>It was YOU I was talking about wide-boy, and I thought I was being
>generous.... ;-)
Mike.
Mike.
> I don't think u can see the different beyond 30fps. Your eyes can't tell the
> diffenences unless u have cat eyes ;-)
We have customers who REQUIRE rock solid 60fps because that is the only
way you can see detail at high speed (eg a high speed train simulator
had to have this frame rate. At 30fps you can't read the signs as you
rush past). Commerial/military flight sims mandate 60fps.
This is also the reason iMax is 60fps, why motion looks blurred on film
(only 24fps) etc etc.
You can absolutely tell the difference.
--
Bill Ryder Silicon Graphics New Zealand SGI V-Mail: 234 1456
Systems Engineer Ph: (+64 4) 494 6326
DISCLAIMER: Unless explicitly stated all opinions are mine not SGI's
>> I don't think u can see the different beyond 30fps. Your eyes can't tell the
>> diffenences unless u have cat eyes ;-)
>You can easily tell the difference between 30 and 60 fps.
>We have customers who REQUIRE rock solid 60fps because that is the only
>way you can see detail at high speed (eg a high speed train simulator
>had to have this frame rate. At 30fps you can't read the signs as you
>rush past). Commerial/military flight sims mandate 60fps.
Uwe
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Cheers!
John
> SGI always was a treat at german CeBIT: they'd always have the newest
> version of their flight sim ready to demo, with network play, sound,
> and all the stuff. I loved it, especially I remember it to be the
> first flight sim where you could fly through a sidewinders smoke
> trail. Just great, and that was back in what, 1990? Too bad they've
> become such an NT shop recently,
We are not becoming an NT 'shop'. One of our focusses is visual
computing and NT will be another piece of that.
We have and will continue to have UNIX workstations/servers. There are
things we do in IRIX that are IMPOSSIBLE in NT. Our customers demand and
will pay for those features (eg, absolutely rock solid 60fps, no texture
load hits, nothing zero zilch will change the framerate).
What we are doing with NT is bringing some of our technology into the NT
workstation price bracket. Some would say bringing it to the 'masses'
but a workstation is not a sub $2k PC.
Of course we haven't said *exactly* what we are bringing to the market
yet (don't ask me!)
Yep. Unfortunately only the flyboys can justify the expense of a high
end simulator (an F16 is slightly more expensive than a car :-).
--
Bill Ryder Silicon Graphics New Zealand SGI V-Mail: 234 1456
Systems Engineer Ph: (+64 4) 494 6326
DISCLAIMER: Unless explicitly stated all opinions are mine not SGI's