> Frame Rate may as well be God but why is it that GPL has a max of 37 FPS and arcade games go as high as 60?
two reasons that come to mind quickly. First, GPL is computing a huge
ammount of data for every frame of video shown. GPL's core clock rate
has been bumped way up to achieve all these calcuations. So the
artificially "capped" 37fps achieves all that GPL needs to compute every
little detail.(both video and data crunching) Why don't they allow GPL
to go higher? Possibly for the Same reason N3 is based on 3 year old N2
technology rather than the GPL engine, there just aren't many systems
out there that CAN move GPL much faster...yet...
And if they did, the ONLINE problems would be monumental, slow systems
would only see a portion of what the other cars were doing and fast
systems would see the turtles hop and skip all over the track as the two
computers tried to "agree" where car A and car B are.
Would GPL be smoother with 60 FPS or would it make no difference?
Oh certainly yes..if you had a system that could produce 60fps in GPL
you would have and even
smoother experience, and your graphics "might" appear even cleaner,
smoother, etc than before.
I don't think that this has anything to do
Now the 2nd reason. Film is an illusion. at 21, 24 or 36 frames per
second, we are NOT seeing moving objects.
But we ARE seeing a linking of many still images. Our minds take that
information and process's the input and then
agrees with itself that whatever it is seeing IS MOVING. Here then is
the big difference between film and computer
games/sims. Any paticular shot in a film could be as crystal clear as a
still photo or blurred almost beyond recognition
by movement while being filmed. This blurring is another part of the
illusion that allows our brains to "see" motion.
But until recently, computer video lacked the ability to show this
blurring unless it was through
hand drawn scenes created by human animatiors. Newer video technologies
could soon give us this illusion also and
that would once again improve our brain's perceptions of the illusion
that the programmers are trying to create.
Now having said all that....
You shouldn't be worring so much about these complex issues..:) You
should be driving, or flying, or
gunning the***ens out of your helpless opponents...in other words,
don't take the fun out of computer ***.
dave henrie