would i would rather get towed in to the pits to end a
race rather than just hitting esc.
2. more decal area in paintshop - let us paint every little square inch
of the car. if we want to put a logo on top of the trunk, rear bumper or
front fenders let us.
3. computer cars most turn themselves around normally - i'm tired of
seeing the computer cars spin out and get themselves back on track by
doing these batman u-turns. make them put the car in reverse just like
we have to. also 1 time in a pile up i was rugh next to a car that did
the batman u-turn, his uturn hit me and knocked out my back tires (i was
not happy)
4. let us suffer from mechanical problems - we've seen the computer
players drop from engine, gear, electircal etc. problems. let those
things happen to us too.
5. bug fixes - all these problems people have been complaining about.
(i.e. cars passing in pit row. being told to get behind cars that were a
full legnth behind you when you crossed the line during yellow, those
invisible walls, car mergings, computer cars pitting when pits are
closed, computer players passing thru pit wall, etc)
well thats it. i don't think i ask for too much. :)
seeya
Brian
All these things sound great to me! :)
--
___________________________________________________________________________
Have:
Edward Carter | The Red Hot Chili Peppers Rock!!!| '92 Honda Accord
Newport Beach, CA, USA | IndyCar Racing Rules!!! | '95 Corvette ZR-1
White Male | Al Unser Jr. Kicks *** | '95 Suburban 454 4X4
___________________________________________________________________________
Want:
"Love Lone" on KROQ in | NASCAR Racing is cool too! | Vector Avtech WX-3
L.A. at 10:00pm RULES!!| Jeff Gordon And Rusty Wallace | Dodge Viper
R.R. and D.D. are cool!| RULE!!! | Ferrari F40
Quoting penske1 from a message in rec.autos.simulators
pe>Path:
pe>news2.delphi.com!news.delphi.com!news.uoregon.edu!usenet.eel.ufl.edu!col
pe>Newsgroups: rec.autos.simulators
pe>Subject: Re: WHAT NASCAR RACING 2 NEEDS
pe>Date: 19 Sep 1995 04:57:36 GMT
pe>Organization: Netcom
pe>Lines: 57
pe>ix-pas11-25.ix.netcom.com X-NETCOM-Date: Mon Sep 18 9:57:36 PM PDT 1995
pe>writes:
pe>>
pe>>I would like to see the following things in NASCAR2:
pe>>
pe>>1. Tow trucks - have tow trucks come out and get the wrecked vehicles
pe>>(including yours) it's not very realistic to have the cars suddenly
pe>>disappear. also would i would rather get towed in to the pits to end
I like that idea too. :) Also how about flashing lights on the pace
car? :)
Andy
>Perhaps Daytona 500, the Brickyark 400?
><<<
>This comes up again and again.
>Sega owns the exclusive license to Daytona, preventing us from releasing a
>Daytona track for NASCAR. While we had a license to use Indianapolis for
>the original IndyCar Racing, we do not have license to use it for either
>NASCAR Racing or IndyCar Racing II. We would if we could...
>Rick Genter
>Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
>Papyrus Design Group, Inc.
I am wondering what prevents you from just creating a track similar to Indy
or Daytona and calling it something else. It doesn't seem as though that
would be any sort of infringment as long as you don't mention the name.
After all, it's the name that is licensed, isn't it?
--
William Leventry
The 320X400 mode also sounds like a ***y >good< idea as well.
Geesh, I can't believe I actually begged for a new function to a
computer simulation 8^D
Later,
--
William Leventry
> <response about unlicencible tracks deleted>
> >Rick Genter
> >Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
> >Papyrus Design Group, Inc.
> Rick, I have another question about what should be in Nascar 2.
> Spotters! Or, at least a faster response for Yellows. It is all too often that a wreck happens between
> two AI's and I'm in the middle of it long before a yellow flag waves. Some sort of warning would make
> it a lot more fair. Thanks, Mark
>The cars should be able to flip! I mean at 180mph into the stands! How about when you blow your engine,
Quoting Leventry_W from a message in rec.autos.simulators
Le>Newsgroups: rec.autos.simulators
Le>Path:
Le>news2.delphi.com!news.delphi.com!uunet!in2.uu.net!news.sprintlink.net!cs
Le>Subject: Re: WHAT NASCAR RACING 2 NEEDS
Le>Date: Wed, 20 Sep 1995 02:48:45 GMT
Le>X-Newsreader: Forte Free Agent v0.55
Le>>I like that idea too. :) Also how about flashing lights on the pace
Le>>car? :)
Le>>Andy
Le>And how bout be able to trash that sucker (pacecar) after the
Le>checkered drops :)
LOL, Yes, I learned you couldn't the hard way! :)
Andy
1) On the standings screen, I would like to see the lap number for the last pit
for ALL cars. Also, would like to see what was done during the pit stop even
though this point is not as important. I would like to be able to plan my
pit stops according to when others were pitting. NASCAR teams know this info
during a race.
2) I would really like to see double row restarts that follow NASCAR rules.
Keep up the good work Papyrus and hope your listening everyone's suggestions.
Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!
http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!
http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page