rec.autos.simulators

gpl on pentium II 450 ?

Mike Laske

gpl on pentium II 450 ?

by Mike Laske » Fri, 25 Sep 1998 04:00:00


>It was YOU I was talking about wide-boy, and I thought I was being
>generous.... ;-)

Equal with me at Quake?  Get yourself online NOW :-)

Mike.

Bill Ryde

gpl on pentium II 450 ?

by Bill Ryde » Sat, 26 Sep 1998 04:00:00


> I don't think u can see the different beyond 30fps. Your eyes can't tell the
> diffenences unless u have cat eyes ;-)

You can easily tell the difference between 30 and 60 fps.

We have customers who REQUIRE rock solid 60fps because that is the only
way you can see detail at high speed (eg a high speed train simulator
had to have this frame rate. At 30fps you can't read the signs as you
rush past). Commerial/military flight sims mandate 60fps.

This is also the reason iMax is 60fps, why motion looks blurred on film
(only 24fps) etc etc.

You can absolutely tell the difference.

--
Bill Ryder       Silicon Graphics New Zealand   SGI V-Mail: 234 1456
Systems Engineer                                 Ph: (+64 4) 494 6326

DISCLAIMER: Unless explicitly stated all opinions are mine not SGI's

Uwe Schuerka

gpl on pentium II 450 ?

by Uwe Schuerka » Sat, 26 Sep 1998 04:00:00



>> I don't think u can see the different beyond 30fps. Your eyes can't tell the
>> diffenences unless u have cat eyes ;-)

>You can easily tell the difference between 30 and 60 fps.

>We have customers who REQUIRE rock solid 60fps because that is the only
>way you can see detail at high speed (eg a high speed train simulator
>had to have this frame rate. At 30fps you can't read the signs as you
>rush past). Commerial/military flight sims mandate 60fps.

SGI always was a treat at german CeBIT: they'd always have the newest
version of their flight sim ready to demo, with network play, sound,
and all the stuff. I loved it, especially I remember it to be the
first flight sim where you could fly through a sidewinders smoke
trail. Just great, and that was back in what, 1990? Too bad they've
become such an NT shop recently, and if only more ppl at SGI had been
racing fans instead of flying aces we might see decent network play in
today's racing sims, too. (of course a linux port of gpl/f1rs would
achieve the same fluent networking play that some win-only companies
aim for these days ;-).

Uwe

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John Walla

gpl on pentium II 450 ?

by John Walla » Sat, 26 Sep 1998 04:00:00

On Thu, 24 Sep 1998 22:12:09 +0100, "Mike Laskey"


>Equal with me at Quake?  Get yourself online NOW :-)

Equal? Who said that? I didn't think I was THAT bad...

Cheers!
John

Bill Ryde

gpl on pentium II 450 ?

by Bill Ryde » Sun, 27 Sep 1998 04:00:00


> SGI always was a treat at german CeBIT: they'd always have the newest
> version of their flight sim ready to demo, with network play, sound,
> and all the stuff. I loved it, especially I remember it to be the
> first flight sim where you could fly through a sidewinders smoke
> trail. Just great, and that was back in what, 1990? Too bad they've
> become such an NT shop recently,

OK OK - I will bite.

We are not becoming an NT 'shop'.  One of our focusses is visual
computing and NT will be another piece of that.

We have and will continue to have UNIX workstations/servers. There are
things we do in IRIX that are IMPOSSIBLE in NT. Our customers demand and
will pay for those features (eg, absolutely rock solid 60fps, no texture
load hits, nothing zero zilch will change the framerate).

What we are doing with NT is bringing some of our technology into the NT
workstation price bracket. Some would say bringing it to the 'masses'
but a workstation is not a sub $2k PC.

Of course we haven't said *exactly* what we are bringing to the market
yet (don't ask me!)

Yep. Unfortunately only the flyboys can justify the expense of a high
end simulator (an F16 is slightly more expensive than a car :-).

--
Bill Ryder       Silicon Graphics New Zealand   SGI V-Mail: 234 1456
Systems Engineer                                 Ph: (+64 4) 494 6326

DISCLAIMER: Unless explicitly stated all opinions are mine not SGI's


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