rec.autos.simulators

true 3d driving games

Richard Langfiel

true 3d driving games

by Richard Langfiel » Wed, 30 May 2001 19:30:03

Just a dreamy thought...

I`ve always thought it a shame that Virtual Reality never really took off.
Can you imagine games with todays 3D graphics quality? (stuff those 320x200
blocky polygon images from years ago)

More to the point, a DRIVING game with a 3d headset on must surely be
fantastic on the senses.  Imagine GPL with full 360 degree head movement and
all in true 3d...

Do you think headsets will ever take off?  i think it will be a real shame
if noone bothers, especially for the likes of `simmers`

Cheers,

Richard

Ashley McConnel

true 3d driving games

by Ashley McConnel » Wed, 30 May 2001 19:36:48

Yeah, I'd thought it would have taken off by now.  I thought that perhaps
you could have the input (tilting of your head) as simply an input into your
mouse port, and have the sim use "mouselook" to look around the***pit.

Not sure if there would be a way of turning it off and allowing the mouse to
opperate as normal.

The output would be similar to the current glasses systems, surely its
possible and fairly "easy"

Ash


| Just a dreamy thought...
|
| I`ve always thought it a shame that Virtual Reality never really took off.
| Can you imagine games with todays 3D graphics quality? (stuff those
320x200
| blocky polygon images from years ago)
|
| More to the point, a DRIVING game with a 3d headset on must surely be
| fantastic on the senses.  Imagine GPL with full 360 degree head movement
and
| all in true 3d...
|
| Do you think headsets will ever take off?  i think it will be a real shame
| if noone bothers, especially for the likes of `simmers`
|
|
| Cheers,
|
|
| Richard
|
|

Shane Lowr

true 3d driving games

by Shane Lowr » Wed, 30 May 2001 20:06:55

The technology has been around for a while. It is quite easy to implement
... there are new headsets coming out shortly that should be a blast ... oh
yeah and WSC will more than likely support it :)

sounds good to me

I remember flying ef2000 with a vr headset ... very cool ... in fact i
stillhave the headset downstairs ... pity it doesnt support 3d acceleration
..
Shane

> Yeah, I'd thought it would have taken off by now.  I thought that perhaps
> you could have the input (tilting of your head) as simply an input into
your
> mouse port, and have the sim use "mouselook" to look around the***pit.

> Not sure if there would be a way of turning it off and allowing the mouse
to
> opperate as normal.

> The output would be similar to the current glasses systems, surely its
> possible and fairly "easy"

> Ash



> | Just a dreamy thought...
> |
> | I`ve always thought it a shame that Virtual Reality never really took
off.
> | Can you imagine games with todays 3D graphics quality? (stuff those
> 320x200
> | blocky polygon images from years ago)
> |
> | More to the point, a DRIVING game with a 3d headset on must surely be
> | fantastic on the senses.  Imagine GPL with full 360 degree head movement
> and
> | all in true 3d...
> |
> | Do you think headsets will ever take off?  i think it will be a real
shame
> | if noone bothers, especially for the likes of `simmers`
> |
> |
> | Cheers,
> |
> |
> | Richard
> |
> |

J Becke

true 3d driving games

by J Becke » Thu, 31 May 2001 00:55:50

I doubt that they ever will take off - not without all kinds of
regulations of useage built into the games.

The US military did a big study some years ago and abandoned much of
their research. It is to do with depth of field and convergence of
your eyes between close and far-away objects.

When you're looking in VR goggles, you're not using convergence of
your eyes to judge distance. Big problems...

Jonathan

ymenar

true 3d driving games

by ymenar » Thu, 31 May 2001 01:47:51


> Do you think headsets will ever take off?  i think it will be a real shame
> if noone bothers, especially for the likes of `simmers`

A couple of years ago I remember stating that imho it wouldn't be popular
until at least 2005+.   I have now even more doubts of that.  VR goggles are
still not enough mainstream to implement them correctly in racing sims.

But going back to another similar point, I would really admire the first sim
that gives us a mouselook system.  That would be fairly easy to implement.
The mouse gives us free head movement inside the***pit, but whenever you
press a mouse button it would put you back perfectly in the normal view
ahead.  It would be a little disorienting, but if you implement a correct
mouselook that wouldn't use the vertical-axis (we don't need it for view),
it would work very well I say.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Kevin Gavit

true 3d driving games

by Kevin Gavit » Thu, 31 May 2001 03:08:53


Convergence of the eyes is only an issue up to distances of 30 feet. Beyond
that binocular vision has nothing to do with depth perception. Our eyes are
too close together for that.

You might also try this test. Close one eye. Attempt to touch a particular
spot with one finger.

You'll find it's rather easy.

KFG

J Becke

true 3d driving games

by J Becke » Thu, 31 May 2001 04:25:45

On Tue, 29 May 2001 18:08:53 GMT, "Kevin Gavitt"


>> The US military did a big study some years ago and abandoned much of
>> their research. It is to do with depth of field and convergence of
>> your eyes between close and far-away objects.

>> When you're looking in VR goggles, you're not using convergence of
>> your eyes to judge distance. Big problems...

>> Jonathan

>Convergence of the eyes is only an issue up to distances of 30 feet. Beyond
>that binocular vision has nothing to do with depth perception. Our eyes are
>too close together for that.

It's to do with our eyes focussing too (I forgot to write that).

In the real world our eyes focus automatically between near and far -
in VR goggles they don't have to.

It causes similar problems to the magic eye (stereogram) pictures -
although it's different from person to person, the process of "seeing"
the picture and "letting go" can take a while if you look for too
long.

Jonathan

Mark Aisthorp

true 3d driving games

by Mark Aisthorp » Thu, 31 May 2001 04:16:43



> x-no-archive: yes



> > Just a dreamy thought...

> > More to the point, a DRIVING game with a 3d headset on must surely be
> > fantastic on the senses.  Imagine GPL with full 360 degree head movement
> and
> > all in true 3d...

> SCARY! That's some double jointed neck you've got!! ;-)

> R.

I was just thinking the same thing, Maybe he's part owl.

Mark

Eldre

true 3d driving games

by Eldre » Thu, 31 May 2001 04:32:11



>Just a dreamy thought...

>I`ve always thought it a shame that Virtual Reality never really took off.
>Can you imagine games with todays 3D graphics quality? (stuff those 320x200
>blocky polygon images from years ago)

>More to the point, a DRIVING game with a 3d headset on must surely be
>fantastic on the senses.  Imagine GPL with full 360 degree head movement and
>all in true 3d...

>Do you think headsets will ever take off?  i think it will be a real shame
>if noone bothers, especially for the likes of `simmers`

I remember playing some stupid 3D shoot-em-up game in an arcade.  It was sort
of like Doom in VR.  The graphics sucked(washed out/no detail), the movement
wasn't fluid, the movements didn't match the screen - it was a waste of a buck.
 After playing for about 5 minutes(or whatever) I had a headache.  I have no
interest in trying it again...

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +24.63...F2 +151.26...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Cliff Roma

true 3d driving games

by Cliff Roma » Thu, 31 May 2001 07:56:49

What I would enjoy is the first Sim that allowed you to use Multimonitor
support.

I would love to have 3 monitors on my system.. put 2 on either side of you
(would work good on my L shaped desk) and those 2 monitors can be your side
view.


Kendt Eklu

true 3d driving games

by Kendt Eklu » Thu, 31 May 2001 10:26:43

On Tue, 29 May 2001 11:06:55 GMT, "Shane Lowry"


>The technology has been around for a while. It is quite easy to implement
>... there are new headsets coming out shortly that should be a blast ... oh
>yeah and WSC will more than likely support it :)

More than likely?  Check simracingmag.com - looks like it *will*!  And
now they're adding scent tech support?!  Anyone get the feeling they
should just finish the damn thing and add gadget support later ;)?

Kendt

Or maybe Chris and Tony are just collecting stuff for a personal
ultimate *** rig ;)...  Wonder what an alien in HalfLife smells
like...

JM

true 3d driving games

by JM » Fri, 01 Jun 2001 09:15:34


I have seen this in a thread on one of the GPL forums (sorry I forget which)
basically three PCs networked, with the left and right PCs running a "live
replay" view from modified replay camera angles, giving the main PC central
view, and peripheral views left and right from the two "slave" PCs.
It looked great, and would probably work with any game that offers real time
"spectator" cameras that can be positioned virtually.

Someone here might have a link to the forum- it might have been the GPLEA
forum, but I really don't remember.

cheers
John

Charlie

true 3d driving games

by Charlie » Fri, 01 Jun 2001 09:36:55

 Right now there is a new technology being developed in this area that
rather than bouncing the image off an object in front of your eye, it just
beams it straight into your eye. Sounds freaky doesnt it? Right now the
glasses are worth around $500,000, and are supposed to create a 60" image in
front of you and im sure they'll figure out how to wrap it around your field
of view :) I'll try to dig up the link to the company developing it, I'll
post it here.

   Charlie B




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