> >I don't think u can see the different beyond 30fps. Your eyes can't tell the
> >diffenences unless u have cat eyes ;-)
> Says who? At 30fps my friend and I are equal in Quake. If I have 60fps
> and he has 30fps I kick his ***big time, and if he has 60fps he does
> the same to me. I'm not too worried if it can be scientifically proven
> that it makes a difference, the fact that the results improve is good
> enough for me as it is results I need, not proof.
Are you sure that's because you see better at 60 fps? Or is it because the
program can accept your inputs faster at 60 fps? I'm almost one hundred % sure
the latter is the case. When a computer draws 30 fps, the time required for the
input to be processed is two times the amount of time when drawing 60 fps. The
response time is doubled from 60 fps to 30 fps. A big response time makes you
worse at Quake playing, NOT the amount of frames per second...
When that is said, I'd like to point out that the response time is also very
important in racing sims, and that a low response time is to be strived for. My
point is that the frame rate is in a way an indicator of how pressed the cpu is,
not an indicator of how well the picture is perceived by the eye. The eye hardly
notices the difference between 30 and 60 fps, but the "feel", the response does.
There are other ways to decrease the response time, for instance using a graphics
board that demands less of the cpu (I think one of the best chips must be the
Rendition V2100 in this respect). A low frame rate can be symptoms of
1) A hard pressed cpu, that can't keep up the triangle feed to the graphics board
2) A hard pressed graphics board
Of these cases, the no.1 creates the worst response, simply because the cpu also
processes the input...
I find a difference, but there is much more to this than if a game has 60 fps or
not! As I said earlier; By some strange reason, GPL gives around 30 - 35 fps and
physics sim frequency 288 hz and NOT 120 fps and 20 hz physics calculation... In
my view, Papyrus is spot on, spending the cpu cycles on physics rather than
fps... Besides, GPL prooves that fill rate isn't everything to a racing sim.
---Asgeir---