rec.autos.simulators

GPL: reworked sounds FINAL version

MeatWate

GPL: reworked sounds FINAL version

by MeatWate » Sat, 31 Oct 1998 04:00:00

Hi all,

first I'd like to asure all of you that this time it REALLY IS the final
version! At least for some time. I didn't mean to put so much time into this
project, but after the massive positive feedback I got from the very first
version I thought it would make sense to make it perfect.

Believe me, this is the best I could do. The sounds that come with the game
are not that much a playground for engeneering, so it is pretty limited what
can be done no matter how good your equipment is. But I'm sure you're gonna
like this!!!

The engine sounds are the hardest. They have some severe frequencies that
simply won't let you aply some of the many filters I could chose from, as by
adding x on one side, I got losses on the other, but in the end I managed to
get rid of the cheesy and add some bad evil things that will keep the
engine's character but add a whole lot of soul.

On the other hand, it could be that you don't like the new engine sounds at
all. Still a question of taste.

DOWNLOAD http://www.racesimcentral.net/***er/nixfx2.exe

It would be a nice move to drop me a line or two with a short comment. The
only way I can improve my work is to gain as much feedback as positive.

Thank you for your interest,

Mea***er

MeatWate

GPL: reworked sounds FINAL version

by MeatWate » Sat, 31 Oct 1998 04:00:00

Oh, yes, and the package does not only contain engine sounds. Just to put
that right.

Mea***er

Marc Collin

GPL: reworked sounds FINAL version

by Marc Collin » Thu, 05 Nov 1998 04:00:00

New sounds are wonderful, in my opinion.

However, I now get a bit of popping only in the new engine sounds.  I am
wondering if this might be my ***SB 128, as it pops and statics a lot in
GPL if I install the latest drivers.  The GPL sounds are fine with the
original drivers, except that your update causes this popping.

Could you confirm that if sound card and drivers are OK, your new sounds do
not generate any popping or crackling or static?  Those of us with lousy
driver support may just have to wait a while longer to truly enjoy your
great efforts!

Marc.


>Oh, yes, and the package does not only contain engine sounds. Just to put
>that right.

>Mea***er

MeatWate

GPL: reworked sounds FINAL version

by MeatWate » Thu, 05 Nov 1998 04:00:00

Well,

as you are the first to mention this problem I think/hope/believe that it
DOES have to do with your equipment. I don't say 'soundcard' as the effect
you describe could be related to 'clipping' that occurs when a) the
recording level of the sound file is too high or b) the system playing the
sounds is of bad quality OR has a bad setup.

The sounds have been created in a music-studio using high-end gear. A great
concern was to make the engines sound like 'they got balls 'n' stuff'
WITHOUT clipping which wasn't easy as certain frequencies that were useful
on one side would give me a bunch of red lights on the other. That's also
what took most time. Add to this my concern that there are people out there
that only just fell in love with, let's say, the Eagle, and then there's a
guy who 'dares' to change the engine's sound! Man, I knew they'd rip me to
parts if I screwed it...but as nobody complained about it so far (not even
Eagle-Woman) I can't help the feeling that I did the right thing.

Another fact that keeps me from feeling guilty is that you say that with the
original drivers everything went well. Now, it's easy to blame it to the
drivers (as most 'support' people do when you complain about technical
problems), but it still could be the reason.

I have tested the sounds on a 1500 Watt PA system (almost blowing my balls
away with them new engine sounds), on a 150 Watt JBL monitoring system,
various headphones, my home stereo and two computers with both speakers and
headphones (nothing special, no fancy stuff), and it worked fine, not to say
great!

But hey: I want everybody to be satisfied and to enjoy these new sounds.
Therefore I'll enter the studio once more and try to produce a version of
the sounds that has a smaller tendency to clipping. But beware: these
new-new sounds will never sound as good as the "real"-pack.

They will be available later tonight (22:00 CET) here:

http://www.racesimcentral.net/***er/nixfx_0.exe

The "real" thing is still available at:
http://www.racesimcentral.net/***er/nixfx2.exe

Don't forget to send me comments on both versions, especially if you have
any tips or whishes on improvement.

Enjoy,

Mea***er

Marc Collin

GPL: reworked sounds FINAL version

by Marc Collin » Thu, 05 Nov 1998 04:00:00

Wow...that's service!  I have heard of other clipping problems with the
SB128 drivers...something to do with the sampling rate of the recording??  I
will try the updated sounds and let you (everyone) know how the quality
differs and whether it solves the clipping problem (which I am sure the
popping is).

I only wish Creative Labs could generate a new driver set (which is sorely
needed for a number of reasons) for this card with a tenth of your speed and
efficiency.

By the way, for others reading these posts, do try these sounds--they are
great.

Marc.


>Well,

>as you are the first to mention this problem I think/hope/believe that it
>DOES have to do with your equipment. I don't say 'soundcard' as the effect
>you describe could be related to 'clipping' that occurs when a) the
>recording level of the sound file is too high or b) the system playing the
>sounds is of bad quality OR has a bad setup.

>The sounds have been created in a music-studio using high-end gear. A great
>concern was to make the engines sound like 'they got balls 'n' stuff'
>WITHOUT clipping which wasn't easy as certain frequencies that were useful
>on one side would give me a bunch of red lights on the other. That's also
>what took most time. Add to this my concern that there are people out there
>that only just fell in love with, let's say, the Eagle, and then there's a
>guy who 'dares' to change the engine's sound! Man, I knew they'd rip me to
>parts if I screwed it...but as nobody complained about it so far (not even
>Eagle-Woman) I can't help the feeling that I did the right thing.

>Another fact that keeps me from feeling guilty is that you say that with
the
>original drivers everything went well. Now, it's easy to blame it to the
>drivers (as most 'support' people do when you complain about technical
>problems), but it still could be the reason.

>I have tested the sounds on a 1500 Watt PA system (almost blowing my balls
>away with them new engine sounds), on a 150 Watt JBL monitoring system,
>various headphones, my home stereo and two computers with both speakers and
>headphones (nothing special, no fancy stuff), and it worked fine, not to
say
>great!

>But hey: I want everybody to be satisfied and to enjoy these new sounds.
>Therefore I'll enter the studio once more and try to produce a version of
>the sounds that has a smaller tendency to clipping. But beware: these
>new-new sounds will never sound as good as the "real"-pack.

>They will be available later tonight (22:00 CET) here:

>http://www.racesimcentral.net/***er/nixfx_0.exe

>The "real" thing is still available at:
>http://www.racesimcentral.net/***er/nixfx2.exe

>Don't forget to send me comments on both versions, especially if you have
>any tips or whishes on improvement.

>Enjoy,

>Mea***er

Marc Collin

GPL: reworked sounds FINAL version

by Marc Collin » Thu, 05 Nov 1998 04:00:00

To clarify, the original drivers on the CD-ROM work well with GPL but have a
host of other problems.  The one driver update that has been issued by CL
destroys the sound in GPL (popping and static all over the place in a wide
variety of the sounds), but does fix many other problems.

Your (original) sounds seem to generate the popping/clipping with either
driver set, although the new one generates so many horrid pops that the ones
in your sounds can hardly be heard :).

I'll let you know shortly how the new-new ones work.

Marc.


>Well,

>as you are the first to mention this problem I think/hope/believe that it
>DOES have to do with your equipment. I don't say 'soundcard' as the effect
>you describe could be related to 'clipping' that occurs when a) the
>recording level of the sound file is too high or b) the system playing the
>sounds is of bad quality OR has a bad setup.

>The sounds have been created in a music-studio using high-end gear. A great
>concern was to make the engines sound like 'they got balls 'n' stuff'
>WITHOUT clipping which wasn't easy as certain frequencies that were useful
>on one side would give me a bunch of red lights on the other. That's also
>what took most time. Add to this my concern that there are people out there
>that only just fell in love with, let's say, the Eagle, and then there's a
>guy who 'dares' to change the engine's sound! Man, I knew they'd rip me to
>parts if I screwed it...but as nobody complained about it so far (not even
>Eagle-Woman) I can't help the feeling that I did the right thing.

>Another fact that keeps me from feeling guilty is that you say that with
the
>original drivers everything went well. Now, it's easy to blame it to the
>drivers (as most 'support' people do when you complain about technical
>problems), but it still could be the reason.

>I have tested the sounds on a 1500 Watt PA system (almost blowing my balls
>away with them new engine sounds), on a 150 Watt JBL monitoring system,
>various headphones, my home stereo and two computers with both speakers and
>headphones (nothing special, no fancy stuff), and it worked fine, not to
say
>great!

>But hey: I want everybody to be satisfied and to enjoy these new sounds.
>Therefore I'll enter the studio once more and try to produce a version of
>the sounds that has a smaller tendency to clipping. But beware: these
>new-new sounds will never sound as good as the "real"-pack.

>They will be available later tonight (22:00 CET) here:

>http://www.racesimcentral.net/***er/nixfx_0.exe

>The "real" thing is still available at:
>http://www.racesimcentral.net/***er/nixfx2.exe

>Don't forget to send me comments on both versions, especially if you have
>any tips or whishes on improvement.

>Enjoy,

>Mea***er

Marc Collin

GPL: reworked sounds FINAL version

by Marc Collin » Thu, 05 Nov 1998 04:00:00

Sorry....popping still there.  I should also clarify that the Eagle
(weslake) sound does not pop--just the Brabham/Honda... one.  I don't think
it can be the wind sound, or it would do it for all the cars, right?

The quality difference, if any, between the two sets, was imperceptible
during my quick test, but I am sure there is some difference if you listen
closely.

Thank you so much for attempting to fix this and for all or your efforts.
If we are sure the majority are not experiencing any clipping, then it is
likely the poorly done drivers for the SB 128 card.  But is there any
difference between the brabham sample and all of the others, since it seems
to be the one that causes the clipping?  I wish I had told you that earlier,
as it would have made your task a lot easier....sorry!!

Marc.


>Well,

>as you are the first to mention this problem I think/hope/believe that it
>DOES have to do with your equipment. I don't say 'soundcard' as the effect
>you describe could be related to 'clipping' that occurs when a) the
>recording level of the sound file is too high or b) the system playing the
>sounds is of bad quality OR has a bad setup.

>The sounds have been created in a music-studio using high-end gear. A great
>concern was to make the engines sound like 'they got balls 'n' stuff'
>WITHOUT clipping which wasn't easy as certain frequencies that were useful
>on one side would give me a bunch of red lights on the other. That's also
>what took most time. Add to this my concern that there are people out there
>that only just fell in love with, let's say, the Eagle, and then there's a
>guy who 'dares' to change the engine's sound! Man, I knew they'd rip me to
>parts if I screwed it...but as nobody complained about it so far (not even
>Eagle-Woman) I can't help the feeling that I did the right thing.

>Another fact that keeps me from feeling guilty is that you say that with
the
>original drivers everything went well. Now, it's easy to blame it to the
>drivers (as most 'support' people do when you complain about technical
>problems), but it still could be the reason.

>I have tested the sounds on a 1500 Watt PA system (almost blowing my balls
>away with them new engine sounds), on a 150 Watt JBL monitoring system,
>various headphones, my home stereo and two computers with both speakers and
>headphones (nothing special, no fancy stuff), and it worked fine, not to
say
>great!

>But hey: I want everybody to be satisfied and to enjoy these new sounds.
>Therefore I'll enter the studio once more and try to produce a version of
>the sounds that has a smaller tendency to clipping. But beware: these
>new-new sounds will never sound as good as the "real"-pack.

>They will be available later tonight (22:00 CET) here:

>http://www.racesimcentral.net/***er/nixfx_0.exe

>The "real" thing is still available at:
>http://www.racesimcentral.net/***er/nixfx2.exe

>Don't forget to send me comments on both versions, especially if you have
>any tips or whishes on improvement.

>Enjoy,

>Mea***er


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