I found the help screen in multiplayer for this. The reason I asked
was because a bunch of guys in multiplayer chat were trying to say
that the LOWER the LPI the better...
If I understand it right, the higher the number, the better you are.
of course, it's all relative: if you haven't run alot of race laps, it
won't be very high anyway.
does this take into account practice, qualifying and warmup, or only
the race?
also, what is counted as an incident? if someone is wrecked between
turn3 and 4, you go high and they jam on the gas and ram you, does it
count against you or them? (believe it or not, this happened to me at
Bristol today. I think he was laying in wait :)
On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis
>How does the LPI work and what exactly does it really mean?
>On Wed, 28 Mar 2001 11:06:48 -0500, "Don Jennings"
>>>>I have asked several times on RAS how the multi-user
>>>>driver ratings system works, and nobody seems to
>>>>know. Do you know how the Sierra.com driver's ratings
>>>>work? For instance, my road course rating is "3". How
>>>>did I get that? Is it good or bad? How do I improve it?
>>>>Thanks for any help!
>>Although Papy has been asked repeatedly, there has been no detailed
>>information as yet.
>>What I know - - Everyone starts out with a rating of 0 for each type of
>>track. 10 is the highest rating you can have, so a 3 is better than you
>>started out (mine is still 0 because I haven't run any road courses on-line
>>yet). Each race you run gives you a score for that race. The scores are
>>somehow averaged to determine your rating. When you are connected on-line
>>and manage to catch your name in the always-scrolling driver list, you get
>>the pop-up window that shows your rating at each track type. Pressing
>>Ctrl-Shift (I believe that's the combination) will change the display to
>>give you details for each track type, including the last 9 or 10 scores you
>>received, along with your rating.
>>What I think - - Many people believe the math involved was modelled after
>>the way ratings were done on the old TEN pay service. You get minus points
>>for causing an incident, and the more laps you complete out of the total
>>available the more points you get. (This penalizes the "race-hoppers" who
>>bail as soon as it's apparent they have no chance to win.) TEN also took
>>the other drivers' ratings into account, so that you would gain points for
>>finishing ahead of people with the same or higher rating than you and gain
>>nothing for beating a lower-ranked driver. You would lose points for
>>finishing behind a lower-ranked driver, but lose nothing for getting beat by
>>a higher-ranked driver.
>>How do you improve your rating - - Much guesswork here, but my plan is to
>>take the following steps:
>>1. Enter the highest restriction race I'm eligible for. In other words, if
>>my rating is 3 and there's a race restricted to ratings of 3-10 and another
>>rated 0-10, it seems I would have more to gain by racing in the 3-10 race.
>>(I'm sure you were aware that races showing "--" in the rating column aren't
>>restricted at all, and those races don't get figured into your rating at
>>all.)
>>2. A high percentage of cars wreck in most on-line races, so if there's
>>trouble on the track ahead and any question as to whether I can get through
>>the mess safely, I always think of car preservation first and speed second
>>until I'm clear. That way I know that I'm at least going to finish ahead of
>>anyone who spins. (In lower ranked races, you can finish in the top 5
>>almost all the time by just staying on the track and not spinning).
>>3. Finish every race I start. I'm amazed at the number of people who will
>>go 40 laps into a 50 lap race, decide they don't have a chance to win, and
>>disco to go find another race. Even if you're the slowest car in a 20 car
>>field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps,
>>another 5 spun cars during the rest of the first half of the race, and
>>another 3 or 4 dropouts during the last quarter of the race.
>>4. Drive a variety of tracks to try and improve the lowest of my 4 ratings.
>>When a server sets ratings restrictions, they set a range allowed for each
>>of the 4 track types, even though they're only hosting at one track at a
>>time. If I recall the pop-up help correctly, when you see an "x" in the
>>ratings column, it means "one or more of your ratings are below the host's
>>minimums". This would imply that if a server has all four track types set
>>to ratings of 3-10, you couldn't get into a Sears Point race, even with your
>>road course rating of 3, if your short track rating is 1. That makes no
>>sense to me, but that's the way I read it. If true, it would mean that
>>improving your lowest rating would make more races available, thus giving
>>you more opportunities to improve your rating.
>>Having said all that, I do most of my racing in league races but use pickup
>>races to practice driving in traffic with real (and therefore less
>>predictable) drivers. I haven't had time to work on my ratings, so I tend
>>to end up in open or unrated races where mere survival is sometimes the best
>>you can hope for ;-)
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