rec.autos.simulators

Viper AI

CombatWomba

Viper AI

by CombatWomba » Mon, 15 Feb 1999 04:00:00

Ok is it me, or does the hard AI in Viper Racing appear to have about 15
more hp than your own car?  Nomatter where I put my gear ratios it always
out accelerates and outruns me in top speed.
I've been practicing Dayton reversed and here what i've noticed....
My top speed, 182.2 (according to scrore sheet at end of run, i notice a
completely different speed on the speedometer during the run)
The AI top speed, 186.4!!!  (again the speedotmeter in game shows a
different speed)
The AI also out accelerates me without even the slightest bit of wheelspin.
I normally run without traction control but tested with it on as well, and
the AI still accels me by a lot.
I ran a best of 1:01:96 reversed and 1:01:76 normal, so I don't think it's
me being slow.
So what kinda speeds are you running?  Also can anyone comment on the
difference in speed from the digital display in game, and the score sheet
after the run?  Welp thats all my gripes for now...
pqt2

Viper AI

by pqt2 » Tue, 16 Feb 1999 04:00:00

Are you talking about GT Class, if so you should be able to easily exceed
210mph and get 33 second or better laps. Paul

> Ok is it me, or does the hard AI in Viper Racing appear to have about 15
> more hp than your own car?  Nomatter where I put my gear ratios it always
> out accelerates and outruns me in top speed.
> I've been practicing Dayton reversed and here what i've noticed....
> My top speed, 182.2 (according to scrore sheet at end of run, i notice a
> completely different speed on the speedometer during the run)
> The AI top speed, 186.4!!!  (again the speedotmeter in game shows a
> different speed)
> The AI also out accelerates me without even the slightest bit of wheelspin.
> I normally run without traction control but tested with it on as well, and
> the AI still accels me by a lot.
> I ran a best of 1:01:96 reversed and 1:01:76 normal, so I don't think it's
> me being slow.
> So what kinda speeds are you running?  Also can anyone comment on the
> difference in speed from the digital display in game, and the score sheet
> after the run?  Welp thats all my gripes for now...

CombatWomba

Viper AI

by CombatWomba » Tue, 16 Feb 1999 04:00:00

Nope talking about the standard quick race car.

>Are you talking about GT Class, if so you should be able to easily exceed
>210mph and get 33 second or better laps. Paul


>> Ok is it me, or does the hard AI in Viper Racing appear to have about 15
>> more hp than your own car?  Nomatter where I put my gear ratios it always
>> out accelerates and outruns me in top speed.
>> I've been practicing Dayton reversed and here what i've noticed....
>> My top speed, 182.2 (according to scrore sheet at end of run, i notice a
>> completely different speed on the speedometer during the run)
>> The AI top speed, 186.4!!!  (again the speedotmeter in game shows a
>> different speed)
>> The AI also out accelerates me without even the slightest bit of
wheelspin.
>> I normally run without traction control but tested with it on as well,
and
>> the AI still accels me by a lot.
>> I ran a best of 1:01:96 reversed and 1:01:76 normal, so I don't think
it's
>> me being slow.
>> So what kinda speeds are you running?  Also can anyone comment on the
>> difference in speed from the digital display in game, and the score sheet
>> after the run?  Welp thats all my gripes for now...

pqt2

Viper AI

by pqt2 » Tue, 16 Feb 1999 04:00:00

Sorry, can't help since I've not run Quick Race since the full sim came out.
Paul

> Nope talking about the standard quick race car.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.