http://www.racesimcentral.net/
Seems like the (p)reviewer found one of our favourite jumps, judging from
the screenshots *g*
Ilari Lehtinen
3D Artist
Bugbear Entertainment
http://www.racesimcentral.net/
Seems like the (p)reviewer found one of our favourite jumps, judging from
the screenshots *g*
Ilari Lehtinen
3D Artist
Bugbear Entertainment
With which we with one of the most standing out characteristics of Rally Trophy would be: driving physics. This knows quite exactly
that the vehicles were all together not only famous, but also notoriously, because as much strength on the rear wheels is not easy
to restrain. Any accelerating must occur very carefully, the curves may in no case too fast be started, risks one nevertheless
otherwise promptly a 180 turn, a following trip in the Botanik and a damaged auto. Arcarde fans will become not lucky, do not
protect simulation-inspired however will not end wollendes a Grinsen in the face to be located. Driving physics is already now
substantially more realistically than e.g. with Colin McRae Rally 2, the entrance in the play is however not quite so easy - one all
too often rises too vigorously on the accelerotor pedal, ends again and again the travel at the trunk or in the ditch. If one has
however then after some time its auto halfway under check, one races as a mad over the straight lines, enjoys thereby again and
again about the full of seeds engine noise, brakes skillfully before the next curve and drifts then with light printing on the
accelerotor pedal and tightened emergency brake for the enthusiasm of the spectators around the hairpin curve, skillfully the auto
with rapid Gegenlenken branches a turner or from - by the high and soft suspension - often given the danger of tilting in somewhat
too fast driven curves over hills, protects.
Hmmm.....
SB
> http://cms.g2g.cc/section/cn/templates/g2gpress.asp?newsid=670
> Seems like the (p)reviewer found one of our favourite jumps, judging from
> the screenshots *g*
> Ilari Lehtinen
> 3D Artist
> Bugbear Entertainment