The pacecar files are in Nascar2\cars\cars.dat.
--
The IWCCCARS Project: Q & A Representative
http://www.racesimcentral.net/
http://www.racesimcentral.net/~ebusch/
The pacecar files are in Nascar2\cars\cars.dat.
--
The IWCCCARS Project: Q & A Representative
http://www.racesimcentral.net/
http://www.racesimcentral.net/~ebusch/
> The pacecar files are in Nascar2\cars\cars.dat.
> --
> The IWCCCARS Project: Q & A Representative
> http://www.theuspits.com/iwcccars/index.html-ssi
> http://userwww.service.emory.edu/~ebusch/
> > Second, I would like to know if you could tell us, or would tell us,
> > where the pace car is hidden. I have unpacked .dat after .dat and
> can't
> > find it. Thanks so much for your time. Good job on N2.Ok guys so how do we convert mip,3do files to something we can understand
> The pacecar files are in Nascar2\cars\cars.dat.
> --
> The IWCCCARS Project: Q & A Representative
> http://www.theuspits.com/iwcccars/index.html-ssi
> http://userwww.service.emory.edu/~ebusch/
> > Second, I would like to know if you could tell us, or would tell us,
> > where the pace car is hidden. I have unpacked .dat after .dat and
> can't
> > find it. Thanks so much for your time. Good job on N2.
> > The pacecar files are in Nascar2\cars\cars.dat.
> > --
> > The IWCCCARS Project: Q & A Representative
> > http://www.theuspits.com/iwcccars/index.html-ssi
> > http://userwww.service.emory.edu/~ebusch/
> > > Second, I would like to know if you could tell us, or would tell us,
> > > where the pace car is hidden. I have unpacked .dat after .dat and
> > can't
> > > find it. Thanks so much for your time. Good job on N2.
> hmmm, you can edit 3DO files? I worship you Eric. Show me how!
--
Header address intentionaly scrambled to ward off the spamming hordes.
He was talking about the 3DO files, not the 3DO systems. 3DO files are
part of the track files.
Good job on N2. Hmmm, you can edit 3DO files? I worship you Eric. Show
me how!
Greg, Greg, Greg....Take it easy, m'boy!!! He's talking about the 3DO
files used in NASCAR 2 to run and create the pace car physics. I know,
I know, there's a "console" out there called the 3DO, but that's not
what he's talking about here....
Jimmy
> Good job on N2. Hmmm, you can edit 3DO files? I worship you Eric. Show
> me how!
> > Oh boy, you hit another homerun! Where is there any mention of 3DO?
> > He was talking about N2 (a PC game). DUH!!!
> Greg, Greg, Greg....Take it easy, m'boy!!! He's talking about the 3DO
> files used in NASCAR 2 to run and create the pace car physics. I know,
> I know, there's a "console" out there called the 3DO, but that's not
> what he's talking about here....
> JimmySo..does anyone know of a utility that can change a 3do file to something
On Fri, 14 Mar 1997 18:52:59 -0800, CHEVY_DAVE
MIP files contain the textures (i.e. the paint jobs); if someone were
inclined to put their mind to it, the format of a MIP file could
probably be reverse engineered... The format is not publicized.
---Jim Sokoloff, Papyrus
Oh those 3DO files :-) My humble apologies.
(DUH right back at me! hehe.)
OK back to racing!
Whew.
--
Header address intentionaly scrambled to ward off the spamming hordes.
> On Fri, 14 Mar 1997 18:52:59 -0800, CHEVY_DAVE
> >So..does anyone know of a utility that can change a 3do file to something
> >we can paint??
> The 3do is the geometry of the model. (So there is no real sense in
> trying to reverse engineer it, as there are too many things that you
> don't know about to easily change the car's shape, and have it still
> work with the damaged pieces.)
> MIP files contain the textures (i.e. the paint jobs); if someone were
> inclined to put their mind to it, the format of a MIP file could
> probably be reverse engineered... The format is not publicized.
> ---Jim Sokoloff, Papyrus
Gene,
PIT ROAD
http://www.pitroad.com/
Autodromo del Mugello,
Scarperia, Firenze, Italy
and
Mantorp Park
Mantorp Park, Sweden
These were the tracks that we tried to repaint them after.
Gregory Fung
Vancouver, B.C., Canada
Marc