Can't thank you enuff sir...that was the trick. Set my
ratio to 17/18 to 1 depending & the car felt
like it used to.
Reason I ran 20:1 initially was to help with
the full linear setting. Sorta forgot about it
having that much impact in that direction.
It still begs the question however, did Papyrus
change something in 1.2 that a affects the
steering ratio or is it the lack of DirectX 7 w/1.2?
Or the Wingman drivers?
Further investigation required.
Anyway, I owe ya one Don, ya saved my bacon.
>From the readme:
>By default, GPL uses a speed-sensitive steering ratio. At and above 60MPH,
the
>steering ratio specified by your car setup is used. Below that speed, your
the
>steering ratio will be set to somewhere between 7:1 and the ratio defined
by
>your car setup. GPL does this to make it possible to exit your pit stall
when
>pit road is crowded, and to make navigating hairpin turns easier. You can
>disable this feature by adding the following two lines to core.ini
>[ Hack ]
>steer_ratio = 0 ;
>The first thing you might try is to deleat the [Hack] entry from your
>Core.ini and save the file, so that the game returns to it's default speed
>sensitive steering. Personally I prefer the hack in. Second, a steering
ratio
>of 20:1 is the opposite of what your looking for. It means that you have to
>turn your steering wheel 20 degrees to get 1 degree of steering at the
tire.
>You want to go the other way to quicken your steering. Try 12 to 16 degrees
>depending on your wheel.
>>Upon installation of the 1.2 patch for GPL,
>>my steering ratio has been decreased.
>>I honestly cannot make it around the Loews (sp)
>>hairpin anymore without hitting bales.
>>I am using:
>>Logitech Wingman FF
>>DX6
>>GPL 1.2 patched
>>Direct input
>>Full linear
>>USB connection
>>Steering ratio 20:1
>>Primary car: Eagle
>>This is noticeable at any low speed
>>corner...particularly the hairpins.
>>This occured immediately after the patch
>>and shows up off & on-line.
>>Tried core.ini settings:
>>[ Hack ]
>>steer_ratio = 0 ; Enable low speed ratio
>>override
>>1 & 0 to no effect.
>>I've gone back & reviewed my own replays (before
>>the patch) difference is painfully obvious.
>>Any ideas or suggestions would be just super.
>--
>Don Scurlock
>Vancouver,B.C.