>These questions are perhaps embarassingly basic, but my main
>simulation experience is with air combat sims.
>(I am just beginning to get the rythm of driving down relative to the
>track.) First, what's the best way to maneuver to pass AI cars?
>What's the best way of keeping them from zooming into the turns
>braking later and coming out ahead, or worse rear ending you?
>Second, if I quick race and place myself in the middle of the starting
>grid on Monza, how do I avoid yielding 5 positions going into the
>first turn or getting my car crumpled into a beer can as all the cars
>converge?
>Thanks.
If you are ahead and the AI car is behind, defend your line by setting
up for the corner a bit more to the center of the track than normal,
this will not leave an opening for the AI to try one of their kamikasi
(Damon Hill) passing moves.
If you are behind then try and set up for the corner so that you will
have better corner exit speed and pass as you exit the corner. Most of
the time the AI will have gone into the corner a bit hot to try and
defend their position and will have very low corner exit speed as a
result.
On the start I wind up the engine until the first green rpm light is
lit, when the green comes, I drop into 1st gear and pass, try and stay
either to the inside or outside before the first corner, and slow down
a bit before the AI, then just do your best to avoid accidents.
Sometimes there is no way to avoid them, just as in real F1 races,
that is just part of the fun of a standing start.
The AI in GP2 is really outstanding, I have had a couple of races
where I have traded the lead with Schumacher and Hill a few times
without banging wheels, but then there has also been a few times when
I have been taken out at by an oponent going in too hot on a corner
and trying to outbrake me. Again this correlates pretty much with what
I see in real F1.
Cheers.
--John
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John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.