If you're spinning exiting corners,you need to apply the throttle
gradually.Learn the feel of the car,where the grip factor is.Apply the brakes
gradually before the corner.Spend time hotlapping to develop car control.This
is not NFSIII,real car physics apply here,it takes time to learn how the car
reacts.
I just graduated to pro class in career mode,and I must say the AI is
incredible!They do make mistakes,you can knock them off their line,drive
defensively to protect your lead.The replay mode is an excellent way to watch
the AI respond to your actions,to see the mistakes you make,to figure out the
best line.I can now trail brake into corners,induce oversteer,and power out,and
the feeling is great!So spend more time learning how to control these heavy
beast,Viper Racing is well worth it!
Dave
Seattle,Wa.
Joe
>If you're spinning exiting corners,you need to apply the throttle
>gradually.Learn the feel of the car,where the grip factor is.Apply the
brakes
>gradually before the corner.Spend time hotlapping to develop car
control.This
>is not NFSIII,real car physics apply here,it takes time to learn how the
car
>reacts.
>I just graduated to pro class in career mode,and I must say the AI is
>incredible!They do make mistakes,you can knock them off their line,drive
>defensively to protect your lead.The replay mode is an excellent way to
watch
>the AI respond to your actions,to see the mistakes you make,to figure out
the
>best line.I can now trail brake into corners,induce oversteer,and power
out,and
>the feeling is great!So spend more time learning how to control these
heavy
>beast,Viper Racing is well worth it!
>Dave
>Seattle,Wa.
-Larry
Scott
PA-Scott
> -Larry
> > It helps to bump up the number of cars to 19 or so to see all this
> > happen.
>Scott
>PA-Scott
>> How did you do this?
>> -Larry
>> > It helps to bump up the number of cars to 19 or so to see all this
>> > happen.
>--
>Scott B. Husted
>Marketing and Administrative Manager
>Riegel Federal Credit Union
>http://www.riegelfcu.org
>ICQ# 4395450
Email this guy. He has a special 'race.bin' file for demo 2.2 that allows
some very cool stuff to be done to the game i.e. change # of cars, change
mirror, allows you to map a key to left, right and behind view and tres
cool it allows change to field of view. Its only for the demo but its
definitely worth a look to see the potential.
He's the webmaster at http://welcome.to/viper_racing
He's got a news thing right on his site all about this stuff.
With just the plain old 2.2 demo and stock 'race.bin' you can do a max of
16(?) cars( 14 AI, your car and ghost car, I think). You need to edit the
'options.cfg' file in the options dir. Make these changes 'ai_car_count
14' and 'car_count 16' and save the file. Run the game but DO NOT touch
the arrows for the number of AI cars in the menu. It should say 14 AI cars
when you fire up the demo and do a quick race.
Note: You will need fairly fast machine hardware. I'm running a 128mb,
12mb V2 and a PII233 oc'ed to 291. 16 cars is fairly smooth. Estimate a
lowest frame rate of 15fps or so with an average of 30fps on my rig. At
more than 20 cars my rig starts to start to slow more than I like.
> Scott
> PA-Scott
> > How did you do this?
> > -Larry
> > > It helps to bump up the number of cars to 19 or so to see all this
> > > happen.
> --
> Scott B. Husted
> Marketing and Administrative Manager
> Riegel Federal Credit Union
> http://www.riegelfcu.org
> ICQ# 4395450
--
http://www2.cruzio.com/~keeper/toons.html - Animaniacs, P&TB, F!, etc. files
http://www.armory.com/~keeper/midi.html - My own MIDI files - Updated 3 Oct.
I'm tired of being ass-ended at 'Dundee' or whatever that track is.
The AI does improve, it seems, in Pro Class.
BTW.. It took me 17 seasons to get to Pro class. I suspect I'll be here
for weeks!
-Larry