I also think it's a personal taste. How many of us stopped for 2 minutes and
thought of the comparisons between GP2 and F1RS/MGPRS2? How can we all compare
their physics when one simulates 1994 F1 and the others simulates the 1996-97
seasons! :+)
Don't we all remember all the changes in the cars since 1994? They are way
different in any aspects! Engines, wings, transmissions, hydraulics...and a lot
more!
So, if we say the GP2 cars handled a lot better than in MGPRS2, aren't we
comparing 2 different car physics? If someone actually says that it's irrevelant
I givehim the award of the ignorance! ;+)
Anyways, I played a lot of almost every damn sim and arcade racing games in the
last 9 years and I must say that they are *ALL* lacking in realism!!!
I think GP2 was excellent for it's time and the cars it simulated and MGPRS2 is
somewhat great for the cars it simulates. I must add an important point: I am not
reffering to off-track realism...no sim can recreate the true accidents, believe
me! :+)
We all know how the present F1 are far from being easy to drive (except the
latest McLarens and Ferraris)...look at most of the teams. They all have
tendencies to have heavy oversteeer or heavy understeer...which ones have neutral
handlings? Yes the McLarens tend to be closer than the others, but it's still far
from a Sunday Drive!!! :+)
Anyways, let's see more and more Force Feedback in the sims we all like! :+)
Cheers!
--
Jean-Francois Lepage
Web designer & 3D Artist/Animator
ICQ#5404541
__________________________________________
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