Have you updated the Profiler software (3.25 is the latest version) and
played with the force adjustments in the Profiler software and in the GPL
core.ini file? I agree with your assessment of the effects in Viper, but
I've not made it my goal to bump into the other cars<g>. I thought the
overall effects in VR were very good but GPL raises the bar somewhat higher.
After driving GPL for 8 months with the LWFF and no effects, I was and am
still astounded by the change. Through the wheel, I can feel the front of
the car lose grip, the rear of the car sliding, the best curb and "edge of
the track" effects and combined with a good graphics card at higher
resolutions, I can see and feel every bump and ripple in the track. At the
Glen, I can feel the crown in the road as I angle across the track, on the
pit straight at Monza the car wiggles and shakes as it passes over the
cracks in the old track surface and I swear I can feel sand all over the
damn track at Zandvoort<g>!
Papy is to be commended for a job well done. IMO anyway...
don
[|]-(_)-[|]
>I just purchased the Logitech FF Wheel and I have been testing it with
>various games. So far I like it but I don't really feel the car breaking
>loose in GPL or Viper racing. Are there any settings we can adjust to
>increase this sensation? Also with Viper, I assume its a software thing, I
>dont get the bump sensation when hitting other cars. My car, or theirs,
>will spin, but I dont get a contact bump like in GPL. NFS III does the
same
>thing. Also I don't get a good weight tranfer feeling with the wheel. I
>hope I'm not expecting too much. I had just read how people could feel the
>car getting loose and was looking forward to it. I have done the
>auto-update and I have increased the effect percentages through the control
>panel. I was hoping there might be something in the ini file we could
>adjust. If anyone has some good settings I sure wouldn't mind trying them
>out. Thanks.
>Sondog