rec.autos.simulators

N4 ratings

Michael Barlo

N4 ratings

by Michael Barlo » Fri, 23 Feb 2001 03:17:19

    I have something like a 256.0 LPI and if the IC stands for Incidents
then I have 3.  However, out of the last week or what ever I ran in a lot of
bad races where I was slammed and banged as well as making a few mistakes my
self.  In each case my LPI went up but my IC stayed the same.  If I
understand this right then a Smash up derby can be had at every track with
no ill effects(?)

    I wish Sierra, papy, or who ever would post an explanation of the
ratings system.

Don Jenning

N4 ratings

by Don Jenning » Thu, 29 Mar 2001 03:34:30

Mike, the "IC" stands for "incidents caused".  Whenever there's an incident
the game assigns responsibility for it to one or more cars.  Getting caught
up in someone else's wreck doesn't add to your "incidents caused", and it
doesn't figure into your "laps per incident" either.

Don


Michael Barlo

N4 ratings

by Michael Barlo » Thu, 29 Mar 2001 03:45:53


>Mike, the "IC" stands for "incidents caused".  Whenever there's an incident
>the game assigns responsibility for it to one or more cars.  Getting caught
>up in someone else's wreck doesn't add to your "incidents caused", and it
>doesn't figure into your "laps per incident" either.

    That makes sense.  Still at IC=3 and I don't remember causing any
accidents since the original post.
Don Jenning

N4 ratings

by Don Jenning » Fri, 30 Mar 2001 01:06:48

Although Papy has been asked repeatedly, there has been no detailed
information as yet.

What I know - - Everyone starts out with a rating of 0 for each type of
track.  10 is the highest rating you can have, so a 3 is better than you
started out (mine is still 0 because I haven't run any road courses on-line
yet).  Each race you run gives you a score for that race.  The scores are
somehow averaged to determine your rating.  When you are connected on-line
and manage to catch your name in the always-scrolling driver list, you get
the pop-up window that shows your rating at each track type.  Pressing
Ctrl-Shift (I believe that's the combination) will change the display to
give you details for each track type, including the last 9 or 10 scores you
received, along with your rating.

What I think - -  Many people believe the math involved was modelled after
the way ratings were done on the old TEN pay service.  You get minus points
for causing an incident, and the more laps you complete out of the total
available the more points you get.  (This penalizes the "race-hoppers" who
bail as soon as it's apparent they have no chance to win.)  TEN also took
the other drivers' ratings into account, so that you would gain points for
finishing ahead of people with the same or higher rating than you and gain
nothing for beating a lower-ranked driver.  You would lose points for
finishing behind a lower-ranked driver, but lose nothing for getting beat by
a higher-ranked driver.

How do you improve your rating - -  Much guesswork here, but my plan is to
take the following steps:

1. Enter the highest restriction race I'm eligible for.  In other words, if
my rating is 3 and there's a race restricted to ratings of 3-10 and another
rated 0-10, it seems I would have more to gain by racing in the 3-10 race.
(I'm sure you were aware that races showing "--" in the rating column aren't
restricted at all, and those races don't get figured into your rating at
all.)

2.  A high percentage of cars wreck in most on-line races, so if there's
trouble on the track ahead and any question as to whether I can get through
the mess safely, I always think of car preservation first and speed second
until I'm clear.  That way I know that I'm at least going to finish ahead of
anyone who spins.  (In lower ranked races, you can finish in the top 5
almost all the time by just staying on the track and not spinning).

3.  Finish every race I start.  I'm amazed at the number of people who will
go 40 laps into a 50 lap race, decide they don't have a chance to win, and
disco to go find another race.  Even if you're the slowest car in a 20 car
field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps,
another 5 spun cars during the rest of the first half of the race, and
another 3 or 4 dropouts during the last quarter of the race.

4.  Drive a variety of tracks to try and improve the lowest of my 4 ratings.
When a server sets ratings restrictions, they set a range allowed for each
of the 4 track types, even though they're only hosting at one track at a
time.  If I recall the pop-up help correctly, when you see an "x" in the
ratings column, it means "one or more of your ratings are below the host's
minimums".  This would imply that if a server has all four track types set
to ratings of 3-10, you couldn't get into a Sears Point race, even with your
road course rating of 3, if your short track rating is 1.  That makes no
sense to me, but that's the way I read it.  If true, it would mean that
improving your lowest rating would make more races available, thus giving
you more opportunities to improve your rating.

Having said all that, I do most of my racing in league races but use pickup
races to practice driving in traffic with real (and therefore less
predictable) drivers.  I haven't had time to work on my ratings, so I tend
to end up in open or unrated races where mere survival is sometimes the best
you can hope for ;-)

Eldre

N4 ratings

by Eldre » Sat, 31 Mar 2001 06:14:10



>3.  Finish every race I start.  I'm amazed at the number of people who will
>go 40 laps into a 50 lap race, decide they don't have a chance to win, and
>disco to go find another race.  Even if you're the slowest car in a 20 car
>field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps,
>another 5 spun cars during the rest of the first half of the race, and
>another 3 or 4 dropouts during the last quarter of the race.

How do you know if it's an 'on-purpose' disco?  Are there different messages
now?

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Phaso

N4 ratings

by Phaso » Sat, 31 Mar 2001 09:08:40

Yep - it's something like "Phasor manually disconnected" vs. "Phasor's
latency is too high - Disconnected"

    -Phasor




> >3.  Finish every race I start.  I'm amazed at the number of people who
will
> >go 40 laps into a 50 lap race, decide they don't have a chance to win,
and
> >disco to go find another race.  Even if you're the slowest car in a 20
car
> >field, it would not be uncommon to pass 6 wrecked cars in the first 2
laps,
> >another 5 spun cars during the rest of the first half of the race, and
> >another 3 or 4 dropouts during the last quarter of the race.

> How do you know if it's an 'on-purpose' disco?  Are there different
messages
> now?

> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.umich.edu/~epickett
> F1 hcp. +28.67...F2 +151.26...

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

George Lewi

N4 ratings

by George Lewi » Mon, 02 Apr 2001 10:02:23

How does the LPI work and what exactly does it really mean?

On Wed, 28 Mar 2001 11:06:48 -0500, "Don Jennings"


>>>I have asked several times on RAS how the multi-user
>>>driver ratings system works, and nobody seems to
>>>know.  Do you know how the Sierra.com driver's ratings
>>>work?  For instance, my road course rating is "3".  How
>>>did I get that? Is it good or bad?  How do I improve it?
>>>Thanks for any help!

>Although Papy has been asked repeatedly, there has been no detailed
>information as yet.

>What I know - - Everyone starts out with a rating of 0 for each type of
>track.  10 is the highest rating you can have, so a 3 is better than you
>started out (mine is still 0 because I haven't run any road courses on-line
>yet).  Each race you run gives you a score for that race.  The scores are
>somehow averaged to determine your rating.  When you are connected on-line
>and manage to catch your name in the always-scrolling driver list, you get
>the pop-up window that shows your rating at each track type.  Pressing
>Ctrl-Shift (I believe that's the combination) will change the display to
>give you details for each track type, including the last 9 or 10 scores you
>received, along with your rating.

>What I think - -  Many people believe the math involved was modelled after
>the way ratings were done on the old TEN pay service.  You get minus points
>for causing an incident, and the more laps you complete out of the total
>available the more points you get.  (This penalizes the "race-hoppers" who
>bail as soon as it's apparent they have no chance to win.)  TEN also took
>the other drivers' ratings into account, so that you would gain points for
>finishing ahead of people with the same or higher rating than you and gain
>nothing for beating a lower-ranked driver.  You would lose points for
>finishing behind a lower-ranked driver, but lose nothing for getting beat by
>a higher-ranked driver.

>How do you improve your rating - -  Much guesswork here, but my plan is to
>take the following steps:

>1. Enter the highest restriction race I'm eligible for.  In other words, if
>my rating is 3 and there's a race restricted to ratings of 3-10 and another
>rated 0-10, it seems I would have more to gain by racing in the 3-10 race.
>(I'm sure you were aware that races showing "--" in the rating column aren't
>restricted at all, and those races don't get figured into your rating at
>all.)

>2.  A high percentage of cars wreck in most on-line races, so if there's
>trouble on the track ahead and any question as to whether I can get through
>the mess safely, I always think of car preservation first and speed second
>until I'm clear.  That way I know that I'm at least going to finish ahead of
>anyone who spins.  (In lower ranked races, you can finish in the top 5
>almost all the time by just staying on the track and not spinning).

>3.  Finish every race I start.  I'm amazed at the number of people who will
>go 40 laps into a 50 lap race, decide they don't have a chance to win, and
>disco to go find another race.  Even if you're the slowest car in a 20 car
>field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps,
>another 5 spun cars during the rest of the first half of the race, and
>another 3 or 4 dropouts during the last quarter of the race.

>4.  Drive a variety of tracks to try and improve the lowest of my 4 ratings.
>When a server sets ratings restrictions, they set a range allowed for each
>of the 4 track types, even though they're only hosting at one track at a
>time.  If I recall the pop-up help correctly, when you see an "x" in the
>ratings column, it means "one or more of your ratings are below the host's
>minimums".  This would imply that if a server has all four track types set
>to ratings of 3-10, you couldn't get into a Sears Point race, even with your
>road course rating of 3, if your short track rating is 1.  That makes no
>sense to me, but that's the way I read it.  If true, it would mean that
>improving your lowest rating would make more races available, thus giving
>you more opportunities to improve your rating.

>Having said all that, I do most of my racing in league races but use pickup
>races to practice driving in traffic with real (and therefore less
>predictable) drivers.  I haven't had time to work on my ratings, so I tend
>to end up in open or unrated races where mere survival is sometimes the best
>you can hope for ;-)

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George Lewi

N4 ratings

by George Lewi » Mon, 02 Apr 2001 10:26:43

I found the help screen in multiplayer for this.  The reason I asked
was because a bunch of guys in multiplayer chat were trying to say
that the LOWER the LPI the better...  

If I understand it right, the higher the number, the better you are.
of course, it's all relative: if you haven't run alot of race laps, it
won't be very high anyway.  

does this take into account practice, qualifying and warmup, or only
the race?

also, what is counted as an incident? if someone is wrecked between
turn3 and 4, you go high and they jam on the gas and ram you, does it
count against you or them?  (believe it or not, this happened to me at
Bristol today. I think he was laying in wait :)

On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis


>How does the LPI work and what exactly does it really mean?

>On Wed, 28 Mar 2001 11:06:48 -0500, "Don Jennings"

>>>>I have asked several times on RAS how the multi-user
>>>>driver ratings system works, and nobody seems to
>>>>know.  Do you know how the Sierra.com driver's ratings
>>>>work?  For instance, my road course rating is "3".  How
>>>>did I get that? Is it good or bad?  How do I improve it?
>>>>Thanks for any help!

>>Although Papy has been asked repeatedly, there has been no detailed
>>information as yet.

>>What I know - - Everyone starts out with a rating of 0 for each type of
>>track.  10 is the highest rating you can have, so a 3 is better than you
>>started out (mine is still 0 because I haven't run any road courses on-line
>>yet).  Each race you run gives you a score for that race.  The scores are
>>somehow averaged to determine your rating.  When you are connected on-line
>>and manage to catch your name in the always-scrolling driver list, you get
>>the pop-up window that shows your rating at each track type.  Pressing
>>Ctrl-Shift (I believe that's the combination) will change the display to
>>give you details for each track type, including the last 9 or 10 scores you
>>received, along with your rating.

>>What I think - -  Many people believe the math involved was modelled after
>>the way ratings were done on the old TEN pay service.  You get minus points
>>for causing an incident, and the more laps you complete out of the total
>>available the more points you get.  (This penalizes the "race-hoppers" who
>>bail as soon as it's apparent they have no chance to win.)  TEN also took
>>the other drivers' ratings into account, so that you would gain points for
>>finishing ahead of people with the same or higher rating than you and gain
>>nothing for beating a lower-ranked driver.  You would lose points for
>>finishing behind a lower-ranked driver, but lose nothing for getting beat by
>>a higher-ranked driver.

>>How do you improve your rating - -  Much guesswork here, but my plan is to
>>take the following steps:

>>1. Enter the highest restriction race I'm eligible for.  In other words, if
>>my rating is 3 and there's a race restricted to ratings of 3-10 and another
>>rated 0-10, it seems I would have more to gain by racing in the 3-10 race.
>>(I'm sure you were aware that races showing "--" in the rating column aren't
>>restricted at all, and those races don't get figured into your rating at
>>all.)

>>2.  A high percentage of cars wreck in most on-line races, so if there's
>>trouble on the track ahead and any question as to whether I can get through
>>the mess safely, I always think of car preservation first and speed second
>>until I'm clear.  That way I know that I'm at least going to finish ahead of
>>anyone who spins.  (In lower ranked races, you can finish in the top 5
>>almost all the time by just staying on the track and not spinning).

>>3.  Finish every race I start.  I'm amazed at the number of people who will
>>go 40 laps into a 50 lap race, decide they don't have a chance to win, and
>>disco to go find another race.  Even if you're the slowest car in a 20 car
>>field, it would not be uncommon to pass 6 wrecked cars in the first 2 laps,
>>another 5 spun cars during the rest of the first half of the race, and
>>another 3 or 4 dropouts during the last quarter of the race.

>>4.  Drive a variety of tracks to try and improve the lowest of my 4 ratings.
>>When a server sets ratings restrictions, they set a range allowed for each
>>of the 4 track types, even though they're only hosting at one track at a
>>time.  If I recall the pop-up help correctly, when you see an "x" in the
>>ratings column, it means "one or more of your ratings are below the host's
>>minimums".  This would imply that if a server has all four track types set
>>to ratings of 3-10, you couldn't get into a Sears Point race, even with your
>>road course rating of 3, if your short track rating is 1.  That makes no
>>sense to me, but that's the way I read it.  If true, it would mean that
>>improving your lowest rating would make more races available, thus giving
>>you more opportunities to improve your rating.

>>Having said all that, I do most of my racing in league races but use pickup
>>races to practice driving in traffic with real (and therefore less
>>predictable) drivers.  I haven't had time to work on my ratings, so I tend
>>to end up in open or unrated races where mere survival is sometimes the best
>>you can hope for ;-)

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John Simmon

N4 ratings

by John Simmon » Mon, 02 Apr 2001 21:58:35

I don't think the LPI (Laps Per Incident) is working, or it's not turned
on when yellows aren't on (I'd go with the "not working" theory myself).  
If it was working, everyone's LPI would be about -5.

If you run 10 laps and are involved in an incident, your LPI would be 5.  
I was in a 34-lap 37-car Texas race yesterday where I was involved in no
less than 7 incidents (we had a lot of intentional wreckers in that
one).  I started 35th and ended up in 5th place (7 laps down), and
earned a SW rating.  Anyway, my LPI for that race would have been about
3.375. On top of that, I've been in several pickup races where similar
stuff has occurred, like a 50-lap race at Bristol where I think I was
involved in an incident on 75% of the laps.  My LPI should be in the
toilet by now, but it's up at 400+ I think.

LPI doesn't mean squat right now, and it won't until Papy fixes the
problem with the calculation.



> I found the help screen in multiplayer for this.  The reason I asked
> was because a bunch of guys in multiplayer chat were trying to say
> that the LOWER the LPI the better...  

> If I understand it right, the higher the number, the better you are.
> of course, it's all relative: if you haven't run alot of race laps, it
> won't be very high anyway.  

> does this take into account practice, qualifying and warmup, or only
> the race?

> also, what is counted as an incident? if someone is wrecked between
> turn3 and 4, you go high and they jam on the gas and ram you, does it
> count against you or them?  (believe it or not, this happened to me at
> Bristol today. I think he was laying in wait :)

> On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis

> >How does the LPI work and what exactly does it really mean?

--
=========================================================
Redneck Techno-Biker & "programming deity"
  http://www.paddedwall.org/john

DeMONS/1 for Nascar Racing 3 & Nascar Legends
  http://www.paddedwall.org/demons

DeMONS/2 for Nascar Racing 4 (in development)
  http://www.paddedwall.org/demons2

Barbarian Diecast Collector (460+ cars and counting)
  http://www.paddedwall.org/diecast

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

Dave Henri

N4 ratings

by Dave Henri » Tue, 03 Apr 2001 00:38:38

  No it does work,  but I think the game attempts to assign blame.  I was
in a crash fest and didn't get dinged cuz I was usually collected by the
carnage.  I did
cause one and got my streak of laps interuppted.
dave henrie

> I don't think the LPI (Laps Per Incident) is working, or it's not turned
> on when yellows aren't on (I'd go with the "not working" theory myself).
> If it was working, everyone's LPI would be about -5.

> If you run 10 laps and are involved in an incident, your LPI would be 5.
> I was in a 34-lap 37-car Texas race yesterday where I was involved in no
> less than 7 incidents (we had a lot of intentional wreckers in that
> one).  I started 35th and ended up in 5th place (7 laps down), and
> earned a SW rating.  Anyway, my LPI for that race would have been about
> 3.375. On top of that, I've been in several pickup races where similar
> stuff has occurred, like a 50-lap race at Bristol where I think I was
> involved in an incident on 75% of the laps.  My LPI should be in the
> toilet by now, but it's up at 400+ I think.

> LPI doesn't mean squat right now, and it won't until Papy fixes the
> problem with the calculation.



> > I found the help screen in multiplayer for this.  The reason I asked
> > was because a bunch of guys in multiplayer chat were trying to say
> > that the LOWER the LPI the better...

> > If I understand it right, the higher the number, the better you are.
> > of course, it's all relative: if you haven't run alot of race laps, it
> > won't be very high anyway.

> > does this take into account practice, qualifying and warmup, or only
> > the race?

> > also, what is counted as an incident? if someone is wrecked between
> > turn3 and 4, you go high and they jam on the gas and ram you, does it
> > count against you or them?  (believe it or not, this happened to me at
> > Bristol today. I think he was laying in wait :)

> > On Sat, 31 Mar 2001 20:02:23 -0500, George Lewis

> > >How does the LPI work and what exactly does it really mean?

> --
> =========================================================
> Redneck Techno-Biker & "programming deity"
>   http://www.paddedwall.org/john

> DeMONS/1 for Nascar Racing 3 & Nascar Legends
>   http://www.paddedwall.org/demons

> DeMONS/2 for Nascar Racing 4 (in development)
>   http://www.paddedwall.org/demons2

> Barbarian Diecast Collector (460+ cars and counting)
>   http://www.paddedwall.org/diecast

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

George Lewi

N4 ratings

by George Lewi » Tue, 03 Apr 2001 01:08:48

Thanks for the feedback.
For the first time in a long time, I actually raced in an online race
that involved all clean drivers. (Texas).  The start was clean,
everyone ran clean. only a couple of accidents, and I do believe I'd
classify them as such.  everyone gave everyone room.  It's frustrating
when you look and look for a place to run that isn't password
protected, and it's some place you can actually race and not worry
about taking people out, and you encounter idiots.

The LPI went up by the number of laps run in the race (but not any
practice, warmup, etc.).

thanks again



>  No it does work,  but I think the game attempts to assign blame.  I was
>in a crash fest and didn't get dinged cuz I was usually collected by the
>carnage.  I did
>cause one and got my streak of laps interuppted.
>dave henrie


>> I don't think the LPI (Laps Per Incident) is working, or it's not turned
>> on when yellows aren't on (I'd go with the "not working" theory myself).
>> If it was working, everyone's LPI would be about -5.

>> If you run 10 laps and are involved in an incident, your LPI would be 5.
>> I was in a 34-lap 37-car Texas race yesterday where I was involved in no
>> less than 7 incidents (we had a lot of intentional wreckers in that
>> one).  I started 35th and ended up in 5th place (7 laps down), and
>> earned a SW rating.  Anyway, my LPI for that race would have been about
>> 3.375. On top of that, I've been in several pickup races where similar
>> stuff has occurred, like a 50-lap race at Bristol where I think I was
>> involved in an incident on 75% of the laps.  My LPI should be in the
>> toilet by now, but it's up at 400+ I think.

>> LPI doesn't mean squat right now, and it won't until Papy fixes the
>> problem with the calculation.

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Eldre

N4 ratings

by Eldre » Tue, 03 Apr 2001 05:01:22



>also, what is counted as an incident? if someone is wrecked between
>turn3 and 4, you go high and they jam on the gas and ram you, does it
>count against you or them?  (believe it or not, this happened to me at
>Bristol today. I think he was laying in wait :)

An incident is an incident...  I don't think it matters who 'initiated'
contact.

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Don Jenning

N4 ratings

by Don Jenning » Tue, 03 Apr 2001 21:56:29

EldredP wrote ...

I believe it does, only because on one of the screens somewhere it shows the
stat "IC" and describes it as "incidents caused".  If this is the case, my
LPI is just what I would expect it to be.

Don Jenning

N4 ratings

by Don Jenning » Tue, 03 Apr 2001 22:04:30

EldredP wrote ...

There are 3 levels of detail the formula could be looking at here:

1. the "on-purpose disco" you mention could be tracked because there are in
fact different messages ("... manually disconnected" and "... throughput
fell ...")

2. before you can disco, you have to "retire", and that could easily be
incorporated into the formula

3. (my guess) it's a simple matter of percentage of laps completed.

Don Jenning

N4 ratings

by Don Jenning » Tue, 03 Apr 2001 22:08:49

George Lewis wrote ...

LPI = Laps Per Incident, so clearly a higher number is better

race only

I believe the only thing that gets counted as an incident is when an
accident begins with your car making contact with another.


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